using UnityEngine; using System.Collections; using System.Linq; namespace WorldStreamer2 { /// /// Scene split manager, finds streamer and adds scene. /// public class SceneSplitManager : MonoBehaviour { /// /// The name of the scene. /// public string sceneName; /// /// The gizmos color. /// public Color color; /// /// The split position. /// public Vector3 position; /// /// The size of split. /// [HideInInspector] public Vector3 size = new Vector3(10, 10, 10); /// /// World Streamer Position /// [HideInInspector] public Vector3Int wsPosition = new Vector3Int(10, 10, 10); void OnDrawGizmosSelected() { // Display the explosion radius when selected Gizmos.color = color; Gizmos.DrawWireCube(position + size * 0.5f, size); } } }