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55
Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Fade Transition.asset
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55
Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Fade Transition.asset
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m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3}
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m_Name: Fade Transition
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m_EditorClassIdentifier:
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m_functionInfo: "// Made with Amplify Shader Editor v1.9.7\n// Available at the
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Unity Asset Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=19700\nNode;AmplifyShaderEditor.SimpleMultiplyOpNode;9;80,80;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleAddOpNode;15;240,160;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SaturateNode;16;384,160;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleAddOpNode;10;-208,96;Inherit;False;2;2;0;FLOAT;1;False;1;FLOAT;1;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionInput;8;-176,-32;Inherit;False;Fade
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m_functionName:
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m_description: "The Fade Transition method introduces variation by adding noise
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during a function's transition between on and off states. This node takes a fade
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input and remaps it based on a noise value, typically derived from a texture.\n\nWhen
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Fade Value is set to 0, the output will be 0, and when Fade Value is 1, the output
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reaches exactly 1. Between 0 and 1, the transition pattern is defined by the
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noise.\n\nThis node can be used to manage LOD transitions.\r\n\r\n* Noise: The
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noise variation applied to modify the fade effect.\n\n* Fade Value: Controls
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the extent of the transition.\r\n\n* Fade Contrast: Adjusts the sharpness of
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transition edges; higher values.\n result in crisper edges as pixels shift from
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transparent to opaque.\r\n\n* \rFade: The final computed fade value."
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