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2025-04-03 02:30:16 +08:00

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Shader "Hidden/IsNaN"
{
Properties
{
_A ("_A", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#include "Preview.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
bool4 IsNaN( float4 x )
{
const float zero = float4( 0.0f, 0.0f, 0.0f, 0.0f );
return !( x < zero || x > zero || x == zero );
}
float4 frag(v2f_img i) : SV_Target
{
// for some reason, isnan() wasn't working in preview shaders
return IsNaN( tex2D(_A, i.uv) ) ? 1 : 0;
}
ENDCG
}
}
}