382 lines
9.4 KiB
C#
382 lines
9.4 KiB
C#
|
using UnityEngine;
|
||
|
using UnityEditor;
|
||
|
using System;
|
||
|
|
||
|
namespace AmplifyShaderEditor
|
||
|
{
|
||
|
[System.Serializable]
|
||
|
public class InlineProperty
|
||
|
{
|
||
|
[SerializeField]
|
||
|
private float m_value = 0;
|
||
|
|
||
|
[SerializeField]
|
||
|
private bool m_active = false;
|
||
|
|
||
|
[SerializeField]
|
||
|
private int m_nodeId = -1;
|
||
|
|
||
|
[SerializeField]
|
||
|
private string m_nodePropertyName = string.Empty;
|
||
|
|
||
|
[SerializeField]
|
||
|
private bool m_inlineButtonVisible = true;
|
||
|
|
||
|
public InlineProperty()
|
||
|
{
|
||
|
InlinePropertyTable.Register( this );
|
||
|
}
|
||
|
|
||
|
public InlineProperty( float val ) : base()
|
||
|
{
|
||
|
m_value = val;
|
||
|
}
|
||
|
|
||
|
public InlineProperty( int val ) : base()
|
||
|
{
|
||
|
m_value = val;
|
||
|
}
|
||
|
|
||
|
public void ResetProperty()
|
||
|
{
|
||
|
m_nodeId = -1;
|
||
|
m_active = false;
|
||
|
}
|
||
|
|
||
|
public void CopyFrom( InlineProperty other )
|
||
|
{
|
||
|
m_value = other.m_value;
|
||
|
m_active = other.m_active;
|
||
|
m_nodeId = other.m_nodeId;
|
||
|
}
|
||
|
|
||
|
public void SetInlineByName( string propertyName )
|
||
|
{
|
||
|
m_nodeId = UIUtils.GetFloatIntNodeIdByName( propertyName );
|
||
|
m_nodePropertyName = propertyName;
|
||
|
m_active = !string.IsNullOrEmpty( propertyName );
|
||
|
}
|
||
|
|
||
|
public void CheckInlineButton()
|
||
|
{
|
||
|
if( m_inlineButtonVisible )
|
||
|
{
|
||
|
if( GUILayout.Button( UIUtils.FloatIntIconON , UIUtils.FloatIntPickerONOFF , GUILayout.Width( 15 ) , GUILayout.Height( 15 ) ) )
|
||
|
m_active = !m_active;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void IntField( ref UndoParentNode owner , string content )
|
||
|
{
|
||
|
if( !m_active )
|
||
|
{
|
||
|
EditorGUILayout.BeginHorizontal();
|
||
|
m_value = owner.EditorGUILayoutIntField( content , (int)m_value );
|
||
|
CheckInlineButton();
|
||
|
EditorGUILayout.EndHorizontal();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DrawPicker( ref owner , content );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void IntSlider( ref UndoParentNode owner , GUIContent content , int min , int max )
|
||
|
{
|
||
|
if( !m_active )
|
||
|
{
|
||
|
EditorGUILayout.BeginHorizontal();
|
||
|
m_value = owner.EditorGUILayoutIntSlider( content , (int)m_value , min , max );
|
||
|
CheckInlineButton();
|
||
|
EditorGUILayout.EndHorizontal();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DrawPicker( ref owner , content );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void IntSlider( ref UndoParentNode owner , string content , int min , int max )
|
||
|
{
|
||
|
if( !m_active )
|
||
|
{
|
||
|
EditorGUILayout.BeginHorizontal();
|
||
|
m_value = owner.EditorGUILayoutIntSlider( content , (int)m_value , min , max );
|
||
|
CheckInlineButton();
|
||
|
EditorGUILayout.EndHorizontal();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DrawPicker( ref owner , content );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void EnumTypePopup( ref UndoParentNode owner , string content , string[] displayOptions )
|
||
|
{
|
||
|
if( !m_active )
|
||
|
{
|
||
|
EditorGUILayout.BeginHorizontal();
|
||
|
m_value = owner.EditorGUILayoutPopup( content , (int)m_value , displayOptions );
|
||
|
CheckInlineButton();
|
||
|
EditorGUILayout.EndHorizontal();
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DrawPicker( ref owner , content );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void FloatField( ref UndoParentNode owner , string content )
|
||
|
{
|
||
|
if( !m_active )
|
||
|
{
|
||
|
EditorGUILayout.BeginHorizontal();
|
||
|
m_value = owner.EditorGUILayoutFloatField( content , m_value );
|
||
|
CheckInlineButton();
|
||
|
