1964 lines
81 KiB
C#
1964 lines
81 KiB
C#
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// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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namespace AmplifyShaderEditor
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{
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public static class GeneratorUtils
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{
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public const string VertexBlendWeightsStr = "ase_blendWeights";
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public const string VertexBlendIndicesStr = "ase_blendIndices";
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public const string ObjectPositionStr = "ase_objectPosition";
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public const string ObjectScaleStr = "ase_objectScale";
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public const string ParentObjectScaleStr = "ase_parentObjectScale";
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public const string ObjectBoundsMinStr = "ase_objectBoundsMin";
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public const string ObjectBoundsMaxStr = "ase_objectBoundsMax";
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public const string ObjectBoundsSizeStr = "ase_objectBoundsSize";
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public const string ScreenDepthStr = "ase_screenDepth";
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public const string DepthLinearEyeStr = "ase_depthLinearEye";
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public const string DepthLinear01Str = "ase_depthLinear01";
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public const string DepthEyeStr = "ase_depthEye";
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public const string DepthRawStr = "ase_depthRaw";
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public const string ViewPositionStr = "ase_positionVS";
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public const string ViewHPositionStr = "ase_hpositionVS";
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public const string WorldViewVectorStr = "ase_viewVectorWS";
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public const string WorldViewDirectionStr = "ase_viewDirWS";
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public const string WorldViewDirectionSafeStr = "ase_viewDirSafeWS";
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public const string ObjectViewVectorStr = "ase_viewVectorOS";
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public const string ObjectViewDirectionStr = "ase_viewDirOS";
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public const string ObjectViewDirectionSafeStr = "ase_viewDirSafeOS";
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public const string ViewViewVectorStr = "ase_viewVectorVS";
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public const string ViewViewDirectionStr = "ase_viewDirVS";
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public const string ViewViewDirectionSafeStr = "ase_viewDirSafeVS";
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public const string TangentViewVectorStr = "ase_viewVectorTS";
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public const string TangentViewDirectionStr = "ase_viewDirTS";
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public const string TangentViewDirectionSafeStr = "ase_viewDirSafeTS";
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public const string ClipPositionStr = "ase_positionCS";
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public const string VertexPosition3Str = "ase_positionOS";
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public const string VertexPosition4Str = "ase_positionOS4f";
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public const string VertexNormalStr = "ase_normalOS";
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public const string VertexTangentStr = "ase_tangentOS";
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public const string VertexTangentSignStr = "ase_tangentSign";
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public const string VertexBitangentStr = "ase_bitangentOS";
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public const string ScreenPosRawStr = "ase_positionSS";
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public const string ScreenPosNormStr = "ase_positionSSNorm";
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public const string ScreenPosCenterStr = "ase_positionSS_Center";
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public const string ScreenPosTiledStr = "ase_positionSS_Tiled";
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public const string ScreenPosPixelStr = "ase_positionSS_Pixel";
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public const string NormalizedScreenPosFormat = "{0} / {0}.w";
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public const string GrabScreenPositionStr = "ase_grabScreenPos";
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public const string GrabScreenPositionNormalizedStr = "ase_grabScreenPosNorm";
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public const string WorldPositionStr = "ase_positionWS";
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public const string RelativeWorldPositionStr = "ase_positionRWS";
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public const string VFaceStr = "ase_vface";
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public const string ShadowCoordsStr = "ase_shadowCoords";
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public const string WorldLightDirStr = "ase_lightDirWS";
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public const string ObjectLightDirStr = "ase_lightDirOS";
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public const string WorldNormalStr = "ase_normalWS";
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public const string NormalizedWorldNormalStr = "ase_normalWSNorm";
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public const string WorldReflectionStr = "ase_reflectionWS";
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public const string WorldTangentStr = "ase_tangentWS";
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public const string WorldBitangentStr = "ase_bitangentWS";
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public const string WorldToTangentStr = "ase_worldToTangent";
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public const string ObjectToTangentStr = "ase_objectToTangent";
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public const string TangentToWorldPreciseStr = "ase_tangentToWorldPrecise";
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public const string TangentToWorldFastStr = "ase_tangentToWorldFast";
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public const string TangentToObjectStr = "ase_tangentToObject";
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public const string TangentToObjectFastStr = "ase_tangentToObjectFast";
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public static readonly string[] DepthModeStr = { "Linear Eye", "Linear 0-1", "Eye", "0-1" };
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public static readonly string[] DepthModeVarNameStr = { "depthLinearEye", "depthLinear01_", "depthEye", "depth01_" };
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private const string Float3Format = "float3 {0} = {1};";
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private const string Float4Format = "float4 {0} = {1};";
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private const string GrabFunctionHeader = "inline float4 ASE_ComputeGrabScreenPos( float4 pos )";
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private const string GrabFunctionCall = "ASE_ComputeGrabScreenPos( {0} )";
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private const string Identity4x4 = "ase_identity4x4";
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private const string FaceVertex = "ase_faceVertex";
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private const string ase_MatrixInvP = "ase_matrixInvP";
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private const string ase_MatrixInvVP = "ase_matrixInvVP";
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private const string ase_MatrixInvMVP = "ase_matrixInvMVP";
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private const string SurfaceScreenPosFormat = "{0}( {1}.screenPos.xyz , {1}.screenPos.w + 1e-7 )";
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private static readonly string[] GrabFunctionBody = {
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"#if UNITY_UV_STARTS_AT_TOP",
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"float scale = -1.0;",
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"#else",
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"float scale = 1.0;",
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"#endif",
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"float4 o = pos;",
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"o.y = pos.w * 0.5f;",
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"o.y = ( pos.y - o.y ) * _ProjectionParams.x * scale + o.y;",
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"return o;"
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};
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private static readonly string InverseProjectionMatrixFunctionHeader = "InverseProjectionMatrix()";
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private static readonly string[] InverseProjectionMatrixFunctionBody =
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{
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"float4x4 InverseProjectionMatrix()\n",
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"{\n",
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"\tfloat4x4 m = UNITY_MATRIX_P;\n",
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"\tfloat n11 = m[ 0 ][ 0 ];\n",
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"\tfloat n22 = m[ 1 ][ 1 ];\n",
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"\tfloat n33 = m[ 2 ][ 2 ];\n",
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"\tfloat n34 = m[ 3 ][ 2 ];\n",
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"\tfloat n43 = m[ 2 ][ 3 ];\n",
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"\tfloat t11 = -n22 * n34 * n43;\n",
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"\tfloat det = n11 * t11;\n",
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"\tfloat idet = 1.0f / det;\n",
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"\tm[ 0 ][ 0 ] = +t11* idet;\n",
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"\tm[ 1 ][ 1 ] = -n11* n34 * n43* idet;\n",
