31 lines
1.2 KiB
Plaintext
31 lines
1.2 KiB
Plaintext
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BEFORE YOU START:
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- you need Unity 2021.3 or higher
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- you need HD SRP pipeline 12.1 if you use higher etc custom shaders could not work but seems they should.
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That's why we provide 12.1 version which seems to work with much higher versions aswell.
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For all higher RP versions please use 12.1 HD RP support pack.
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Be patient this tech is so fluid... we coudn't fallow ever beta version
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Step 1
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- !!!! IMPORTANT !!!! Find diffusion profile list section at HDRP Default Settings and drag and drop our SSS settings diffusion profiles for foliage and water into Diffusion profile list:
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NM_SSSSettings_Skin_NM Foliage Trees
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NM_SSSSettings_Skin_NM Foliage
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NM_SSSSettings_Water_Forest
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Without this foliage, water materials will not become affected by scattering and they will look wrong.
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Open "HDRPMediumQuality" in project settings or "HDRPHighQuality" depends what unity use i your projectas default and:
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- Check if contact shadows are turned on
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- LOD Bias to = 1 or 1.5
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Step 2 Go to project settings and quality and set:
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- Set VSync to don't sync
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Step 3 Find "Game Streamer Scene" and open it.
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Step 4 - Add scenes from streamer into build settings
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Step 5 - HIT PLAY!:)
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