Files
2025-04-03 02:30:16 +08:00

27 lines
364 B
Plaintext

Shader "Hidden/ClipPlanes"
{
Properties
{
_PlaneId ("_PlaneId", Int) = 0
}
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
#include "Preview.cginc"
int _PlaneId;
float4 frag( v2f_img i ) : SV_Target
{
return unity_CameraWorldClipPlanes[_PlaneId];
}
ENDCG
}
}
}