using UnityEngine; using System.Collections; using System; using UnityEngine.SceneManagement; namespace WorldStreamer2 { /// /// Scene split data /// [Serializable] public class SceneSplit { /// /// The position x. /// public int posX = 0; /// /// The position y. /// public int posY = 0; /// /// The position z. /// public int posZ = 0; /// /// The name of the scene. /// public string sceneName; /// /// The name of the scene. /// public Scene scene; /// /// The scene Game object. /// public GameObject sceneGo; /// /// Was scene loaded. /// public bool loaded; /// /// Was scene loaded. /// public bool loadingFinished; /// /// The position X looping move. /// public float posXLimitMove = 0; /// /// The x deload looping. /// public int xDeloadLimit = 0; /// /// The position Y looping move. /// public float posYLimitMove = 0; /// /// The y deload looping. /// public int yDeloadLimit = 0; /// /// The position Z looping move. /// public float posZLimitMove = 0; /// /// The z deload looping. /// public int zDeloadLimit = 0; /// /// The position x. /// public int basePosX = 0; /// /// The position y. /// public int basePosY = 0; /// /// The position z. /// public int basePosZ = 0; /// /// Scene collection manager /// public SceneCollectionManager sceneCollectionManager; } }