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129
Assets/MindPowerSdk/Model/lwHelperInfo.cs
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129
Assets/MindPowerSdk/Model/lwHelperInfo.cs
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using System.Runtime.InteropServices;
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using UnityEngine;
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namespace MindPowerSdk
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{
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public class lwHelperInfo
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{
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/* this+0x4 */
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public uint type; // MindPower::lwHelperInfoType
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[MarshalAs(UnmanagedType.LPArray)]
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/* this+0x8 */
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public lwHelperDummyInfo[] dummy_seq;
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[MarshalAs(UnmanagedType.LPArray)]
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/* this+0xc */
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public lwHelperBoxInfo[] box_seq;
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[MarshalAs(UnmanagedType.LPArray)]
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/* this+0x10 */
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public lwHelperMeshInfo[] mesh_seq;
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[MarshalAs(UnmanagedType.LPArray)]
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/* this+0x14 */
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public lwBoundingBoxInfo[] bbox_seq;
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[MarshalAs(UnmanagedType.LPArray)]
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/* this+0x18 */
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public lwBoundingSphereInfo[] bsphere_seq;
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/* this+0x1c */
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public uint dummy_num;
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/* this+0x20 */
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public uint box_num;
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/* this+0x24 */
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public uint mesh_num;
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/* this+0x28 */
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public uint bbox_num;
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/* this+0x2c */
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public uint bsphere_num;
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}
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[StructLayout(LayoutKind.Sequential, Pack = 4)]
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public struct lwHelperDummyInfo
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{
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public uint Id;
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public Matrix4x4 Mat;
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public Matrix4x4 MatLocal;
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public uint ParentType; // 0: default, 1: bone parent, 2: bone dummy parent
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public uint ParentId;
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}
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public struct lwHelperBoxInfo
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{
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public uint Id;
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public uint Type;
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public uint State;
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public Bounds Box;
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public Matrix4x4 Mat;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
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public string Name; // 32
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}
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public class lwHelperMeshInfo
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{
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public uint Id;
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public uint Type;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
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public string Name;
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public uint State;
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public uint SubType;
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public Matrix4x4 Mat;
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public Bounds Box;
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[MarshalAs(UnmanagedType.LPArray)] public Vector3[] VertexSeq;
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[MarshalAs(UnmanagedType.LPArray)] public lwHelperMeshFaceInfo[] face_seq;
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public uint vertex_num;
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public uint face_num;
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}
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct lwHelperMeshFaceInfo
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{
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)]
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public uint[] vertex;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)]
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public uint[] adj_face;
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public Plane plane;
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public Vector3 center;
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}
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct lwBoundingBoxInfo
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{
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/* this+0x0 */
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public uint id;
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/* this+0x4 */
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public Bounds box;
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/* this+0x1c */
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public Matrix4x4 mat;
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};
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct lwBoundingSphereInfo
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{
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/* this+0x0 */
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public uint id;
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/* this+0x4 */
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public BoundingSphere sphere;
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/* this+0x14 */
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public Matrix4x4 mat;
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};
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}
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