对fbx 支持
This commit is contained in:
parent
a826fdaafd
commit
c71d21b73b
@ -36,21 +36,31 @@ namespace Assets.Sandbox.Scripts
|
||||
|
||||
CSceneObjInfo modeInfo = sceneObjSet.Get(id);
|
||||
|
||||
Vector3 pos = new Vector3(sceneObjInfo.X / 100f, sceneObjInfo.HeightOff / 100f, sceneObjInfo.Y / 100f * -1f);
|
||||
Vector3 pos = new Vector3(sceneObjInfo.X / 100f, sceneObjInfo.HeightOff / 100f,
|
||||
sceneObjInfo.Y / 100f * -1f);
|
||||
float mapHeight = monoKopTest.map.GetHeight(pos.x, (sceneObjInfo.Y / 100f));
|
||||
pos.y += mapHeight;
|
||||
|
||||
//Quaternion rot = Quaternion.AngleAxis(sceneObjInfo.YawAngle, Vector3.up);
|
||||
string modePath = "Assets/Resources/Model/Scene/" + Path.GetFileNameWithoutExtension(modeInfo.szDataName) + ".lmo.obj";
|
||||
|
||||
|
||||
string modePath = "Assets/Resources/Model/Scene/" +
|
||||
Path.GetFileNameWithoutExtension(modeInfo.szDataName) + ".fbx";
|
||||
if (!File.Exists(modePath))
|
||||
{
|
||||
modePath = "Assets/Resources/Model/Scene/" +
|
||||
Path.GetFileNameWithoutExtension(modeInfo.szDataName) + ".lmo.obj";
|
||||
}
|
||||
|
||||
Object mode = AssetDatabase.LoadAssetAtPath<Object>(modePath);
|
||||
if (mode)
|
||||
{
|
||||
GameObject goModel = (GameObject)GameObject.Instantiate(mode);
|
||||
goModel.transform.position = pos;
|
||||
goModel.transform.position = pos;
|
||||
goModel.transform.localScale = new Vector3(1, 1, -1);
|
||||
Vector3 e = goModel.transform.eulerAngles;
|
||||
goModel.transform.rotation = Quaternion.Euler(e.x, sceneObjInfo.YawAngle, e.z);
|
||||
goModel.name = $"[{id}]{mode.name}";
|
||||
goModel.name = $"[{id}]{mode.name}";
|
||||
// Debug.Log(goModel);
|
||||
}
|
||||
else
|
||||
|
Loading…
x
Reference in New Issue
Block a user