using UnityEngine;
using System.Collections;
namespace WorldStreamer2
{
///
/// Collider scene.
///
public class ColliderScene : MonoBehaviour
{
///
/// The name of the scene.
///
public string sceneName;
///
/// Start this instance adds to world mover and searches for collider streamer prefab.
///
void Start()
{
GameObject.FindGameObjectWithTag(ColliderStreamerManager.COLLIDERSTREAMERMANAGERTAG).GetComponent().AddColliderScene(this);
//GameObject mover = GameObject.FindGameObjectWithTag (WorldMover.WORLDMOVERTAG);
//if (mover)
// mover.GetComponent ().AddObjectToMove (transform);
}
}
}