using UnityEngine;
using System.Collections;
using System;
using UnityEngine.SceneManagement;
namespace WorldStreamer2
{
///
/// Scene split data
///
[Serializable]
public class SceneSplit
{
///
/// The position x.
///
public int posX = 0;
///
/// The position y.
///
public int posY = 0;
///
/// The position z.
///
public int posZ = 0;
///
/// The name of the scene.
///
public string sceneName;
///
/// The name of the scene.
///
public Scene scene;
///
/// The scene Game object.
///
public GameObject sceneGo;
///
/// Was scene loaded.
///
public bool loaded;
///
/// Was scene loaded.
///
public bool loadingFinished;
///
/// The position X looping move.
///
public float posXLimitMove = 0;
///
/// The x deload looping.
///
public int xDeloadLimit = 0;
///
/// The position Y looping move.
///
public float posYLimitMove = 0;
///
/// The y deload looping.
///
public int yDeloadLimit = 0;
///
/// The position Z looping move.
///
public float posZLimitMove = 0;
///
/// The z deload looping.
///
public int zDeloadLimit = 0;
///
/// The position x.
///
public int basePosX = 0;
///
/// The position y.
///
public int basePosY = 0;
///
/// The position z.
///
public int basePosZ = 0;
///
/// Scene collection manager
///
public SceneCollectionManager sceneCollectionManager;
}
}