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KopMap/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectPositionNode.shader
2025-04-03 02:30:16 +08:00

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Shader "Hidden/ObjectPositionNode"
{
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#include "Preview.cginc"
#pragma vertex vert_img
#pragma fragment frag
float4 frag(v2f_img i) : SV_Target
{
float3 objectScale = UNITY_MATRIX_M._m03_m13_m23;
return float4(objectScale, 1);
}
ENDCG
}
}
}