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KopMap/Assets/NatureManufacture Assets/WorldStreamer/Scritps/ColliderStreamer/ColliderScene.cs

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2025-09-02 18:55:19 +08:00
using UnityEngine;
using System.Collections;
namespace WorldStreamer2
{
/// <summary>
/// Collider scene.
/// </summary>
public class ColliderScene : MonoBehaviour
{
/// <summary>
/// The name of the scene.
/// </summary>
public string sceneName;
/// <summary>
/// Start this instance adds to world mover and searches for collider streamer prefab.
/// </summary>
void Start()
{
GameObject.FindGameObjectWithTag(ColliderStreamerManager.COLLIDERSTREAMERMANAGERTAG).GetComponent<ColliderStreamerManager>().AddColliderScene(this);
//GameObject mover = GameObject.FindGameObjectWithTag (WorldMover.WORLDMOVERTAG);
//if (mover)
// mover.GetComponent<WorldMover> ().AddObjectToMove (transform);
}
}
}