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2025-04-03 02:30:16 +08:00

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Shader "Hidden/AllNode"
{
Properties
{
_A ("_A", 2D) = "white" {}
_B ("_B", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#include "Preview.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
sampler2D _B;
float4 frag(v2f_img i) : SV_Target
{
return ( !tex2D(_A, i.uv) && !tex2D(_B, i.uv) ) ? ( 1 ).xxxx : ( 0 ).xxxx;
}
ENDCG
}
}
}