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374
Assets/Scripts/JiuJie/OgreXmlData.cs
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374
Assets/Scripts/JiuJie/OgreXmlData.cs
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Xml;
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using UnityEngine;
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namespace DefaultNamespace
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{
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public struct OgreBoneWeight
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{
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public int VertexIndex;
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public int BoneIndex;
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public float Weight;
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}
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public struct OgreSubMeshName
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{
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public string Name;
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public int Index;
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}
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/// <summary>
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/// 定义submesh的顶点索引
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/// </summary>
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public struct OgreSubMesh
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{
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public string Material; // 材质名字
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public int FaceCount; // 面数量
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public int[] Triangles;
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}
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public class OgreMeshData
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{
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public Vector3[] Vertices;
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public Vector3[] Normals;
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public Vector2[][] UVs;
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public OgreBoneWeight[] BoneWeights;
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public string SkeletonLink;
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public OgreSubMesh[] SubMesh;
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public OgreSubMeshName[] SubMeshName;
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public void ReadXml(string filename)
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{
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XmlDocument meshDoc = new XmlDocument();
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meshDoc.Load(filename);
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XmlElement rootNode = meshDoc.DocumentElement;
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XmlNode sharedGeometryNode = rootNode.GetElementsByTagName("sharedgeometry")[0];
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XmlNode submeshesNode = rootNode.GetElementsByTagName("submeshes")[0];
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XmlNode submeshnamesNode = rootNode.GetElementsByTagName("submeshnames")[0];
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int vertexCount = int.Parse(sharedGeometryNode.Attributes["vertexcount"].Value);
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Vertices = new Vector3[vertexCount];
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Normals = new Vector3[vertexCount];
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// vertex
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XmlNode vertexBufferNode1 = sharedGeometryNode.ChildNodes[0];
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bool isPositions = bool.Parse(vertexBufferNode1.Attributes["positions"].Value);
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bool isNormals = bool.Parse(vertexBufferNode1.Attributes["normals"].Value);
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for (int i = 0; i < vertexBufferNode1.ChildNodes.Count; i++)
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{
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XmlNode vertexNode = vertexBufferNode1.ChildNodes[i];
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if (isPositions)
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{
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XmlNode posNode = vertexNode["position"];
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Vertices[i] = posNode.ReadVector3();
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}
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if (isNormals)
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{
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XmlNode normalNode = vertexNode["normal"];
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Normals[i] = normalNode.ReadVector3();
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}
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}
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// uv
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XmlNode vertexBufferNode2 = sharedGeometryNode.ChildNodes[1];
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int coordsNum = int.Parse(vertexBufferNode2.Attributes["texture_coords"].Value);
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UVs = new Vector2[coordsNum][];
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for (int i = 0; i < coordsNum; i++)
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UVs[i] = new Vector2[vertexCount];
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for (int i = 0; i < vertexBufferNode2.ChildNodes.Count; i++)
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{
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XmlNode vertexNode = vertexBufferNode2.ChildNodes[i];
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for (int j = 0; j < vertexNode.ChildNodes.Count; j++)
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{
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XmlNode texcoordNode = vertexNode.ChildNodes[j];
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UVs[j][i] = texcoordNode.ReadUV2();
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}
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}
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XmlNode skeletonlinkNode = rootNode.SelectSingleNode("skeletonlink");
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if (skeletonlinkNode != null)
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{
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this.SkeletonLink = ((XmlElement)skeletonlinkNode).GetAttribute("name");
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}
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XmlNode boneassignments = rootNode.SelectSingleNode("boneassignments");
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if (boneassignments is { HasChildNodes: true })
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{
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BoneWeights = new OgreBoneWeight[boneassignments.ChildNodes.Count];
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for (int i = 0; i < boneassignments.ChildNodes.Count; i++)
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{
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XmlElement item = boneassignments.ChildNodes[i] as XmlElement;
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int vIdx = int.Parse(item.GetAttribute("vertexindex"));
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int boneIdx = int.Parse(item.GetAttribute("boneindex"));
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float weight = float.Parse(item.GetAttribute("weight"));
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OgreBoneWeight ogreBoneWeight = new OgreBoneWeight
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{
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VertexIndex = vIdx,
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BoneIndex = boneIdx,
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Weight = weight
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};
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this.BoneWeights[i] = ogreBoneWeight;
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}
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}
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// subMesh
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int subMeshCount = submeshesNode.ChildNodes.Count;
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SubMesh = new OgreSubMesh[subMeshCount];
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for (int i = 0; i < subMeshCount; i++)
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{
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XmlNode node = submeshesNode.ChildNodes[i];
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XmlNode facesNode = node.FirstChild;
