%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: 018-03
  m_Shader: {fileID: 4800000, guid: 1c9cb0034fdd6114d8c244cc241bc393, type: 3}
  m_ShaderKeywords: _ALPHA_BLEND _ALPHA_TEST
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 1
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _BumpMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DecalTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailAlbedoMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailMask:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailNormalMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DissloveTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _EmissionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _FlowTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _GlowTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 2800000, guid: 5f25f049cfde18b48b6d7022036652c2, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MaskControlTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MetallicGlossMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _NormalTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _OcclusionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _ParallaxMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _UVNoise:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - _ALPHA_BLEND: 1
    - _ALPHA_PREMULTIPLY: 0
    - _ALPHA_TEST: 1
    - _Alpha: 1
    - _AlphaFactor: 1
    - _BumpScale: 1
    - _ColorMask: 15
    - _CullMode: 2
    - _Cutoff: 0.5
    - _DetailNormalMapScale: 1
    - _DissloveAmount: 0.1
    - _DissloveOutlineStep: 0.1
    - _DstBlend: 0
    - _GlossMapScale: 1
    - _Glossiness: 0
    - _GlossyReflections: 1
    - _Metallic: 0
    - _Mode: 0
    - _OccludePower: 1
    - _OcclusionStrength: 1
    - _Parallax: 0.02
    - _ReflectionFresnel: 1
    - _ReflectionIntensity: 1
    - _ReflectionMetallic: 0
    - _ReflectionOpacity: 1
    - _RenderingMode: 1
    - _RimFresnel: 1
    - _RimIntensity: 1
    - _RimLightFresnel: 1
    - _RimLightIntensity: 1
    - _SmoothnessTextureChannel: 0
    - _SpecularHighlights: 1
    - _SpecularIntensity: 1
    - _SpecularPower: 1
    - _SrcBlend: 1
    - _UVNoiseBias: 0.6
    - _UVNoiseIntensity: 0.5
    - _UVSec: 0
    - _ZWrite: 1
    m_Colors:
    - _Color: {r: 1, g: 1, b: 1, a: 1}
    - _DissloveOutlineColor: {r: 1, g: 1, b: 1, a: 1}
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
    - _FlowColor: {r: 1, g: 1, b: 1, a: 1}
    - _FlowSpeed: {r: 1, g: 1, b: 1, a: 1}
    - _GlowColor: {r: 1, g: 1, b: 1, a: 1}
    - _GlowSpeed: {r: 0, g: 0, b: 0, a: 0}
    - _MainColor: {r: 1, g: 1, b: 1, a: 1}
    - _OccludeColor: {r: 0, g: 0, b: 1, a: 1}
    - _RimColor: {r: 1, g: 1, b: 1, a: 1}
    - _RimLightColor: {r: 1, g: 1, b: 1, a: 1}
    - _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
    - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
    - _UVNoiseSpeed: {r: 0, g: 0, b: 0, a: 0}