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"\tm[ 2 ][ 2 ] = 0;\n",
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"\tm[ 2 ][ 3 ] = -n11* n22 * n43* idet;\n",
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"\tm[ 3 ][ 2 ] = -n11* n22 * n34* idet;\n",
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"\tm[ 3 ][ 3 ] = +n11* n22 * n33* idet;\n",
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"\treturn m;\n",
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"}\n"
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};
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private static readonly string ScreenPosNormToPixelFunctionHeader = "ASEScreenPositionNormalizedToPixel( {0} )";
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private static readonly string[] ScreenPosNormToPixelFunctionBody = {
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"float4 ASEScreenPositionNormalizedToPixel( float4 screenPosNorm )\n",
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"{\n",
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"\tfloat4 screenPosPixel = screenPosNorm * float4( _ScreenParams.xy, 1, 1 );\n",
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"\t#if UNITY_UV_STARTS_AT_TOP\n",
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"\t\tscreenPosPixel.xy = float2( screenPosPixel.x, ( _ProjectionParams.x < 0 ) ? _ScreenParams.y - screenPosPixel.y : screenPosPixel.y );\n",
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"\t#else\n",
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"\t\tscreenPosPixel.xy = float2( screenPosPixel.x, ( _ProjectionParams.x > 0 ) ? _ScreenParams.y - screenPosPixel.y : screenPosPixel.y );\n",
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"\t#endif\n",
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"\treturn screenPosPixel;\n",
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"}\n"
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};
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// MATRIX IDENTITY
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static public string GenerateIdentity4x4( ref MasterNodeDataCollector dataCollector, int uniqueId )
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{
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dataCollector.AddLocalVariable( uniqueId, "float4x4 ase_identity4x4 = float4x4(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1);" );
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return Identity4x4;
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}
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// OBJECT POSITION
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static public string GenerateObjectPosition( ref MasterNodeDataCollector dataCollector, int uniqueId )
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{
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if ( dataCollector.IsTemplate )
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return dataCollector.TemplateDataCollectorInstance.GenerateObjectPosition( ref dataCollector, uniqueId );
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string value = "UNITY_MATRIX_M._m03_m13_m23";
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dataCollector.AddLocalVariable( uniqueId, PrecisionType.Float, WirePortDataType.FLOAT3, ObjectPositionStr, value );
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return ObjectPositionStr;
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}
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// OBJECT SCALE
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static public string GenerateObjectScale( ref MasterNodeDataCollector dataCollector, int uniqueId )
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{
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if ( dataCollector.IsTemplate )
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return dataCollector.TemplateDataCollectorInstance.GenerateObjectScale( ref dataCollector, uniqueId );
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//string value= "1/float3( length( unity_WorldToObject[ 0 ].xyz ), length( unity_WorldToObject[ 1 ].xyz ), length( unity_WorldToObject[ 2 ].xyz ) );";
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string value = "float3( length( unity_ObjectToWorld[ 0 ].xyz ), length( unity_ObjectToWorld[ 1 ].xyz ), length( unity_ObjectToWorld[ 2 ].xyz ) )";
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dataCollector.AddLocalVariable( uniqueId, PrecisionType.Float, WirePortDataType.FLOAT3, ObjectScaleStr, value );
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return ObjectScaleStr;
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}
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static public string GenerateRotationIndependentObjectScale( ref MasterNodeDataCollector dataCollector, int uniqueId )
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{
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if ( dataCollector.IsTemplate )
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return dataCollector.TemplateDataCollectorInstance.GenerateRotationIndependentObjectScale( ref dataCollector, uniqueId );
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string value = "(1.0/float3( length( unity_WorldToObject[ 0 ].xyz ), length( unity_WorldToObject[ 1 ].xyz ), length( unity_WorldToObject[ 2 ].xyz ) ))";
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dataCollector.AddLocalVariable( uniqueId, PrecisionType.Float, WirePortDataType.FLOAT3, ParentObjectScaleStr, value );
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return ParentObjectScaleStr;
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}
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// POSITION
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static public string GeneratePosition( ref MasterNodeDataCollector dataCollector, int uniqueId, PositionNode.Space space )
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{
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if ( dataCollector.IsTemplate )
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{
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return dataCollector.TemplateDataCollectorInstance.GetPosition( space );
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}
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string result;
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if ( space == PositionNode.Space.Object )
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{
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result = GenerateVertexPosition( ref dataCollector, uniqueId, WirePortDataType.FLOAT3 );
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}
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else if ( space == PositionNode.Space.RelativeWorld )
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{
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result = GenerateRelativeWorldPosition( ref dataCollector, uniqueId );
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}
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else if ( space == PositionNode.Space.View )
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{
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result = GenerateViewPosition( ref dataCollector, uniqueId );
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}
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else // PositionNode.Space.World
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{
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result = GenerateWorldPosition( ref dataCollector, uniqueId );
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}
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return result;
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}
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static public string GenerateWorldPosition( ref MasterNodeDataCollector dataCollector, int uniqueId )
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{
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PrecisionType precision = PrecisionType.Float;
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if ( dataCollector.IsTemplate )
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{
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return dataCollector.TemplateDataCollectorInstance.GetWorldPos();
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}
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if ( !dataCollector.HasLocalVariableByName( WorldPositionStr ) )
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{
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dataCollector.AddToInput( -1, SurfaceInputs.WORLD_POS, precision );
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string result;
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if ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
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{
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result = "mul( unity_ObjectToWorld, " + Constants.VertexShaderInputStr + ".vertex )";
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}
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else
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{
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result = Constants.InputVarStr + ".worldPos";
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}
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dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3, WorldPositionStr, result );
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}
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return WorldPositionStr;
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}
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static public string GenerateRelativeWorldPosition( ref MasterNodeDataCollector dataCollector, int uniqueId )
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{
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PrecisionType precision = PrecisionType.Float;
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if ( dataCollector.IsTemplate )
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{
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return dataCollector.TemplateDataCollectorInstance.GetRelativeWorldPos();
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}
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if ( !dataCollector.HasLocalVariableByName( RelativeWorldPositionStr ) )
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{
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if ( dataCollector.TesselationActive )
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{
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string positionWS = GenerateWorldPosition( ref dataCollector, uniqueId );
