using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace WorldStreamer2
{
public class LocalAreaSettings : ScriptableObject
{
///
/// The collections collapsed.
///
public bool collectionsCollapsed = true;
///
/// The list size collections.
///
public int listSizeCollections = 0;
///
/// The current collections.
///
public List currentCollections = new List();
///
/// The show loading point.
///
public bool showLoadingPoint = true;
///
/// The distance from center for scene loading.
///
public int distanceFromCenter;
///
/// Is distance meassured in tiles
///
public bool tiles;
///
/// The center point for scene loading.
///
public Vector3 CenterPoint;
}
}