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string material = node.Attributes["material"].Value;
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int count = int.Parse(facesNode.Attributes["count"].Value);
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SubMesh[i] = new OgreSubMesh
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{
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Material = material,
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FaceCount = count,
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Triangles = new int[count * 3]
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};
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int triangleIdx = 0;
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for (int j = 0; j < facesNode.ChildNodes.Count; j++, triangleIdx += 3)
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{
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XmlNode faceNode = facesNode.ChildNodes[j];
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int v1 = int.Parse(faceNode.Attributes["v1"].Value);
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int v2 = int.Parse(faceNode.Attributes["v2"].Value);
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int v3 = int.Parse(faceNode.Attributes["v3"].Value);
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SubMesh[i].Triangles[triangleIdx] = v1;
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SubMesh[i].Triangles[triangleIdx + 1] = v2;
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SubMesh[i].Triangles[triangleIdx + 2] = v3;
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}
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}
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// subMeshName
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ReadSubMeshNames(submeshnamesNode);
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}
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private void ReadSubMeshNames(XmlNode subMeshNameNode)
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{
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int count = subMeshNameNode.ChildNodes.Count;
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this.SubMeshName = new OgreSubMeshName[count];
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for (int i = 0; i < count; i++)
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{
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XmlElement item = (XmlElement)subMeshNameNode.ChildNodes[i];
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string name = item.GetAttribute("name");
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int index = int.Parse(item.GetAttribute("index"));
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this.SubMeshName[i] = new OgreSubMeshName
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{
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Name = name,
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Index = index
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};
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}
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}
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}
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public class OgreSkeletonData
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{
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public string BlendMode { get; private set; }
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public OgreSkeletonBone[] Bones { get; private set; }
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public OgreBoneHierarchy[] BoneHierarchies { get; private set; }
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public AnimationClip[] Clips { get; private set; }
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public void ReadXml(string filename)
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{
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XmlDocument xml = new XmlDocument();
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xml.Load(filename);
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var root = xml.DocumentElement;
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this.BlendMode = root.GetAttribute("blendmode");
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XmlNode bonesNode = root.ChildNodes[0];
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this.Bones = new OgreSkeletonBone[bonesNode.ChildNodes.Count];
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for (int i = 0; i < bonesNode.ChildNodes.Count; i++)
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{
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OgreSkeletonBone bone = new OgreSkeletonBone();
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XmlElement boneNode = bonesNode.ChildNodes[i] as XmlElement;
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bone.Id = int.Parse(boneNode.GetAttribute("id"));
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bone.Name = boneNode.GetAttribute("name");
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bone.Pos = Vector3.zero;
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bone.Rot = Quaternion.identity;
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bone.Scale = Vector3.one;
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if (boneNode.SelectSingleNode("position") is XmlElement posNode)
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{
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bone.Pos = posNode.ReadVector3();
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}
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if (boneNode.SelectSingleNode("rotation") is XmlElement rotNode)
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{
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// 弧度
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float angle = float.Parse(rotNode.GetAttribute("angle"));
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float deg = Mathf.Rad2Deg * angle;
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XmlElement axisNode = (XmlElement)rotNode.FirstChild;
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Vector3 axis = axisNode.ReadVector3();
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bone.Rot = Quaternion.AngleAxis(deg, axis).normalized;
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}
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if (boneNode.SelectSingleNode("scale") is XmlElement scaleNode)
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{
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bone.Scale = scaleNode.ReadVector3();
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}
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this.Bones[i] = bone;
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}
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XmlNode bonehierarchyNode = root.ChildNodes[1];
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this.BoneHierarchies = new OgreBoneHierarchy[bonehierarchyNode.ChildNodes.Count];
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for (int i = 0; i < bonehierarchyNode.ChildNodes.Count; i++)
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{
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XmlElement item = bonehierarchyNode.ChildNodes[i] as XmlElement;
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OgreBoneHierarchy h = new OgreBoneHierarchy();
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h.Bone = item.GetAttribute("bone");
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h.Parent = item.GetAttribute("parent");
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BoneHierarchies[i] = h;
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}
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XmlNode animationsNode = root.SelectSingleNode("animations");
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if (animationsNode != null)
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{
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int animsNum = animationsNode.ChildNodes.Count;
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Clips = new AnimationClip[animsNum];
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for (int i = 0; i < animsNum; i++)
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{
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XmlElement anim = animationsNode.ChildNodes[i] as XmlElement;
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string name = anim.GetAttribute("name");
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float length = float.Parse(anim.GetAttribute("length"));
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AnimationClip animationClip = new AnimationClip();
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animationClip.name = name;
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Clips[i] = animationClip;
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XmlNode tracksNode = anim.FirstChild;