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string invProjMatrix = GeneratorUtils.GenerateInverseProjection( ref dataCollector, uniqueId, precision );
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if ( !dataCollector.HasLocalVariableByName( ClipPositionStr ) )
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{
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dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT4, ClipPositionStr,
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string.Format( "UnityWorldToClipPos( {0} )", positionWS ) );
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}
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if ( !dataCollector.HasLocalVariableByName( ViewHPositionStr ) )
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{
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dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT4, ViewHPositionStr,
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string.Format( "mul( {0}, {1} )", invProjMatrix, ClipPositionStr ) );
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}
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dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3, RelativeWorldPositionStr,
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string.Format( "mul( ( float3x3 )UNITY_MATRIX_I_V, {0}.xyz / {0}.w )", ViewHPositionStr ) );
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}
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else
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{
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string positionOS = GenerateVertexPosition( ref dataCollector, uniqueId, WirePortDataType.FLOAT4, false, MasterNodePortCategory.Vertex );
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string positionRWSOutput = string.Format( "{0}.{1}", Constants.VertexShaderOutputStr, RelativeWorldPositionStr );
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string positionRWSInput = string.Format( "{0}.{1}", Constants.InputVarStr, RelativeWorldPositionStr );
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string invProjMatrix = GeneratorUtils.GenerateInverseProjection( ref dataCollector, uniqueId, precision, false, MasterNodePortCategory.Vertex );
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dataCollector.AddToInput( uniqueId, RelativeWorldPositionStr, WirePortDataType.FLOAT3 );
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if ( !dataCollector.HasLocalVariableByName( ClipPositionStr ) )
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{
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dataCollector.AddToVertexLocalVariables( uniqueId, precision, WirePortDataType.FLOAT4, ClipPositionStr,
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string.Format( "UnityObjectToClipPos( {0} )", positionOS ) );
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}
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if ( !dataCollector.HasLocalVariableByName( ViewHPositionStr ) )
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{
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dataCollector.AddToVertexLocalVariables( uniqueId, precision, WirePortDataType.FLOAT4, ViewHPositionStr,
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string.Format( "mul( {0}, {1} )", invProjMatrix, ClipPositionStr ) );
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}
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dataCollector.AddToVertexLocalVariables( uniqueId, precision, WirePortDataType.FLOAT3, RelativeWorldPositionStr,
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string.Format( "mul( ( float3x3 )UNITY_MATRIX_I_V, {0}.xyz / {0}.w )", ViewHPositionStr ) );
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dataCollector.AddToVertexLocalVariables( uniqueId, positionRWSOutput, RelativeWorldPositionStr );
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if ( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug )
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{
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dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3, RelativeWorldPositionStr, positionRWSInput );
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}
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}
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}
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return RelativeWorldPositionStr;
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}
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static public string GenerateViewPosition( ref MasterNodeDataCollector dataCollector, int uniqueId )
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{
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PrecisionType precision = PrecisionType.Float;
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if ( dataCollector.IsTemplate )
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{
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return dataCollector.TemplateDataCollectorInstance.GetViewPos();
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}
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if ( !dataCollector.HasLocalVariableByName( ViewPositionStr ) )
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{
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string result;
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if ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
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{
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string positionOS = Constants.VertexShaderInputStr + ".vertex";
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result = string.Format( "UnityObjectToViewPos( {0} )", positionOS );
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}
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else
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{
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dataCollector.AddToInput( -1, SurfaceInputs.WORLD_POS, precision );
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string positionWS = Constants.InputVarStr + ".worldPos";
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result = string.Format( "UnityWorldToViewPos( {0} )", positionWS );
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}
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dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3, ViewPositionStr, result );
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}
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return ViewPositionStr;
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}
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// WORLD REFLECTION
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static public string GenerateWorldReflection( ref MasterNodeDataCollector dataCollector, int uniqueId, bool normalize = false )
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{
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if ( dataCollector.IsTemplate )
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return dataCollector.TemplateDataCollectorInstance.GetWorldReflection( UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision, true, MasterNodePortCategory.Fragment, normalize );
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string precisionType = UIUtils.PrecisionWirePortToCgType( UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision, WirePortDataType.FLOAT3 );
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string result = string.Empty;
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if ( !dataCollector.DirtyNormal )
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result = Constants.InputVarStr + ".worldRefl";
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else
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result = "WorldReflectionVector( " + Constants.InputVarStr + ", " + precisionType + "( 0, 0, 1 ) )";
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if ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
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result = "UnityObjectToWorldNormal( " + Constants.VertexShaderInputStr + ".normal )";
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if ( normalize )
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{
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result = string.Format( "normalize( {0} )", result );
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}
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dataCollector.AddToLocalVariables( dataCollector.PortCategory, uniqueId, string.Concat( precisionType, " ", WorldReflectionStr, " = ", result, ";" ) );
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return WorldReflectionStr;
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}
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// WORLD NORMAL
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static public string GenerateWorldNormal( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precisionType, string normal, string outputId )
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{
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if ( dataCollector.IsTemplate )
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return dataCollector.TemplateDataCollectorInstance.GetWorldNormal( uniqueId, precisionType, normal, outputId );
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string tanToWorld = GenerateTangentToWorldMatrixFast( ref dataCollector, uniqueId, precisionType );
|
||
|
return string.Format( "mul({0},{1})", tanToWorld, normal );
|
||
|
|
||
|
}
|
||
|
static public string GenerateWorldNormal( ref MasterNodeDataCollector dataCollector, int uniqueId, bool normalize = false )
|
||
|
{
|
||
|
PrecisionType precision = UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision;
|
||
|
|
||
|
if ( dataCollector.IsTemplate )
|
||
|
return dataCollector.TemplateDataCollectorInstance.GetWorldNormal( precision, true, MasterNodePortCategory.Fragment, normalize );
|
||
|
|
||
|
string precisionType = UIUtils.PrecisionWirePortToCgType( precision, WirePortDataType.FLOAT3 );
|
||
|
string result = string.Empty;
|
||
|
if ( !dataCollector.DirtyNormal )
|
||
|
result = Constants.InputVarStr + ".worldNormal";
|
||
|
else
|
||
|
result = "WorldNormalVector( " + Constants.InputVarStr + ", " + precisionType + "( 0, 0, 1 ) )";
|
||
|
|
||
|
if ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
|
||
|
result = "UnityObjectToWorldNormal( " + Constants.VertexShaderInputStr + ".normal )";
|
||
|
|
||
|
dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3, WorldNormalStr, result );
|
||
|
if ( normalize )
|
||
|
{
|
||
|
dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3, NormalizedWorldNormalStr, "normalize( " + WorldNormalStr + " )" );
|
||
|
return NormalizedWorldNormalStr;
|
||
|
}
|
||
|
return WorldNormalStr;
|
||
|
}
|
||
|
|
||
|
// WORLD TANGENT
|
||
|
