Init
This commit is contained in:
@ -0,0 +1,48 @@
|
||||
// Amplify Shader Editor - Visual Shader Editing Tool
|
||||
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AmplifyShaderEditor
|
||||
{
|
||||
[Serializable]
|
||||
public class FallbackVector4 : IFallbackVars
|
||||
{
|
||||
[SerializeField]
|
||||
private Vector4 m_current;
|
||||
[SerializeField]
|
||||
private Vector4 m_previous;
|
||||
|
||||
public FallbackVector4()
|
||||
{
|
||||
m_current = new Vector4( 0, 0, 0, 0 );
|
||||
m_previous = new Vector4( 0, 0, 0, 0 );
|
||||
}
|
||||
|
||||
public FallbackVector4( Vector4 data )
|
||||
{
|
||||
m_current = data;
|
||||
m_previous = data;
|
||||
}
|
||||
|
||||
public void Revert()
|
||||
{
|
||||
Vector4 aux = m_current;
|
||||
m_current = m_previous;
|
||||
m_previous = aux;
|
||||
}
|
||||
|
||||
public Vector4 Current
|
||||
{
|
||||
get { return m_current; }
|
||||
set
|
||||
{
|
||||
m_previous = m_current;
|
||||
m_current = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString() { return m_current.ToString(); }
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user