EditorGUILayout.EndHorizontal();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DrawPicker( ref owner , content );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void SliderField( ref UndoParentNode owner , string content , float min , float max )
|
||
|
{
|
||
|
if( !m_active )
|
||
|
{
|
||
|
EditorGUILayout.BeginHorizontal();
|
||
|
m_value = owner.EditorGUILayoutSlider( content , m_value , min , max );
|
||
|
CheckInlineButton();
|
||
|
EditorGUILayout.EndHorizontal();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DrawPicker( ref owner , content );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void RangedFloatField( ref UndoParentNode owner , string content , float min , float max )
|
||
|
{
|
||
|
if( !m_active )
|
||
|
{
|
||
|
EditorGUILayout.BeginHorizontal();
|
||
|
m_value = owner.EditorGUILayoutRangedFloatField( content , m_value , min , max );
|
||
|
CheckInlineButton();
|
||
|
EditorGUILayout.EndHorizontal();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DrawPicker( ref owner , content );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
public void CustomDrawer( ref UndoParentNode owner , DrawPropertySection Drawer , string content )
|
||
|
{
|
||
|
if( !m_active )
|
||
|
{
|
||
|
EditorGUILayout.BeginHorizontal();
|
||
|
Drawer( owner );
|
||
|
CheckInlineButton();
|
||
|
EditorGUILayout.EndHorizontal();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DrawPicker( ref owner , content );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public delegate void DrawPropertySection( UndoParentNode owner );
|
||
|
|
||
|
private void DrawPicker( ref UndoParentNode owner , GUIContent content )
|
||
|
{
|
||
|
DrawPicker( ref owner , content.text );
|
||
|
}
|
||
|
|
||
|
private void DrawPicker( ref UndoParentNode owner , string content )
|
||
|
{
|
||
|
EditorGUILayout.BeginHorizontal();
|
||
|
string[] intArraysNames = owner.ContainerGraph.ParentWindow.CurrentGraph.FloatIntNodes.NodesArr;
|
||
|
int[] intIds = owner.ContainerGraph.ParentWindow.CurrentGraph.FloatIntNodes.NodeIds;
|
||
|
int prevNodeId = m_nodeId;
|
||
|
m_nodeId = owner.EditorGUILayoutIntPopup( content , m_nodeId , intArraysNames , intIds );
|
||
|
if ( m_nodeId != prevNodeId )
|
||
|
{
|
||
|
m_nodePropertyName = UIUtils.GetFloatIntNameByNodeId( m_nodeId, m_nodePropertyName );
|
||
|
}
|
||
|
if ( GUILayout.Button( UIUtils.FloatIntIconOFF , UIUtils.FloatIntPickerONOFF , GUILayout.Width( 15 ) , GUILayout.Height( 15 ) ) )
|
||
|
m_active = !m_active;
|
||
|
EditorGUILayout.EndHorizontal();
|
||
|
}
|
||
|
|
||
|
public string GetValueOrProperty( bool parentesis = true )
|
||
|
{
|
||
|
if( m_active )
|
||
|
{
|
||
|
PropertyNode node = GetPropertyNode();
|
||
|
if( node != null )
|
||
|
{
|
||
|
return parentesis ? "[" + node.PropertyName + "]" : node.PropertyName;
|
||
|
}
|
||
|
else if ( !string.IsNullOrEmpty( m_nodePropertyName ) )
|
||
|
{
|
||
|
return parentesis ? "[" + m_nodePropertyName + "]" : m_nodePropertyName;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_active = false;
|
||
|
m_nodeId = -1;
|
||
|
return m_value.ToString();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return m_value.ToString();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public string GetValueOrProperty( string defaultValue , bool parentesis = true )
|
||
|
{
|
||
|
if( m_active )
|
||
|
{
|
||
|
PropertyNode node = GetPropertyNode();
|
||
|
if( node != null )
|
||
|
{
|
||
|
return parentesis ? "[" + node.PropertyName + "]" : node.PropertyName;
|
||
|
}
|
||
|
else if ( !string.IsNullOrEmpty( m_nodePropertyName ) )
|
||
|
{
|
||
|
return parentesis ? "[" + m_nodePropertyName + "]" : m_nodePropertyName;
|
||
|
}
|
||
|
else if( !string.IsNullOrEmpty( defaultValue ) )
|
||
|
{
|
||
|
m_active = false;
|
||
|
m_nodeId = -1;
|
||
|
return defaultValue;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_active = false;
|
||
|
m_nodeId = -1;
|
||
|
