对fbx 支持

This commit is contained in:
ZombieKitty 2025-06-16 17:47:07 +08:00
parent a826fdaafd
commit c71d21b73b

View File

@ -36,12 +36,22 @@ namespace Assets.Sandbox.Scripts
CSceneObjInfo modeInfo = sceneObjSet.Get(id);
Vector3 pos = new Vector3(sceneObjInfo.X / 100f, sceneObjInfo.HeightOff / 100f, sceneObjInfo.Y / 100f * -1f);
Vector3 pos = new Vector3(sceneObjInfo.X / 100f, sceneObjInfo.HeightOff / 100f,
sceneObjInfo.Y / 100f * -1f);
float mapHeight = monoKopTest.map.GetHeight(pos.x, (sceneObjInfo.Y / 100f));
pos.y += mapHeight;
//Quaternion rot = Quaternion.AngleAxis(sceneObjInfo.YawAngle, Vector3.up);
string modePath = "Assets/Resources/Model/Scene/" + Path.GetFileNameWithoutExtension(modeInfo.szDataName) + ".lmo.obj";
string modePath = "Assets/Resources/Model/Scene/" +
Path.GetFileNameWithoutExtension(modeInfo.szDataName) + ".fbx";
if (!File.Exists(modePath))
{
modePath = "Assets/Resources/Model/Scene/" +
Path.GetFileNameWithoutExtension(modeInfo.szDataName) + ".lmo.obj";
}
Object mode = AssetDatabase.LoadAssetAtPath<Object>(modePath);
if (mode)
{