Init
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Shader "Hidden/ObjectScaleNode"
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{
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SubShader
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{
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Pass
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{
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CGPROGRAM
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#include "UnityCG.cginc"
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#include "Preview.cginc"
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#pragma vertex vert_img
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#pragma fragment frag
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float4 frag(v2f_img i) : SV_Target
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{
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float3 objectScale = float3( length( unity_ObjectToWorld[ 0 ].xyz ), length( unity_ObjectToWorld[ 1 ].xyz ), length( unity_ObjectToWorld[ 2 ].xyz ) );
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return float4(objectScale, 1);
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}
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ENDCG
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}
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Pass
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{
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CGPROGRAM
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#include "UnityCG.cginc"
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#include "Preview.cginc"
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#pragma vertex vert_img
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#pragma fragment frag
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float4 frag (v2f_img i) : SV_Target
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{
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float3 objectScale = 1.0 / float3(length (unity_WorldToObject[0].xyz), length (unity_WorldToObject[1].xyz), length (unity_WorldToObject[2].xyz));
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return float4(objectScale, 1);
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}
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ENDCG
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}
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}
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}
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