return m_value.ToString();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return defaultValue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void TryResolveDependency()
|
||
|
{
|
||
|
if ( m_active && !string.IsNullOrEmpty( m_nodePropertyName ) )
|
||
|
{
|
||
|
m_nodeId = UIUtils.GetFloatIntNodeIdByName( m_nodePropertyName );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void TryReadUniqueId( string param )
|
||
|
{
|
||
|
if ( Preferences.User.ForceTemplateInlineProperties && !string.IsNullOrEmpty( m_nodePropertyName ) )
|
||
|
{
|
||
|
// @diogo: exception path => ignore param and revert to template default
|
||
|
m_nodeId = UIUtils.GetFloatIntNodeIdByName( m_nodePropertyName );
|
||
|
|
||
|
// @diogo: by defaulting to template we are signaling the inline property is active
|
||
|
m_active = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// @diogo: normal path
|
||
|
if ( int.TryParse( param, out int nodeId ) )
|
||
|
{
|
||
|
m_nodeId = Convert.ToInt32( param );
|
||
|
m_nodePropertyName = UIUtils.GetFloatIntNameByNodeId( m_nodeId, m_nodePropertyName );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_nodePropertyName = param;
|
||
|
m_nodeId = UIUtils.GetFloatIntNodeIdByName( m_nodePropertyName );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void ReadFromString( ref uint index , ref string[] nodeParams , bool isInt = true )
|
||
|
{
|
||
|
m_value = isInt ? Convert.ToInt32( nodeParams[ index++ ] ) : Convert.ToSingle( nodeParams[ index++ ] );
|
||
|
m_active = Convert.ToBoolean( nodeParams[ index++ ] );
|
||
|
TryReadUniqueId( nodeParams[ index++ ] );
|
||
|
}
|
||
|
|
||
|
public void ReadFromSingle( string singleLine )
|
||
|
{
|
||
|
string[] data = singleLine.Split( IOUtils.VECTOR_SEPARATOR );
|
||
|
m_value = Convert.ToSingle( data[ 0 ] , System.Globalization.CultureInfo.InvariantCulture );
|
||
|
m_active = Convert.ToBoolean( data[ 1 ] );
|
||
|
TryReadUniqueId( data[ 2 ] );
|
||
|
}
|
||
|
|
||
|
public void WriteToString( ref string nodeInfo )
|
||
|
{
|
||
|
IOUtils.AddFieldValueToString( ref nodeInfo , m_value );
|
||
|
IOUtils.AddFieldValueToString( ref nodeInfo , m_active );
|
||
|
IOUtils.AddFieldValueToString( ref nodeInfo, m_nodePropertyName );
|
||
|
}
|
||
|
|
||
|
public string WriteToSingle()
|
||
|
{
|
||
|
return m_value.ToString( System.Globalization.CultureInfo.InvariantCulture ) + IOUtils.VECTOR_SEPARATOR + m_active + IOUtils.VECTOR_SEPARATOR + m_nodePropertyName;
|
||
|
}
|
||
|
|
||
|
public void SetInlineNodeValue()
|
||
|
{
|
||
|
if( IsValid )
|
||
|
{
|
||
|
RangedFloatNode fnode = UIUtils.GetNode( m_nodeId ) as RangedFloatNode;
|
||
|
if( fnode != null )
|
||
|
{
|
||
|
fnode.Value = m_value;
|
||
|
fnode.SetMaterialValueFromInline( m_value );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
IntNode inode = UIUtils.GetNode( m_nodeId ) as IntNode;
|
||
|
inode.Value = (int)m_value;
|
||
|
inode.SetMaterialValueFromInline( (int)m_value );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public bool IsValid { get { return m_active; } }
|
||
|
|
||
|
public PropertyNode GetPropertyNode()
|
||
|
{
|
||
|
if( m_nodeId >= 0 )
|
||
|
return UIUtils.GetNode( m_nodeId ) as PropertyNode;
|
||
|
|
||
|
if( m_nodeId < -1 )
|
||
|
{
|
||
|
if( !string.IsNullOrEmpty( m_nodePropertyName ) )
|
||
|
return UIUtils.GetInternalTemplateNode( m_nodePropertyName );
|
||
|
|
||
|
|
||
|
return UIUtils.GetInternalTemplateNode( m_nodeId );
|
||
|
}
|
||
|
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
public void HideInlineButton()
|
||
|
{
|
||
|
m_inlineButtonVisible = false;
|
||
|
}
|
||
|
|
||
|
public int IntValue { get { return (int)m_value; } set { m_value = value; } }
|
||
|
public float FloatValue { get { return m_value; } set { m_value = value; } }
|
||
|
public bool Active { get { return m_active; } set { m_active = value; } }
|
||
|
public int NodeId { get { return m_nodeId; } set { m_nodeId = value; } }
|
||
|
}
|
||
|
}
|