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for (int j = 0; j < tracksNode.ChildNodes.Count; j++)
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{
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XmlElement trackNode = tracksNode.ChildNodes[j] as XmlElement;
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string boneName = trackNode.GetAttribute("bone");
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OgreSkeletonBone boneData = FindBone(boneName);
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AnimationCurve posX = new AnimationCurve();
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AnimationCurve posY = new AnimationCurve();
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AnimationCurve posZ = new AnimationCurve();
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// 欧拉角
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AnimationCurve rotX = new AnimationCurve();
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AnimationCurve rotY = new AnimationCurve();
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AnimationCurve rotZ = new AnimationCurve();
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AnimationCurve rotW = new AnimationCurve();
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XmlNode keyframesNode = trackNode.FirstChild;
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for (int k = 0; k < keyframesNode.ChildNodes.Count; k++)
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{
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XmlElement keyframeNode = keyframesNode.ChildNodes[k] as XmlElement;
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float time = float.Parse(keyframeNode.GetAttribute("time"));
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Vector3 vector3 = Vector3.zero;
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Quaternion q = Quaternion.identity;
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foreach (XmlNode itemNodeTmp in keyframeNode.ChildNodes)
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{
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XmlElement itemNode = itemNodeTmp as XmlElement;
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switch (itemNode.Name)
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{
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case "translate":
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vector3 = itemNode.ReadVector3();
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// 位置
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vector3 += boneData.Pos;
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posX.AddKey(time, vector3.x);
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posY.AddKey(time, vector3.y);
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posZ.AddKey(time, vector3.z);
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break;
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case "rotate":
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// 保存的是弧度
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float angle = float.Parse(itemNode.GetAttribute("angle"));
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XmlElement axisNode = (XmlElement)itemNode.FirstChild;
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Vector3 axis = axisNode.ReadVector3();
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float deg = Mathf.Rad2Deg * angle;
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q = Quaternion.AngleAxis(deg, axis).normalized;
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// 旋转
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q *= boneData.Rot;
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rotX.AddKey(time, q.x);
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rotY.AddKey(time, q.y);
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rotZ.AddKey(time, q.z);
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rotW.AddKey(time, q.w);
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break;
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}
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}
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}
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List<string> relativePathList = new List<string>();
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relativePathList.Add(boneName);
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FindParents(boneName, relativePathList);
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relativePathList.Add("skeleton");
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relativePathList.Reverse();
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string relativePath = Path.Combine(relativePathList.ToArray()).Replace("\\", "/");
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animationClip.SetCurve(relativePath, typeof(Transform), "m_LocalPosition.x", posX);
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animationClip.SetCurve(relativePath, typeof(Transform), "m_LocalPosition.y", posY);
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animationClip.SetCurve(relativePath, typeof(Transform), "m_LocalPosition.z", posZ);
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animationClip.SetCurve(relativePath, typeof(Transform), "m_LocalRotation.x", rotX);
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animationClip.SetCurve(relativePath, typeof(Transform), "m_LocalRotation.y", rotY);
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animationClip.SetCurve(relativePath, typeof(Transform), "m_LocalRotation.z", rotZ);
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animationClip.SetCurve(relativePath, typeof(Transform), "m_LocalRotation.w", rotW);
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// animationClip.SetCurve(relativePath, typeof(Transform), "m_LocalEulerAngles.x", rotX);
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// animationClip.SetCurve(relativePath, typeof(Transform), "m_LocalEulerAngles.y", rotY);
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// animationClip.SetCurve(relativePath, typeof(Transform), "m_LocalEulerAngles.z", rotZ);
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// animationClip.SetCurve(relativePath, typeof(Transform), "localEulerAnglesBaked.x", rotX);
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// animationClip.SetCurve(relativePath, typeof(Transform), "localEulerAnglesBaked.y", rotY);
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// animationClip.SetCurve(relativePath, typeof(Transform), "localEulerAnglesBaked.z", rotZ);
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}
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animationClip.frameRate = 24f;
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Debug.Log($"读取动画: {animationClip.name} - {animationClip.length}");
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}
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}
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// 找到骨骼的层级
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void FindParents(string boneName, List<string> result)
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{
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var cur = this.BoneHierarchies.FirstOrDefault(f => f.Bone == boneName);
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if (cur is null)
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return;
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// 有父
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result.Add(cur.Parent);
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FindParents(cur.Parent, result);
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}
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OgreSkeletonBone FindBone(string name)
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{
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return this.Bones.First(f => f.Name == name);
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}
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}
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}
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public struct OgreSkeletonBone
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{
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public int Id;
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public string Name;
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public Vector3 Pos;
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public Quaternion Rot;
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public Vector3 Scale;
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}
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public class OgreBoneHierarchy
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{
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public string Bone;
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public string Parent;
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}
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}
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