using UnityEngine; using System.Collections; namespace WorldStreamer2 { /// /// Collider scene. /// public class ColliderScene : MonoBehaviour { /// /// The name of the scene. /// public string sceneName; /// /// Start this instance adds to world mover and searches for collider streamer prefab. /// void Start() { GameObject.FindGameObjectWithTag(ColliderStreamerManager.COLLIDERSTREAMERMANAGERTAG).GetComponent().AddColliderScene(this); //GameObject mover = GameObject.FindGameObjectWithTag (WorldMover.WORLDMOVERTAG); //if (mover) // mover.GetComponent ().AddObjectToMove (transform); } } }