static public string GenerateWorldTangent( ref MasterNodeDataCollector dataCollector, int uniqueId )
|
||
|
{
|
||
|
if ( dataCollector.IsTemplate )
|
||
|
return dataCollector.TemplateDataCollectorInstance.GetWorldTangent( UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision );
|
||
|
|
||
|
string precisionType = UIUtils.PrecisionWirePortToCgType( UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision, WirePortDataType.FLOAT3 );
|
||
|
string result = "WorldNormalVector( " + Constants.InputVarStr + ", " + precisionType + "( 1, 0, 0 ) )";
|
||
|
|
||
|
if ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
|
||
|
result = "UnityObjectToWorldDir( " + Constants.VertexShaderInputStr + ".tangent.xyz )";
|
||
|
dataCollector.AddLocalVariable( uniqueId, UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision, WirePortDataType.FLOAT3, WorldTangentStr, result );
|
||
|
//dataCollector.AddToLocalVariables( dataCollector.PortCategory, uniqueId, string.Concat( precisionType, " ", WorldTangentStr, " = ", result, ";" ) );
|
||
|
return WorldTangentStr;
|
||
|
}
|
||
|
|
||
|
// WORLD BITANGENT
|
||
|
static public string GenerateWorldBitangent( ref MasterNodeDataCollector dataCollector, int uniqueId )
|
||
|
{
|
||
|
if ( dataCollector.IsTemplate )
|
||
|
return dataCollector.TemplateDataCollectorInstance.GetWorldBinormal( UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision );
|
||
|
|
||
|
string precisionType = UIUtils.PrecisionWirePortToCgType( UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision, WirePortDataType.FLOAT3 );
|
||
|
string result = "WorldNormalVector( " + Constants.InputVarStr + ", " + precisionType + "( 0, 1, 0 ) )";
|
||
|
|
||
|
if ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
|
||
|
{
|
||
|
string worldNormal = GenerateWorldNormal( ref dataCollector, uniqueId );
|
||
|
string worldTangent = GenerateWorldTangent( ref dataCollector, uniqueId );
|
||
|
dataCollector.AddToVertexLocalVariables( uniqueId, string.Format( "half tangentSign = {0}.tangent.w * ( unity_WorldTransformParams.w >= 0.0 ? 1.0 : -1.0 );", Constants.VertexShaderInputStr ) );
|
||
|
result = "cross( " + worldNormal + ", " + worldTangent + " ) * tangentSign";
|
||
|
}
|
||
|
|
||
|
dataCollector.AddToLocalVariables( dataCollector.PortCategory, uniqueId, string.Concat( precisionType, " ", WorldBitangentStr, " = ", result, ";" ) );
|
||
|
return WorldBitangentStr;
|
||
|
}
|
||
|
|
||
|
// OBJECT TO TANGENT MATRIX
|
||
|
static public string GenerateObjectToTangentMatrix( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
|
||
|
{
|
||
|
string normal = GenerateVertexNormal( ref dataCollector, uniqueId, precision );
|
||
|
string tangent = GenerateVertexTangent( ref dataCollector, uniqueId, precision, WirePortDataType.FLOAT3 );
|
||
|
string bitangen = GenerateVertexBitangent( ref dataCollector, uniqueId, precision );
|
||
|
dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3x3, ObjectToTangentStr, "float3x3( " + tangent + ", " + bitangen + ", " + normal + " )" );
|
||
|
return ObjectToTangentStr;
|
||
|
}
|
||
|
|
||
|
// TANGENT TO OBJECT
|
||
|
//static public string GenerateTangentToObjectMatrixFast( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
|
||
|
//{
|
||
|
// string normal = GenerateVertexNormal( ref dataCollector, uniqueId, precision );
|
||
|
// string tangent = GenerateVertexTangent( ref dataCollector, uniqueId, precision );
|
||
|
// string bitangent = GenerateVertexBitangent( ref dataCollector, uniqueId, precision );
|
||
|
|
||
|
// string result = string.Format( "float3x3({0}.x,{1}.x,{2}.x,{0}.y,{1}.y,{2}.y,{0}.z,{1}.z,{2}.z)",tangent,bitangent,normal );
|
||
|
// dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3x3, TangentToObjectFastStr, result );
|
||
|
// return TangentToObjectFastStr;
|
||
|
//}
|
||
|
|
||
|
//static public string GenerateTangentToObjectMatrixPrecise( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
|
||
|
//{
|
||
|
// string objectToTangent = GenerateObjectToTangentMatrix( ref dataCollector, uniqueId, precision );
|
||
|
// Add3x3InverseFunction( ref dataCollector, UIUtils.PrecisionWirePortToCgType( precision, WirePortDataType.FLOAT ) );
|
||
|
// dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3x3, TangentToObjectStr, string.Format( Inverse3x3Header, objectToTangent ) );
|
||
|
// return TangentToObjectStr;
|
||
|
//}
|
||
|
|
||
|
// WORLD TO TANGENT MATRIX
|
||
|
static public string GenerateWorldToTangentMatrix( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
|
||
|
{
|
||
|
if ( dataCollector.IsTemplate )
|
||
|
return dataCollector.TemplateDataCollectorInstance.GetWorldToTangentMatrix( precision );
|
||
|
|
||
|
if ( dataCollector.IsFragmentCategory )
|
||
|
{
|
||
|
dataCollector.ForceNormal = true;
|
||
|
|
||
|
dataCollector.AddToInput( -1, SurfaceInputs.WORLD_NORMAL, precision );
|
||
|
dataCollector.AddToInput( -1, SurfaceInputs.INTERNALDATA, addSemiColon: false );
|
||
|
}
|
||
|
|
||
|
string worldNormal = GenerateWorldNormal( ref dataCollector, uniqueId );
|
||
|
string worldTangent = GenerateWorldTangent( ref dataCollector, uniqueId );
|
||
|
string worldBitangent = GenerateWorldBitangent( ref dataCollector, uniqueId );
|
||
|
|
||
|
dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3x3, WorldToTangentStr, "float3x3( " + worldTangent + ", " + worldBitangent + ", " + worldNormal + " )" );
|
||
|
return WorldToTangentStr;
|
||
|
}
|
||
|
|
||
|
// TANGENT TO WORLD
|
||
|
static public string GenerateTangentToWorldMatrixFast( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
|
||
|
{
|
||
|
if ( dataCollector.IsTemplate )
|
||
|
return dataCollector.TemplateDataCollectorInstance.GetTangentToWorldMatrixFast( precision );
|
||
|
|
||
|
if ( dataCollector.IsFragmentCategory )
|
||
|
{
|
||
|
dataCollector.ForceNormal = true;
|
||
|
|
||
|
dataCollector.AddToInput( -1, SurfaceInputs.WORLD_NORMAL, precision );
|
||
|
dataCollector.AddToInput( -1, SurfaceInputs.INTERNALDATA, addSemiColon: false );
|
||
|
}
|
||
|
|
||
|
string worldNormal = GenerateWorldNormal( ref dataCollector, uniqueId );
|
||
|
string worldTangent = GenerateWorldTangent( ref dataCollector, uniqueId );
|
||
|
string worldBitangent = GenerateWorldBitangent( ref dataCollector, uniqueId );
|
||
|
|
||
|
string result = string.Format( "float3x3({0}.x,{1}.x,{2}.x,{0}.y,{1}.y,{2}.y,{0}.z,{1}.z,{2}.z)", worldTangent, worldBitangent, worldNormal );
|
||
|
dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3x3, TangentToWorldFastStr, result );
|
||
|
return TangentToWorldFastStr;
|
||
|
}
|
||
|
|
||
|
static public string GenerateTangentToWorldMatrixPrecise( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
|
||
|
{
|
||
|
if ( dataCollector.IsTemplate )
|
||
|
return dataCollector.TemplateDataCollectorInstance.GetTangentToWorldMatrixPrecise( precision );
|
||
|
|
||
|
if ( dataCollector.IsFragmentCategory )
|
||
|
{
|
||
|
dataCollector.ForceNormal = true;
|
||
|
|
||
|
dataCollector.AddToInput( -1, SurfaceInputs.WORLD_NORMAL, precision );
|
||
|
dataCollector.AddToInput( -1, SurfaceInputs.INTERNALDATA, addSemiColon: false );
|
||
|
}
|
||
|
|
||
|
string worldToTangent = GenerateWorldToTangentMatrix( ref dataCollector, uniqueId, precision );
|
||
|
Add3x3InverseFunction( ref dataCollector, UIUtils.PrecisionWirePortToCgType( precision, WirePortDataType.FLOAT ) );
|
||
|
dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3x3, TangentToWorldPreciseStr, string.Format( Inverse3x3Header, worldToTangent ) );
|
||
|
return TangentToWorldPreciseStr;
|
||
|
}
|
||
|
|
||
|
// MATRICES
|
||
|
static public string GenerateInverseProjection( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision, bool useMasterNodeCategory = true, MasterNodePortCategory customCategory = MasterNodePortCategory.Fragment )
|
||
|
{
|
||
|
string value;
|
||
|
if ( dataCollector.IsSRP )
|
||
|
{
|
||
|
value = "UNITY_MATRIX_I_P";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dataCollector.AddFunction( InverseProjectionMatrixFunctionBody[ 0 ], InverseProjectionMatrixFunctionBody, false );
|
||
|
value = InverseProjectionMatrixFunctionHeader;
|
||
|
}
|
||
|
|
||
|
if ( !useMasterNodeCategory && customCategory == MasterNodePortCategory.Vertex )
|
||
|
{
|
||
|
dataCollector.AddToVertexLocalVariables( uniqueId, precision, WirePortDataType.FLOAT4x4, ase_MatrixInvP, value );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT4x4, ase_MatrixInvP, value );
|
||
|
}
|
||
|
return ase_MatrixInvP;
|
||
|
}
|
||
|
|
||
|
static public string GenerateInverseViewProjection( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision, bool useMasterNodeCategory = true, MasterNodePortCategory customCategory = MasterNodePortCategory.Fragment )
|
||
|
{
|
||
|
string value;
|
||
|
if ( dataCollector.IsSRP )
|
||
|
{
|
||
|
value = "mul( GetViewToWorldMatrix(), UNITY_MATRIX_I_P )";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
value = string.Format( "mul( UNITY_MATRIX_I_V, {0} )", GenerateInverseProjection( ref dataCollector, uniqueId, precision ) );
|
||
|
}
|
||
|
if ( !useMasterNodeCategory && customCategory == MasterNodePortCategory.Vertex )
|
||
|
{
|
||
|
dataCollector.AddToVertexLocalVariables( uniqueId, precision, WirePortDataType.FLOAT4x4, ase_MatrixInvVP, value );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT4x4, ase_MatrixInvVP, value );
|
||
|
}
|
||
|
return ase_MatrixInvVP;
|
||
|
}
|
||
|
|
||
|
static public string GenerateInverseModelViewProjection( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision, bool useMasterNodeCategory = true, MasterNodePortCategory customCategory = MasterNodePortCategory.Fragment )
|
||
|
{
|
||
|
string value;
|
||
|
if ( dataCollector.IsSRP )
|
||
|
{
|
||
|
value = "mul( GetWorldToObjectMatrix(), mul( GetViewToWorldMatrix(), UNITY_MATRIX_I_P ) )";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
value = string.Format( "mul( unity_WorldToObject, {0} )", GenerateInverseViewProjection( ref dataCollector, uniqueId, precision ) );
|
||
|
}
|
||
|
if ( !useMasterNodeCategory && customCategory == MasterNodePortCategory.Vertex )
|
||
|
{
|
||
|
dataCollector.AddToVertexLocalVariables( uniqueId, precision, WirePortDataType.FLOAT4x4, ase_MatrixInvMVP, value );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT4x4, ase_MatrixInvMVP, value );
|
||
|
}
|
||
|
return ase_MatrixInvMVP;
|
||
|
}
|
||
|
|
||
|
// SAMPLER STATES
|
||
|
static public string GenerateSamplerState( ref MasterNodeDataCollector dataCollector, int uniqueId, string propertyName, VariableMode varMode, bool returnPropertyName = false )
|
||
|
{
|
||
|
|
||
|
string sampler = string.Format( Constants.SamplerFormat, propertyName );
|
||
|
string samplerDecl = string.Empty;
|
||
|
|
||
|
ParentGraph outsideGraph = UIUtils.CurrentWindow.OutsideGraph;
|
||
|
if ( outsideGraph.IsSRP )
|
||
|
//if( dataCollector.IsSRP )
|
||
|
samplerDecl = string.Format( Constants.SamplerDeclSRPFormat, sampler ) + ";";
|
||
|
else
|
||
|
