Files
KopMap/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PosVertexDataNode.shader
2025-04-03 02:30:16 +08:00

22 lines
340 B
Plaintext

Shader "Hidden/PosVertexDataNode"
{
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
#include "Preview.cginc"
float4 frag(v2f_img i) : SV_Target
{
float3 vertexPos = PreviewFragmentPositionOS( i.uv );
return float4(vertexPos, 1);
}
ENDCG
}
}
}