Init
This commit is contained in:
@ -0,0 +1,60 @@
|
||||
Shader "Hidden/SwitchNode"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_A ("_A", 2D) = "white" {}
|
||||
_B ("_B", 2D) = "white" {}
|
||||
_C ("_C", 2D) = "white" {}
|
||||
_D ("_D", 2D) = "white" {}
|
||||
_E ("_E", 2D) = "white" {}
|
||||
_F ("_F", 2D) = "white" {}
|
||||
_G ("_G", 2D) = "white" {}
|
||||
_H ("_H", 2D) = "white" {}
|
||||
_I ("_I", 2D) = "white" {}
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#include "UnityCG.cginc"
|
||||
#include "Preview.cginc"
|
||||
#pragma vertex vert_img
|
||||
#pragma fragment frag
|
||||
|
||||
sampler2D _A;
|
||||
sampler2D _B;
|
||||
sampler2D _C;
|
||||
sampler2D _D;
|
||||
sampler2D _E;
|
||||
sampler2D _F;
|
||||
sampler2D _G;
|
||||
sampler2D _H;
|
||||
sampler2D _I;
|
||||
float _Current;
|
||||
|
||||
float4 frag( v2f_img i ) : SV_Target
|
||||
{
|
||||
if( _Current == 0 )
|
||||
return tex2D( _A, i.uv );
|
||||
else if( _Current == 1 )
|
||||
return tex2D( _B, i.uv );
|
||||
else if( _Current == 2 )
|
||||
return tex2D( _C, i.uv );
|
||||
else if( _Current == 3 )
|
||||
return tex2D( _D, i.uv );
|
||||
else if( _Current == 4 )
|
||||
return tex2D( _E, i.uv );
|
||||
else if( _Current == 5 )
|
||||
return tex2D( _F, i.uv );
|
||||
else if( _Current == 6 )
|
||||
return tex2D( _G, i.uv );
|
||||
else if( _Current == 7 )
|
||||
return tex2D( _H, i.uv );
|
||||
else
|
||||
return tex2D( _I, i.uv );
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user