Files
2025-04-03 02:30:16 +08:00

27 lines
363 B
Plaintext

Shader "Hidden/NotNode"
{
Properties
{
_A ("_A", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#include "Preview.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
float4 frag(v2f_img i) : SV_Target
{
return ( !tex2D(_A, i.uv) ) ? ( 1 ).xxxx : ( 0 ).xxxx;
}
ENDCG
}
}
}