using UnityEngine;
using System.Collections;
using System;
namespace WorldStreamer2
{
///
/// Contains information about scenes in collection
///
[Obsolete("Not used any more", true)]
[ExecuteInEditMode]
[Serializable]
public class SceneCollection : MonoBehaviour
{
///
/// The strem object name prefix.
///
public string prefixName = "stream";
///
/// The scene name prefix.
///
public string prefixScene = "Scene";
///
/// The path of scenes.
///
public string path = "Assets/WorldStreamer/SplitScenes/";
///
/// The names of the scenes in collection.
///
public string[] names;
///
/// The is split by x.
///
public bool xSplitIs = true;
///
/// The is split by y.
///
public bool ySplitIs = false;
///
/// The is split by z.
///
public bool zSplitIs = true;
///
/// The size of the tile in x.
///
public int xSize = 10;
///
/// The size of the tile in y.
///
public int ySize = 10;
///
/// The size of the tile in z.
///
public int zSize = 10;
///
/// The x axis limits.
///
public int xLimitsx = int.MaxValue;
public int xLimitsy = int.MinValue;
///
/// The y axis limits.
///
public int yLimitsx = int.MaxValue;
///
/// The y axis limits.
///
public int yLimitsy = int.MinValue;
///
/// The z axis limits.
///
public int zLimitsx = int.MaxValue;
///
/// The z axis limits.
///
public int zLimitsy = int.MinValue;
///
/// The collapsed for scene collection editor.
///
[HideInInspector]
public bool
collapsed = true;
///
/// The layer number for scene collection editor.
///
[HideInInspector]
public int
layerNumber = 0;
///
/// The color.
///
public Color color = Color.red;
}
}