using UnityEngine; using System.Collections; using System.Collections.Generic; namespace WorldStreamer2 { public class LocalAreaSettings : ScriptableObject { /// /// The collections collapsed. /// public bool collectionsCollapsed = true; /// /// The list size collections. /// public int listSizeCollections = 0; /// /// The current collections. /// public List currentCollections = new List(); /// /// The show loading point. /// public bool showLoadingPoint = true; /// /// The distance from center for scene loading. /// public int distanceFromCenter; /// /// Is distance meassured in tiles /// public bool tiles; /// /// The center point for scene loading. /// public Vector3 CenterPoint; } }