samplerDecl = string.Format( Constants.SamplerDeclFormat, sampler ) + ";";
|
||
|
if ( varMode == VariableMode.Create )
|
||
|
dataCollector.AddToUniforms( uniqueId, samplerDecl );
|
||
|
|
||
|
if ( returnPropertyName )
|
||
|
return propertyName;
|
||
|
else
|
||
|
return sampler;
|
||
|
}
|
||
|
|
||
|
public static string GetPropertyFromSamplerState( string sampler )
|
||
|
{
|
||
|
if ( sampler.StartsWith( "sampler" ) )
|
||
|
return sampler.Remove( 0, 7 );
|
||
|
else
|
||
|
return sampler;
|
||
|
}
|
||
|
|
||
|
public static string GetSamplerDeclaraction( string texture, WirePortDataType type, string termination = "" )
|
||
|
{
|
||
|
return GetSamplerDeclaraction( texture, Constants.WireToTexture[ type ], termination );
|
||
|
}
|
||
|
|
||
|
public static string GetSamplerDeclaraction( string sampler, TextureType type, string termination = "" )
|
||
|
{
|
||
|
ParentGraph outsideGraph = UIUtils.CurrentWindow.OutsideGraph;
|
||
|
if ( outsideGraph.SamplingMacros || type == TextureType.Texture2DArray )
|
||
|
{
|
||
|
if ( outsideGraph.IsSRP )
|
||
|
return string.Format( Constants.SamplerDeclSRPFormat, sampler ) + termination;
|
||
|
else
|
||
|
return string.Format( Constants.SamplerDeclFormat, sampler ) + termination;
|
||
|
}
|
||
|
|
||
|
// we don't use sampler states when macros are not available
|
||
|
return string.Empty;
|
||
|
}
|
||
|
|
||
|
// PROPERTY MACRO
|
||
|
public static string GetPropertyDeclaraction( string texture, WirePortDataType type, string termination = "" )
|
||
|
{
|
||
|
return GetPropertyDeclaraction( texture, Constants.WireToTexture[ type ], termination );
|
||
|
}
|
||
|
|
||
|
public static string GetPropertyDeclaraction( string texture, TextureType type, string termination = "" )
|
||
|
{
|
||
|
if ( type == TextureType.Texture1D )
|
||
|
return "sampler1D " + texture + termination;
|
||
|
|
||
|
ParentGraph outsideGraph = UIUtils.CurrentWindow.OutsideGraph;
|
||
|
if ( outsideGraph.SamplingMacros || type == TextureType.Texture2DArray )
|
||
|
{
|
||
|
if ( outsideGraph.IsSRP )
|
||
|
return string.Format( Constants.TexDeclarationNoSamplerSRPMacros[ type ], texture ) + termination;
|
||
|
else
|
||
|
return string.Format( Constants.TexDeclarationNoSamplerStandardMacros[ type ], texture ) + termination;
|
||
|
}
|
||
|
|
||
|
return UIUtils.TextureTypeToCgType( type ) + " " + texture + termination;
|
||
|
}
|
||
|
|
||
|
// SAMPLING CALL
|
||
|
public static string GenerateSamplingCall( ref MasterNodeDataCollector dataCollector, WirePortDataType type, string property, string samplerState, string uv, MipType mip = MipType.Auto, params string[] mipData )
|
||
|
{
|
||
|
ParentGraph ousideGraph = UIUtils.CurrentWindow.OutsideGraph;
|
||
|
string result = string.Empty;
|
||
|
string mipSuffix = string.Empty;
|
||
|
|
||
|
//samplerState = GetPropertyFromSamplerState( samplerState );
|
||
|
TextureType textureType = Constants.WireToTexture[ type ];
|
||
|
|
||
|
bool usingMacro = false;
|
||
|
if ( ousideGraph.SamplingMacros || textureType == TextureType.Texture2DArray )
|
||
|
usingMacro = true;
|
||
|
|
||
|
switch ( mip )
|
||
|
{
|
||
|
default:
|
||
|
case MipType.Auto:
|
||
|
break;
|
||
|
case MipType.MipLevel:
|
||
|
mipSuffix = usingMacro ? "_LOD" : "lod";
|
||
|
break;
|
||
|
case MipType.MipBias:
|
||
|
mipSuffix = usingMacro ? "_BIAS" : "bias";
|
||
|
break;
|
||
|
case MipType.Derivative:
|
||
|
mipSuffix = usingMacro ? "_GRAD" : "grad";
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
string mipParams = string.Empty;
|
||
|
if ( mip != MipType.Auto )
|
||
|
{
|
||
|
for ( int i = 0; i < mipData.Length; i++ )
|
||
|
{
|
||
|
mipParams += ", " + mipData[ i ];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( usingMacro )
|
||
|
{
|
||
|
if ( ousideGraph.IsSRP )
|
||
|
{
|
||
|
if ( textureType == TextureType.Texture3D && ( mip == MipType.MipBias || mip == MipType.Derivative ) )
|
||
|
AddCustom3DSRPMacros( ref dataCollector );
|
||
|
// srp macro
|
||
|
result = string.Format( Constants.TexSampleSRPMacros[ textureType ], mipSuffix, property, samplerState, uv + mipParams );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AddCustomStandardSamplingMacros( ref dataCollector, type, mip );
|
||
|
result = string.Format( Constants.TexSampleSamplerStandardMacros[ textureType ], mipSuffix, property, samplerState, uv + mipParams );
|
||
|
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//no macro : builtin and srp
|
||
|
string uvs = uv + mipParams;
|
||
|
string emptyParam = ", 0";
|
||
|
if ( textureType == TextureType.Texture3D || textureType == TextureType.Cube )
|
||
|
emptyParam = string.Empty;
|
||
|
|
||
|
if ( ( mip == MipType.MipBias || mip == MipType.MipLevel ) )
|
||
|
uvs = "float4( " + uv + emptyParam + mipParams + " )";
|
||
|
|
||
|
result = string.Format( Constants.TexSampleStandard[ textureType ], mipSuffix, property, uvs );
|
||
|
}
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
public static string GenerateScaleOffsettedUV( TextureType texType, string uvName, string propertyName, bool addST )
|
||
|
{
|
||
|
if ( addST )
|
||
|
propertyName += "_ST";
|
||
|
|
||
|
switch ( texType )
|
||
|
{
|
||
|
case TextureType.Texture1D: return uvName + " * " + propertyName + ".x + " + propertyName + ".z";
|
||
|
case TextureType.Texture2D: return uvName + " * " + propertyName + ".xy + " + propertyName + ".zw";
|
||
|
case TextureType.Texture3D:
|
||
|
case TextureType.Cube: return uvName + " * " + propertyName + ".xy + " + propertyName + ".zw";
|
||
|
default:
|
||
|
case TextureType.Texture2DArray:
|
||
|
case TextureType.ProceduralTexture: return uvName;
|
||
|
}
|
||
|
}
|
||
|
// AUTOMATIC UVS - SURFACE ONLY
|
||
|
static public string GenerateAutoUVs( ref MasterNodeDataCollector dataCollector, int uniqueId, int index, string propertyName = null, WirePortDataType size = WirePortDataType.FLOAT2, string scale = null, string offset = null, string outputId = null )
|
||
|
{
|
||
|
string result = string.Empty;
|
||
|
string varName = string.Empty;
|
||
|
string indexStr = index > 0 ? ( index + 1 ).ToString() : "";
|
||
|
string sizeDif = string.Empty;
|
||
|
WirePortDataType maxSize = dataCollector.GetMaxTextureChannelSize( index );
|
||
|
|
||
|
//if( maxSize == WirePortDataType.FLOAT3 )
|
||
|
// sizeDif = "3";
|
||
|
//else if( maxSize == WirePortDataType.FLOAT4 )
|
||
|
// sizeDif = "4";
|
||
|
|
||
|
if ( !dataCollector.IsTemplate && index > 3 )
|
||
|
{
|
||
|
string texCoordNameIn = TemplateHelperFunctions.BaseInterpolatorName + index;
|
||
|
string texCoordNameOut = TemplateHelperFunctions.BaseInterpolatorName + ( index + 1 ).ToString();
|
||
|
if ( dataCollector.IsFragmentCategory )
|
||
|
{
|
||
|
GenerateValueInVertex( ref dataCollector, uniqueId, maxSize, PrecisionType.Float, Constants.VertexShaderInputStr + "." + texCoordNameIn, texCoordNameOut, true );
|
||
|
result = Constants.InputVarStr + "." + texCoordNameOut;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
result = Constants.VertexShaderInputStr + "." + texCoordNameIn;
|
||
|
}
|
||
|
|
||
|
if ( !string.IsNullOrEmpty( propertyName ) )
|
||
|
{
|
||
|
|
||
|
varName = "uv" + indexStr + ( maxSize != WirePortDataType.FLOAT2 ? "s" + sizeDif : "" ) + propertyName;
|
||
|
dataCollector.AddToUniforms( uniqueId, "uniform float4 " + propertyName + "_ST;" );
|
||
|
if ( maxSize > WirePortDataType.FLOAT2 )
|
||
|
{
|
||
|
dataCollector.UsingHigherSizeTexcoords = true;
|
||
|
dataCollector.AddToLocalVariables( dataCollector.PortCategory, uniqueId, PrecisionType.Float, maxSize, varName, result );
|
||
|
dataCollector.AddToLocalVariables( dataCollector.PortCategory, uniqueId, varName + ".xy = " + result + ".xy * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw;" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dataCollector.AddToLocalVariables( dataCollector.PortCategory, uniqueId, PrecisionType.Float, maxSize, varName, result + " * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw" );
|
||
|
}
|
||
|
|
||
|
result = varName;
|
||
|
}
|
||
|
|
||
|
switch ( maxSize )
|
||
|
{
|
||
|
default:
|
||
|
case WirePortDataType.FLOAT2:
|
||
|
{
|
||
|
result += ".xy";
|
||
|
}
|
||
|
break;
|
||
|
case WirePortDataType.FLOAT3:
|
||
|
{
|
||
|
result += ".xyz";
|
||
|
}
|
||
|
break;
|
||
|
case WirePortDataType.FLOAT4: break;
|
||
|
}
|
||
|
|
||
|
if ( size < maxSize )
|
||
|
{
|
||
|
switch ( size )
|
||
|
{
|
||
|
case WirePortDataType.FLOAT2: result += ".xy"; break;
|
||
|
case WirePortDataType.FLOAT3: result += ".xyz"; break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
if ( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug )
|
||
|
{
|
||
|
string dummyPropUV = "_tex" + sizeDif + "coord" + indexStr;
|
||
|
string dummyUV = "uv" + indexStr + dummyPropUV;
|
||
|
|
||
|
dataCollector.AddToProperties( uniqueId, "[HideInInspector] " + dummyPropUV + "( \"\", 2D ) = \"white\" {}", 100 );
|
||
|
dataCollector.AddToInput( uniqueId, dummyUV, maxSize );
|
||
|
|
||
|
result = Constants.InputVarStr + "." + dummyUV;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
result = Constants.VertexShaderInputStr + ".texcoord";
|
||
|
if ( index > 0 )
|
||
|
{
|
||
|
result += index.ToString();
|
||
|
}
|
||
|
|
||
|
switch ( maxSize )
|
||
|
{
|
||
|
default:
|
||
|
case WirePortDataType.FLOAT2:
|
||
|
{
|
||
|
result += ".xy";
|
||
|
}
|
||
|
break;
|
||
|
case WirePortDataType.FLOAT3:
|
||
|
{
|
||
|
result += ".xyz";
|
||
|
}
|
||
|
break;
|
||
|
case WirePortDataType.FLOAT4: break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
varName = "uv" + indexStr + ( maxSize != WirePortDataType.FLOAT2 ? "s" + sizeDif : "" ) + "_TexCoord" + outputId;
|
||
|
|
||
|
if ( !string.IsNullOrEmpty( propertyName ) )
|
||
|
{
|
||
|
string finalVarName = "uv" + indexStr + ( maxSize != WirePortDataType.FLOAT2 ? "s" + sizeDif : "" ) + propertyName;
|
||
|
|
||
|
dataCollector.AddToUniforms( uniqueId, "uniform float4 " + propertyName + "_ST;" );
|
||
|
if ( maxSize > WirePortDataType.FLOAT2 )
|
||
|
{
|
||
|
dataCollector.UsingHigherSizeTexcoords = true;
|
||
|
dataCollector.AddToLocalVariables( dataCollector.PortCategory, uniqueId, PrecisionType.Float, maxSize, finalVarName, result );
|
||
|
dataCollector.AddToLocalVariables( dataCollector.PortCategory, uniqueId, finalVarName + ".xy = " + result + ".xy * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw;" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dataCollector.AddToLocalVariables( dataCollector.PortCategory, uniqueId, PrecisionType.Float, size, finalVarName, result + " * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw" );
|
||
|
}
|
||
|
|
||
|
result = finalVarName;
|
||
|
}
|
||
|
else if ( !string.IsNullOrEmpty( scale ) || !string.IsNullOrEmpty( offset ) )
|
||
|
{
|
||
|
if ( maxSize > WirePortDataType.FLOAT2 )
|
||
|
{
|
||
|
dataCollector.UsingHigherSizeTexcoords = true;
|
||
|
dataCollector.AddToLocalVariables( dataCollector.PortCategory, uniqueId, PrecisionType.Float, size, varName, result );
