32 lines
1.1 KiB
Plaintext
32 lines
1.1 KiB
Plaintext
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BEFORE YOU START:
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- you need Unity 2022.2+
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- you need URP SRP pipline 14.0
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Be patient URP RP tech is still fluid and fresh...
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Step 1 - You can improve FPS amount by 30% if you change rendering path from forward to deferred at rendering setting.
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Find File "UniversalRenderer" and change Rendering path from forward to deferred. Forward render is ok too but it's slower for big open scenes.
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Step 2 - Setup Shadows and other render setups. Find File "UniversalRP-HighQuality"
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- Change shadow distance to 1300 or higer
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- Turn on "Opaque Texture" this will fix water translucency and distortion
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- Turn on "Depth Texture" this will fix water visibility at playmode
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- Optionaly use 1k or 2k shadow resolution. We used 2k.
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- Turn on HDR if its turned off
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Step 3 Go to project settings:
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- Player and set: Color Space to Linear
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- Quality settings: Go to quality settings and:
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* use ultra level
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* turn turn off vsync
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* lod bias should be around 1.5-2 and 1 for low end devices.
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Step 4 Find "Game Streamer Scene" and open it.
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Step 5 - Add scenes from world streamer into build settings
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Step 6 - HIT PLAY!:)
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