using UnityEngine;
using System.Collections;
namespace WorldStreamer2
{
///
/// Object to move by world mover.
///
public class ObjectToMove : MonoBehaviour
{
///
/// The world mover.
///
// public WorldMover worldMover;
void Start()
{
GameObject worldMover = GameObject.FindGameObjectWithTag(WorldMover.WORLDMOVERTAG);
if (worldMover != null)
worldMover.GetComponent().AddObjectToMove(transform);
}
}
}