|
||
|
dataCollector.AddToLocalVariables( dataCollector.PortCategory, uniqueId, varName + ".xy = " + result + ".xy" + ( string.IsNullOrEmpty( scale ) ? "" : " * " + scale ) + ( string.IsNullOrEmpty( offset ) ? "" : " + " + offset ) + ";" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dataCollector.AddToLocalVariables( dataCollector.PortCategory, uniqueId, PrecisionType.Float, size, varName, result + ( string.IsNullOrEmpty( scale ) ? "" : " * " + scale ) + ( string.IsNullOrEmpty( offset ) ? "" : " + " + offset ) );
|
||
|
}
|
||
|
|
||
|
result = varName;
|
||
|
}
|
||
|
else if ( dataCollector.PortCategory == MasterNodePortCategory.Fragment )
|
||
|
{
|
||
|
if ( maxSize > WirePortDataType.FLOAT2 )
|
||
|
dataCollector.UsingHigherSizeTexcoords = true;
|
||
|
}
|
||
|
if ( size < maxSize )
|
||
|
{
|
||
|
switch ( size )
|
||
|
{
|
||
|
case WirePortDataType.FLOAT2: result += ".xy"; break;
|
||
|
case WirePortDataType.FLOAT3: result += ".xyz"; break;
|
||
|
}
|
||
|
}
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
// SCREEN POSITION
|
||
|
static public string GenerateScreenPositionNormalizedForValue( string customVertexPos, string outputId, ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision, bool addInput = true )
|
||
|
{
|
||
|
if ( !dataCollector.HasLocalVariableByName( ScreenPosNormStr ) )
|
||
|
{
|
||
|
string screenPos = GenerateScreenPositionRawForValue( customVertexPos, outputId, ref dataCollector, uniqueId, precision, addInput );
|
||
|
|
||
|
// TODO: check later if precision can be half
|
||
|
dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT4, ScreenPosNormStr, string.Format( NormalizedScreenPosFormat, screenPos ) );
|
||
|
dataCollector.AddLocalVariable( uniqueId, string.Format( "{0}.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? {0}.z : {0}.z * 0.5 + 0.5;", ScreenPosNormStr ) );
|
||
|
}
|
||
|
return ScreenPosNormStr;
|
||
|
}
|
||
|
|
||
|
static public string GenerateScreenPositionNormalized( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision, bool addInput = true, string customScreenPos = null )
|
||
|
{
|
||
|
string screenPos;
|
||
|
string varName;
|
||
|
if ( string.IsNullOrEmpty( customScreenPos ) )
|
||
|
{
|
||
|
screenPos = GenerateScreenPositionRaw( ref dataCollector, uniqueId, precision, addInput );
|
||
|
varName = ScreenPosNormStr;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
screenPos = customScreenPos;
|
||
|
varName = ScreenPosNormStr + uniqueId;
|
||
|
}
|
||
|
|
||
|
if ( !dataCollector.HasLocalVariableByName( varName ) )
|
||
|
{
|
||
|
// TODO: check later if precision can be half
|
||
|
dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT4, varName, string.Format( NormalizedScreenPosFormat, screenPos ) );
|
||
|
dataCollector.AddLocalVariable( uniqueId, string.Format( "{0}.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? {0}.z : {0}.z * 0.5 + 0.5;", varName ) );
|
||
|
}
|
||
|
return varName;
|
||
|
}
|
||
|
|
||
|
static public string GenerateScreenPositionRawForValue( string customVertexPosition, string outputId, ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision, bool addInput = true )
|
||
|
{
|
||
|
// overriding precision
|
||
|
precision = PrecisionType.Float;
|
||
|
|
||
|
if ( dataCollector.IsTemplate )
|
||
|
{
|
||
|
return dataCollector.TemplateDataCollectorInstance.GetScreenPosForValue( precision, customVertexPosition, outputId );
|
||
|
}
|
||
|
|
||
|
string screenPosFrag = ScreenPosRawStr + outputId;
|
||
|
|
||
|
if ( dataCollector.IsTemplate || !dataCollector.TesselationActive )
|
||
|
{
|
||
|
string value = GenerateVertexScreenPositionRawForValue( customVertexPosition, outputId, ref dataCollector, uniqueId, precision );
|
||
|
|
||
|
if ( !dataCollector.IsFragmentCategory )
|
||
|
{
|
||
|
return value;
|
||
|
}
|
||
|
|
||
|
string screenPosVertex = "screenPosition" + outputId;
|
||
|
dataCollector.AddToInput( uniqueId, screenPosVertex, WirePortDataType.FLOAT4, precision );
|
||
|
dataCollector.AddToVertexLocalVariables( uniqueId, Constants.VertexShaderOutputStr + "." + screenPosVertex + " = " + value + ";" );
|
||
|
|
||
|
|
||
|
string globalResult = Constants.InputVarStr + "." + screenPosVertex;
|
||
|
dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT4, screenPosFrag, globalResult );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
string value = string.Format( "ComputeScreenPos( UnityObjectToClipPos( {0} ) )", customVertexPosition );
|
||
|
dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT4, screenPosFrag, value );
|
||
|
}
|
||
|
return screenPosFrag;
|
||
|
}
|
||
|
|
||
|
static public string GenerateScreenPositionRaw( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision, bool addInput = true )
|
||
|
{
|
||
|
// overriding precision
|
||
|
precision = PrecisionType.Float;
|
||
|
|
||
|
if ( dataCollector.IsTemplate )
|
||
|
{
|
||
|
return dataCollector.TemplateDataCollectorInstance.GetScreenPosRaw( precision );
|
||
|
}
|
||
|
|
||
|
if ( dataCollector.UsingCustomScreenPos && dataCollector.IsFragmentCategory )
|
||
|
{
|
||
|
string value = GenerateVertexScreenPositionRaw( ref dataCollector, uniqueId, precision );
|
||
|
dataCollector.AddToInput( uniqueId, "screenPosition", WirePortDataType.FLOAT4, precision );
|
||
|
dataCollector.AddToVertexLocalVariables( uniqueId, Constants.VertexShaderOutputStr + ".screenPosition = " + value + ";" );
|
||
|
|
||
|
string globalResult = Constants.InputVarStr + ".screenPosition";
|
||
|
dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT4, ScreenPosRawStr, globalResult );
|
||
|
return ScreenPosRawStr;
|
||
|
}
|
||
|
else if ( !dataCollector.IsFragmentCategory )
|
||
|
{
|
||
|
return GenerateVertexScreenPositionRaw( ref dataCollector, uniqueId, precision );
|
||
|
}
|
||
|
|
||
|
|
||
|
if ( !dataCollector.HasLocalVariableByName( ScreenPosRawStr ) )
|
||
|
{
|
||
|
if ( addInput )
|
||
|
{
|
||
|
dataCollector.AddToInput( uniqueId, SurfaceInputs.SCREEN_POS, precision );
|
||
|
dataCollector.AddToIncludes( uniqueId, Constants.UnityShaderVariables );
|
||
|
}
|
||
|
|
||
|
string value = string.Format( SurfaceScreenPosFormat, UIUtils.PrecisionWirePortToCgType( precision, WirePortDataType.FLOAT4 ), Constants.InputVarStr );
|
||
|
dataCollector.AddToLocalVariables( uniqueId, precision, WirePortDataType.FLOAT4, ScreenPosRawStr, value );
|
||
|
}
|
||
|
return ScreenPosRawStr;
|
||
|
}
|
||
|
|
||
|
static public string GenerateScreenPositionCenter( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision, bool addInput = true )
|
||
|
{
|
||
|
string screenPosNorm = GenerateScreenPositionNormalized( ref dataCollector, uniqueId, precision, addInput );
|
||
|
string value = string.Format( "float4( {0}.xy * 2 - 1, 0, 0 )", screenPosNorm );
|
||
|
dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT4, GeneratorUtils.ScreenPosCenterStr, value );
|
||
|
return GeneratorUtils.ScreenPosCenterStr;
|
||
|
}
|
||
|
|
||
|
|
||
|
static public string GenerateScreenPositionTiled( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision, bool addInput = true )
|
||
|
{
|
||
|
string screenPosNorm = GenerateScreenPositionNormalized( ref dataCollector, uniqueId, precision, addInput );
|
||
|
string value = string.Format( "frac( float4( ( {0}.x * 2 - 1 ) * _ScreenParams.x / _ScreenParams.y, {0}.y * 2 - 1, 0, 0 ) )", screenPosNorm );
|
||
|
dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT4, GeneratorUtils.ScreenPosTiledStr, value );
|
||
|
return GeneratorUtils.ScreenPosTiledStr;
|
||
|
}
|
||
|
|
||
|
static public void GenerateScreenPosNormToPixelFunction( ref MasterNodeDataCollector dataCollector )
|
||
|
{
|
||
|
dataCollector.AddFunction( ScreenPosNormToPixelFunctionBody[ 0 ], ScreenPosNormToPixelFunctionBody, false );
|
||
|
}
|
||
|
|
||
|
static public string GenerateScreenPosNormToPixelFunctionCall( string screenPosNorm )
|
||
|
{
|
||
|
return string.Format( ScreenPosNormToPixelFunctionHeader, screenPosNorm );
|
||
|
}
|
||
|
|
||
|
static public string GenerateScreenPositionPixel( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision, bool addInput = true )
|
||
|
{
|
||
|
string screenPosNorm = GenerateScreenPositionNormalized( ref dataCollector, uniqueId, precision, addInput );
|
||
|
GenerateScreenPosNormToPixelFunction( ref dataCollector );
|
||
|
string value = GenerateScreenPosNormToPixelFunctionCall( screenPosNorm );
|
||
|
dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT4, GeneratorUtils.ScreenPosPixelStr, value );
|
||
|
return GeneratorUtils.ScreenPosPixelStr;
|
||
|
}
|
||
|
|
||
|
// DEPTH
|
||
|
static public string ApplyLinearDepthModifier( ref MasterNodeDataCollector dataCollector, string instruction, DepthMode depthMode )
|
||
|
{
|
||
|
if ( depthMode == DepthMode.DepthLinearEye || depthMode == DepthMode.DepthLinear01 )
|
||
|
{
|
||
|
string space = ( depthMode == DepthMode.DepthLinearEye ) ? "LinearEyeDepth" : "Linear01Depth";
|
||
|
|
||
|
if ( dataCollector.IsTemplate && dataCollector.IsSRP )
|
||
|
{
|
||
|
instruction = string.Format( "{0}( {1}, _ZBufferParams )", space, instruction );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
instruction = string.Format( "{0}( {1} )", space, instruction );
|
||
|
}
|
||
|
}
|
||
|
return instruction;
|
||
|
}
|
||
|
|
||
|
static public string GenerateSurfaceDepth( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision, DepthMode depthMode )
|
||
|
{
|
||
|
if ( dataCollector.IsTemplate )
|
||
|
{
|
||
|
return dataCollector.TemplateDataCollectorInstance.GetSurfaceDepth( depthMode, precision );
|
||
|
}
|
||
|
|
||
|
string screenPos = GeneratorUtils.GenerateScreenPositionRaw( ref dataCollector, uniqueId, precision );
|
||
|
string instruction = string.Format( "{0}.z / {0}.w", screenPos );
|
||
|
string varName;
|
||
|
|
||
|
switch ( depthMode )
|
||
|
{
|
||
|
case DepthMode.DepthLinearEye:
|
||
|
{
|
||
|
instruction = ApplyLinearDepthModifier( ref dataCollector, instruction, depthMode );
|
||
|
varName = GeneratorUtils.DepthLinearEyeStr;
|
||
|
break;
|
||
|
}
|
||
|
case DepthMode.DepthLinear01:
|
||
|
{
|
||
|
instruction = ApplyLinearDepthModifier( ref dataCollector, instruction, depthMode );
|
||
|
varName = GeneratorUtils.DepthLinear01Str;
|
||
|
break;
|
||
|
}
|
||
|
case DepthMode.DepthEye:
|
||
|
{
|
||
|
instruction = string.Format( "( {0} ) * ( _ProjectionParams.z - _ProjectionParams.y )", instruction );
|
||
|
varName = GeneratorUtils.DepthEyeStr;
|
||
|
break;
|
||
|
}
|
||
|
case DepthMode.Depth01:
|
||
|
default:
|
||
|
{
|
||
|
varName = GeneratorUtils.DepthRawStr;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
dataCollector.AddToLocalVariables( uniqueId, precision, WirePortDataType.FLOAT, varName, instruction );
|
||
|
return varName;
|
||
|
}
|
||
|
|
||
|
// GRAB SCREEN POSITION
|
||
|
static public string GenerateGrabScreenPosition( ref MasterNodeDataCollector dataCollector , int uniqueId , PrecisionType precision , bool addInput = true , string customScreenPos = null )
