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2025-04-03 02:30:16 +08:00

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Shader "Hidden/InstanceIDNode"
{
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
#include "Preview.cginc"
float4 frag (v2f_img i) : SV_Target
{
uint currInstanceId = 0;
#ifdef UNITY_INSTANCING_ENABLED
currInstanceId = unity_InstanceID;
#endif
return currInstanceId;
}
ENDCG
}
}
}