Init
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Shader "Hidden/ParallaxOffset"
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{
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Properties
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{
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_A ("_A", 2D) = "white" {}
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_B ("_B", 2D) = "white" {}
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_C ("_C", 2D) = "white" {}
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}
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SubShader
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{
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Pass
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{
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CGPROGRAM
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#include "UnityCG.cginc"
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#include "Preview.cginc"
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#pragma vertex vert_img
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#pragma fragment frag
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sampler2D _A;
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sampler2D _B;
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sampler2D _C;
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float4 frag( v2f_img i ) : SV_Target
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{
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float h = tex2D( _A, i.uv ).x;
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float height = tex2D( _B, i.uv ).x;
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float3 viewDir = tex2D( _C, i.uv ).xyz;
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float2 result = ParallaxOffset (h, height, viewDir);
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return float4(result, 0, 1);
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}
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ENDCG
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}
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}
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}
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