|
||
|
{
|
||
|
// overriding precision
|
||
|
precision = PrecisionType.Float;
|
||
|
|
||
|
string screenPos = string.Empty;
|
||
|
if( string.IsNullOrEmpty( customScreenPos ) )
|
||
|
screenPos = GenerateScreenPositionRaw( ref dataCollector , uniqueId , precision , addInput );
|
||
|
else
|
||
|
screenPos = customScreenPos;
|
||
|
|
||
|
string computeBody = string.Empty;
|
||
|
IOUtils.AddFunctionHeader( ref computeBody , GrabFunctionHeader );
|
||
|
foreach( string line in GrabFunctionBody )
|
||
|
IOUtils.AddFunctionLine( ref computeBody , line );
|
||
|
IOUtils.CloseFunctionBody( ref computeBody );
|
||
|
string functionResult = dataCollector.AddFunctions( GrabFunctionCall , computeBody , screenPos );
|
||
|
|
||
|
dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT4 , GrabScreenPositionStr , functionResult );
|
||
|
return GrabScreenPositionStr;
|
||
|
}
|
||
|
|
||
|
// GRAB SCREEN POSITION NORMALIZED
|
||
|
static public string GenerateGrabScreenPositionNormalized( ref MasterNodeDataCollector dataCollector , int uniqueId , PrecisionType precision , bool addInput = true , string customScreenPos = null )
|
||
|
{
|
||
|
string stringPosVar = GenerateGrabScreenPosition( ref dataCollector, uniqueId, precision, addInput, customScreenPos );
|
||
|
|
||
|
dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT4, GrabScreenPositionNormalizedStr, string.Format( NormalizedScreenPosFormat, stringPosVar ) );
|
||
|
return GrabScreenPositionNormalizedStr;
|
||
|
}
|
||
|
|
||
|
// SCREEN POSITION ON VERT
|
||
|
static public string GenerateVertexScreenPositionRawForValue( string customVertexPosition , string outputId , ref MasterNodeDataCollector dataCollector , int uniqueId , PrecisionType precision )
|
||
|
{
|
||
|
// overriding precision
|
||
|
precision = PrecisionType.Float;
|
||
|
|
||
|
if ( dataCollector.IsTemplate )
|
||
|
{
|
||
|
return dataCollector.TemplateDataCollectorInstance.GetScreenPosForValue( precision, customVertexPosition, outputId );
|
||
|
}
|
||
|
|
||
|
string screenPosVarName = ScreenPosRawStr + outputId;
|
||
|
if ( !dataCollector.HasLocalVariableByName( screenPosVarName, MasterNodePortCategory.Vertex ) )
|
||
|
{
|
||
|
string value = string.Format( "ComputeScreenPos( UnityObjectToClipPos( {0} ) )", customVertexPosition );
|
||
|
dataCollector.AddToVertexLocalVariables( uniqueId, precision, WirePortDataType.FLOAT4, screenPosVarName, value );
|
||
|
}
|
||
|
return screenPosVarName;
|
||
|
}
|
||
|
|
||
|
static public string GenerateVertexScreenPositionRaw( ref MasterNodeDataCollector dataCollector , int uniqueId , PrecisionType precision )
|
||
|
{
|
||
|
// overriding precision
|
||
|
precision = PrecisionType.Float;
|
||
|
|
||
|
if( dataCollector.IsTemplate )
|
||
|
{
|
||
|
return dataCollector.TemplateDataCollectorInstance.GetScreenPosRaw( precision );
|
||
|
}
|
||
|
|
||
|
if ( !dataCollector.HasLocalVariableByName( ScreenPosRawStr, MasterNodePortCategory.Vertex ) )
|
||
|
{
|
||
|
string value = string.Format( "ComputeScreenPos( UnityObjectToClipPos( {0}.vertex ) )", Constants.VertexShaderInputStr );
|
||
|
dataCollector.AddToVertexLocalVariables( uniqueId, precision, WirePortDataType.FLOAT4, ScreenPosRawStr, value );
|
||
|
}
|
||
|
return ScreenPosRawStr;
|
||
|
}
|
||
|
|
||
|
// VERTEX POSITION
|
||
|
static public string GenerateVertexPosition( ref MasterNodeDataCollector dataCollector, int uniqueId, WirePortDataType type, bool useMasterNodeCategory = true, MasterNodePortCategory customCategory = MasterNodePortCategory.Fragment )
|
||
|
{
|
||
|
// overriding precision
|
||
|
var precision = PrecisionType.Float;
|
||
|
|
||
|
if ( dataCollector.IsTemplate )
|
||
|
{
|
||
|
return dataCollector.TemplateDataCollectorInstance.GetVertexPosition( type, precision );
|
||
|
}
|
||
|
|
||
|
MasterNodePortCategory portCategory = useMasterNodeCategory ? dataCollector.PortCategory : customCategory;
|
||
|
string varName = ( type == WirePortDataType.FLOAT3 ) ? VertexPosition3Str : VertexPosition4Str;
|
||
|
string swizzle = ( type == WirePortDataType.FLOAT3 ) ? ".xyz" : string.Empty;
|
||
|
|
||
|
if ( portCategory == MasterNodePortCategory.Vertex )
|
||
|
{
|
||
|
if ( !dataCollector.HasLocalVariableByName( varName, MasterNodePortCategory.Vertex ) )
|
||
|
{
|
||
|
string result = string.Format( "{0}.vertex{1}", Constants.VertexShaderInputStr, swizzle );
|
||
|
dataCollector.AddToVertexLocalVariables( uniqueId, precision, type, varName, result );
|
||
|
}
|
||
|
}
|
||
|
else if ( !dataCollector.HasLocalVariableByName( varName ) )
|
||
|
{
|
||
|
if ( dataCollector.TesselationActive )
|
||
|
{
|
||
|
dataCollector.AddToInput( -1, SurfaceInputs.WORLD_POS, precision );
|
||
|
dataCollector.AddToIncludes( uniqueId, Constants.UnityShaderVariables );
|
||
|
|
||
|
string positionWS = string.Format( "{0}.worldPos", Constants.InputVarStr );
|
||
|
string result = string.Format( "mul( unity_WorldToObject, float4( {0}, 1 ) )", positionWS );
|
||
|
dataCollector.AddLocalVariable( uniqueId, precision, type, varName, result );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
string positionOS = GeneratorUtils.VertexPosition4Str;
|
||
|
string positionOSOutput = string.Format( "{0}.{1}", Constants.VertexShaderOutputStr, positionOS );
|
||
|
string positionOSInput = string.Format( "{0}.{1}", Constants.InputVarStr, positionOS );
|
||
|
|
||
|
dataCollector.AddToInput( uniqueId, positionOS, WirePortDataType.FLOAT4 );
|
||
|
|
||
|
if ( !dataCollector.HasLocalVariableByName( positionOS, MasterNodePortCategory.Vertex ) )
|
||
|
{
|
||
|
dataCollector.AddToVertexLocalVariables( uniqueId, precision, WirePortDataType.FLOAT4, positionOS,
|
||
|
string.Format( "{0}.vertex", Constants.VertexShaderInputStr ) );
|
||
|
}
|
||
|
dataCollector.AddToVertexLocalVariables( uniqueId, positionOSOutput, positionOS );
|
||
|
|
||
|
string result = positionOSInput + swizzle;
|
||
|
dataCollector.AddLocalVariable( uniqueId, precision, type, varName, result );
|
||
|
}
|
||
|
}
|
||
|
return varName;
|
||
|
}
|
||
|
|
||
|
// VERTEX NORMAL
|
||
|
static public string GenerateVertexNormal( ref MasterNodeDataCollector dataCollector , int uniqueId , PrecisionType precision )
|
||
|
{
|
||
|
if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template )
|
||
|
{
|
||
|
return dataCollector.TemplateDataCollectorInstance.GetVertexNormal( UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision );
|
||
|
}
|
||
|
|
||
|
string value = Constants.VertexShaderInputStr + ".normal.xyz";
|
||
|
if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug )
|
||
|
{
|
||
|
GenerateWorldNormal( ref dataCollector , uniqueId );
|
||
|
dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT3 , VertexNormalStr , "mul( unity_WorldToObject, float4( " + WorldNormalStr + ", 0 ) )" );
|
||
|
dataCollector.AddLocalVariable( uniqueId , VertexNormalStr + " = normalize( " + VertexNormalStr + " );" );
|
||
|
//dataCollector.AddToLocalVariables( uniqueId, precision, WirePortDataType.FLOAT3, VertexNormalStr, "mul( unity_WorldToObject, float4( " + WorldNormalStr + ", 0 ) )" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT3 , VertexNormalStr , value );
|
||
|
}
|
||
|
return VertexNormalStr;
|
||
|
}
|
||
|
|
||
|
// VERTEX TANGENT
|
||
|
static public string GenerateVertexTangent( ref MasterNodeDataCollector dataCollector , int uniqueId , PrecisionType precision , WirePortDataType size )
|
||
|
{
|
||
|
if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template )
|
||
|
{
|
||
|
return dataCollector.TemplateDataCollectorInstance.GetVertexTangent( size , UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision );
|
||
|
}
|
||
|
|
||
|
if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug )
|
||
|
{
|
||
|
GenerateWorldTangent( ref dataCollector , uniqueId );
|
||
|
dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT4 , VertexTangentStr , "mul( unity_WorldToObject, float4( " + WorldTangentStr + ", 0 ) )" );
|
||
|
dataCollector.AddLocalVariable( uniqueId , VertexTangentStr +" = normalize( " + VertexTangentStr + " );");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
string value = Constants.VertexShaderInputStr + ".tangent";
|
||
|
dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT4 , VertexTangentStr , value );
|
||
|
}
|
||
|
|
||
|
return ( size == WirePortDataType.FLOAT4 ) ? VertexTangentStr : VertexTangentStr + ".xyz";
|
||
|
}
|
||
|
|
||
|
// VERTEX TANGENT SIGN
|
||
|
static public string GenerateVertexTangentSign( ref MasterNodeDataCollector dataCollector , int uniqueId , PrecisionType precision )
|
||
|
{
|
||
|
if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template )
|
||
|
{
|
||
|
return dataCollector.TemplateDataCollectorInstance.GetTangentSign( UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision );
|
||
|
}
|
||
|
|
||
|
string value = Constants.VertexShaderInputStr + ".tangent.w";
|
||
|
if( dataCollector.IsFragmentCategory )
|
||
|
{
|
||
|
dataCollector.AddToInput( uniqueId , VertexTangentSignStr , WirePortDataType.FLOAT , PrecisionType.Half );
|
||
|
dataCollector.AddToVertexLocalVariables( uniqueId , Constants.VertexShaderOutputStr + "." + VertexTangentSignStr + " = " + Constants.VertexShaderInputStr + ".tangent.w;" );
|
||
|
return Constants.InputVarStr + "." + VertexTangentSignStr;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT , VertexTangentSignStr , value );
|
||
|
}
|
||
|
return VertexTangentSignStr;
|
||
|
}
|
||
|
|
||
|
// VERTEX BITANGENT
|
||
|
static public string GenerateVertexBitangent( ref MasterNodeDataCollector dataCollector , int uniqueId , PrecisionType precision )
|
||
|
{
|
||
|
if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template )
|
||
|
{
|
||
|
return dataCollector.TemplateDataCollectorInstance.GetVertexBitangent( UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision );
|
||
|
}
|
||
|
|
||
|
if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug )
|
||
|
{
|
||
|
GenerateWorldBitangent( ref dataCollector , uniqueId );
|
||
|
dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT3 , VertexBitangentStr , "mul( unity_WorldToObject, float4( " + WorldBitangentStr + ", 0 ) )" );
|
||
|
dataCollector.AddLocalVariable( uniqueId , VertexBitangentStr + " = normalize( " + VertexBitangentStr + " );" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
GenerateVertexNormal( ref dataCollector , uniqueId , precision );
|
||
|
GenerateVertexTangent( ref dataCollector , uniqueId , precision , WirePortDataType.FLOAT3 );
|
||
|
dataCollector.AddLocalVariable( uniqueId , precision , WirePortDataType.FLOAT3 , VertexBitangentStr , "cross( " + VertexNormalStr + ", " + VertexTangentStr + ") * " + Constants.VertexShaderInputStr + ".tangent.w * ( unity_WorldTransformParams.w >= 0.0 ? 1.0 : -1.0 )" );
|
||
|
}
|
||
|
return VertexBitangentStr;
|
||
|
}
|
||
|
|
||
|
// VERTEX POSITION ON FRAG
|
||
|
static public string GenerateVertexPositionOnFrag( ref MasterNodeDataCollector dataCollector , int uniqueId , PrecisionType precision )
|
||
|
{
|
||
|
if ( !dataCollector.HasLocalVariableByName( VertexPosition4Str ) )
|
||
|
{
|
||
|
dataCollector.AddToInput( uniqueId, SurfaceInputs.WORLD_POS );
|
||
|
dataCollector.AddToIncludes( uniqueId, Constants.UnityShaderVariables );
|
||
|
|
||
|
string value = "mul( unity_WorldToObject, float4( " + Constants.InputVarStr + ".worldPos , 1 ) )";
|
||
|
|
||
|
dataCollector.AddToLocalVariables( uniqueId, precision, WirePortDataType.FLOAT4, VertexPosition4Str, value );
|
||
|
|
||
|
}
|
||
|
return VertexPosition4Str;
|
||
|
}
|
||
|
|
||
|
// CLIP POSITION ON FRAG
|
||
|
static public string GenerateScreenPositionRawOnFrag( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
|
||
|
{
|
||
|
if ( dataCollector.IsTemplate )
|
||
|
{
|
||
|
return dataCollector.TemplateDataCollectorInstance.GetScreenPosRaw( precision );
|
||
|
}
|
||
|
|
||
|
if ( !dataCollector.HasLocalVariableByName( GeneratorUtils.ScreenPosRawStr ) )
|
||
|
{
|
||
|
dataCollector.AddToInput( uniqueId, SurfaceInputs.SCREEN_POS );
|
||
|
dataCollector.AddToIncludes( uniqueId, Constants.UnityShaderVariables );
|
||
|
|
||
|
string value = string.Format( SurfaceScreenPosFormat, UIUtils.PrecisionWirePortToCgType( precision, WirePortDataType.FLOAT4 ), Constants.InputVarStr );
|
||
|
dataCollector.AddToLocalVariables( uniqueId, precision, WirePortDataType.FLOAT4, GeneratorUtils.ScreenPosRawStr, value );
|
||
|
}
|
||
|
return GeneratorUtils.ScreenPosRawStr;
|
||
|
}
|
||
|
|
||
|
static public string GenerateScreenPositionNormalizedOnFrag( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
|
||
|
{
|
||
|
if ( dataCollector.IsTemplate )
|
||
|
{
|
||
|
return dataCollector.TemplateDataCollectorInstance.GetScreenPosNormalized( precision );
|
||
|
}
|
||
|
|
||
|
if ( !dataCollector.HasLocalVariableByName( GeneratorUtils.ScreenPosNormStr ) )
|
||
|
{
|
||
|
string screenPosRaw = GenerateScreenPositionRawOnFrag( ref dataCollector, uniqueId, precision );
|
||
|
string clipPlaneTestOp = string.Format( "{0}.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? {0}.z : {0}.z * 0.5 + 0.5;", GeneratorUtils.ScreenPosNormStr );
|
||
|
dataCollector.AddLocalVariable( -1, precision, WirePortDataType.FLOAT4, GeneratorUtils.ScreenPosNormStr, string.Format( GeneratorUtils.NormalizedScreenPosFormat, screenPosRaw ) );
|
||
|
dataCollector.AddLocalVariable( -1, clipPlaneTestOp );
|
||
|
}
|
||
|
return GeneratorUtils.ScreenPosNormStr;
|
||
|
}
|
||
|
|
||
|
static public string GenerateScreenPositionCenterOnFrag( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
|
||
|
{
|
||
|
if ( dataCollector.IsTemplate )
|
||
|
{
|
||
|
return dataCollector.TemplateDataCollectorInstance.GetScreenPosCenter( precision );
|
||
|
}
|
||
|
|
||
|
if ( !dataCollector.HasLocalVariableByName( GeneratorUtils.ScreenPosCenterStr ) )
|
||
|
{
|
||
|
string screenPosNorm = GenerateScreenPositionNormalizedOnFrag( ref dataCollector, uniqueId, precision );
|
||
|
string value = string.Format( "float4( {0}.xy * 2 - 1, 0, 0 )", screenPosNorm );
|
||
|
dataCollector.AddLocalVariable( -1, precision, WirePortDataType.FLOAT4, GeneratorUtils.ScreenPosCenterStr, value );
|
||
|
}
|
||
|
return GeneratorUtils.ScreenPosCenterStr;
|
||
|
}
|
||
|
|
||
|
static public string GenerateScreenPositionTiledOnFrag( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
|
||
|
{
|
||
|
if ( dataCollector.IsTemplate )
|
||
|
{
|
||
|
return dataCollector.TemplateDataCollectorInstance.GetScreenPosTiled( precision );
|
||
|
}
|
||
|
|
||
|
if ( !dataCollector.HasLocalVariableByName( GeneratorUtils.ScreenPosTiledStr ) )
|
||
|
{
|
||
|
string screenPosNorm = GenerateScreenPositionNormalizedOnFrag( ref dataCollector, uniqueId, precision );
|
||
|
string value = string.Format( "frac( float4( ( {0}.x * 2 - 1 ) * _ScreenParams.x / _ScreenParams.y, {0}.y * 2 - 1, 0, 0 ) )", screenPosNorm );
|
||
|
dataCollector.AddLocalVariable( -1, precision, WirePortDataType.FLOAT4, GeneratorUtils.ScreenPosTiledStr, value );
|
||
|
}
|
||
|
return GeneratorUtils.ScreenPosTiledStr;
|
||
|
}
|
||
|
|
||
|
static public string GenerateScreenPositionPixelOnFrag( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
|
||
|
{
|
||
|
if ( dataCollector.IsTemplate )
|
||
|
{
|
||
|
return dataCollector.TemplateDataCollectorInstance.GetScreenPosPixel( precision );
|
||
|
}
|
||
|
|
||
|
if ( !dataCollector.HasLocalVariableByName( GeneratorUtils.ScreenPosPixelStr ) )
|
||
|
{
|
||
|
string screenPosNorm = GenerateScreenPositionNormalizedOnFrag( ref dataCollector, uniqueId, precision );
|
||
|
GeneratorUtils.GenerateScreenPosNormToPixelFunction( ref dataCollector );
|
||
|
dataCollector.AddLocalVariable( -1, precision, WirePortDataType.FLOAT4, GeneratorUtils.ScreenPosPixelStr, GeneratorUtils.GenerateScreenPosNormToPixelFunctionCall( screenPosNorm ) );
|
||
|
}
|
||
|
return GeneratorUtils.ScreenPosPixelStr;
|
||
|
}
|
||
|
|
||
|
// VIEW DIRECTION
|
||
|
static public string GenerateViewVector( ref MasterNodeDataCollector dataCollector, int uniqueId, ViewSpace space = ViewSpace.World )
|
||
|
{
|
||
|
PrecisionType precision = UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision;
|
||
|
if ( dataCollector.IsTemplate )
|
||
|
{
|
||
|
return dataCollector.TemplateDataCollectorInstance.GetViewVector( precisionType: precision, space: space );
|
||
|
}
|
||
|
|
||
|
string varName;
|
||
|
switch ( space )
|
||
|
{
|
||
|
case ViewSpace.Tangent: varName = GeneratorUtils.TangentViewVectorStr; break;
|
||
|
case ViewSpace.Object: varName = GeneratorUtils.ObjectViewVectorStr; break;
|
||
|
case ViewSpace.View: varName = GeneratorUtils.ViewViewVectorStr; break;
|
||
|
case ViewSpace.World:
|
||
|
default: varName = GeneratorUtils.WorldViewVectorStr; break;
|
||
|
}
|
||
|
|
||
|
if ( !dataCollector.HasLocalVariableByName( varName ) )
|
||
|
{
|
||
|
string worldPos = GenerateWorldPosition( ref dataCollector, uniqueId );
|
||
|
string viewVectorWS = "( _WorldSpaceCameraPos.xyz - " + worldPos + " )";
|
||
|
|
||
|
string viewDir;
|
||
|
if ( space == ViewSpace.Tangent )
|
||
|
{
|
||
|
viewDir = "mul( " + GenerateWorldToTangentMatrix( ref dataCollector, uniqueId, precision ) + ", " + viewVectorWS + " )";
|
||
|
}
|
||
|
else if ( space == ViewSpace.Object )
|
||
|
{
|
||
|
viewDir = "mul( ( float3x3 )unity_WorldToObject, " + viewVectorWS + " )";
|
||
|
}
|
||
|
else if ( space == ViewSpace.View )
|
||
|
{
|
||
|
viewDir = "mul( ( float3x3 )UNITY_MATRIX_V, " + viewVectorWS + " )";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
viewDir = viewVectorWS;
|
||
|
}
|
||
|
|
||
|
dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3, varName, viewDir );
|
||
|
}
|
||
|
return varName;
|
||
|
}
|
||
|
|
||
|
static public string GenerateViewDirection( ref MasterNodeDataCollector dataCollector, int uniqueId, NormalizeType normalizeType = NormalizeType.Regular, ViewSpace space = ViewSpace.World )
|
||
|
{
|
||
|
PrecisionType precision = UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision;
|
||
|
if( dataCollector.IsTemplate )
|
||
|
{
|
||
|
return dataCollector.TemplateDataCollectorInstance.GetViewDir( precisionType: precision, normalizeType: normalizeType, space: space );
|
||
|
}
|
||
|
|
||
|
string varName;
|
||
|
switch ( space )
|
||
|
{
|
||
|
case ViewSpace.Tangent: varName = ( normalizeType == NormalizeType.Regular ) ? GeneratorUtils.TangentViewDirectionStr : GeneratorUtils.TangentViewDirectionSafeStr; break;
|
||
|
case ViewSpace.Object: varName = ( normalizeType == NormalizeType.Regular ) ? GeneratorUtils.ObjectViewDirectionStr : GeneratorUtils.ObjectViewDirectionSafeStr; break;
|
||
|
case ViewSpace.View: varName = ( normalizeType == NormalizeType.Regular ) ? GeneratorUtils.ViewViewDirectionStr : GeneratorUtils.ViewViewDirectionSafeStr; break;
|
||
|
case ViewSpace.World:
|
||
|
default: varName = ( normalizeType == NormalizeType.Regular ) ? GeneratorUtils.WorldViewDirectionStr : GeneratorUtils.WorldViewDirectionSafeStr; break;
|
||
|
}
|
||
|
|
||
|
if ( !dataCollector.HasLocalVariableByName( varName ) )
|
||
|
{
|
||
|
string viewVector = GenerateViewVector( ref dataCollector, uniqueId, space );
|
||
|
|
||
|
if ( normalizeType == NormalizeType.Regular )
|
||
|
{
|
||
|
viewVector = "normalize( " + viewVector + " )";
|
||
|
}
|
||
|
else if ( normalizeType == NormalizeType.Safe )
|
||
|
{
|
||
|
viewVector = TemplateHelperFunctions.SafeNormalize( dataCollector, viewVector );
|
||
|
}
|
||
|
|
||
|
dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3, varName, viewVector );
|
||
|
}
|
||
|
return varName;
|
||
|
}
|
||
|
|
||
|
const string FaceVertexInstr = "(dot({0},float3(0,0,1)))";
|
||
|
static public string GenerateVertexFace( ref MasterNodeDataCollector dataCollector , int uniqueId )
|
||
|
{
|
||
|
string viewDir = GenerateViewDirection( ref dataCollector, uniqueId, space: ViewSpace.Tangent );
|
||
|
dataCollector.AddLocalVariable( -1, PrecisionType.Float, WirePortDataType.FLOAT, FaceVertex, string.Format( FaceVertexInstr, viewDir ) );
|
||
|
return FaceVertex;
|
||
|
|
||
|
}
|
||
|
// VIEW POS
|
||
|
static public string GenerateViewPositionOnFrag( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
|
||
|
{
|
||
|
// overriding precision
|
||
|
precision = PrecisionType.Float;
|
||
|
|
||
|
if( dataCollector.IsTemplate )
|
||
|
UnityEngine.Debug.LogWarning( "View Pos not implemented on Templates" );
|
||
|
|
||
|
string vertexName = GenerateVertexPositionOnFrag( ref dataCollector, uniqueId, precision );
|
||
|
string value = string.Format( "UnityObjectToViewPos( {0} )", vertexName );
|
||
|
dataCollector.AddToLocalVariables( uniqueId, precision, WirePortDataType.FLOAT3, ViewPositionStr, value );
|
||
|
return ViewPositionStr;
|
||
|
}
|
||
|
|
||
|
// SCREEN DEPTH
|
||
|
static public string GenerateScreenDepthOnFrag( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
|
||
|
{
|
||
|
// overriding precision
|
||
|
precision = PrecisionType.Float;
|
||
|
|
||
|
if( dataCollector.IsTemplate )
|
||
|
UnityEngine.Debug.LogWarning( "Screen Depth not implemented on Templates" );
|
||
|
|
||
|
string viewPos = GenerateViewPositionOnFrag( ref dataCollector, uniqueId, precision );
|
||
|
string value = string.Format( "-{0}.z", viewPos );
|
||
|
dataCollector.AddToLocalVariables( uniqueId, precision, WirePortDataType.FLOAT, ScreenDepthStr, value );
|
||
|
return ScreenDepthStr;
|
||
|
}
|
||
|
|
||
|
// LIGHT DIRECTION WORLD
|
||
|
static public string GenerateWorldLightDirection( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
|
||
|
{
|
||
|
dataCollector.AddToIncludes( uniqueId, Constants.UnityCgLibFuncs );
|
||
|
string worldPos = GeneratorUtils.GenerateWorldPosition( ref dataCollector, uniqueId );
|
||
|
dataCollector.AddLocalVariable( uniqueId, "#if defined(LIGHTMAP_ON) && UNITY_VERSION < 560 //aseld" );
|
||
|
dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3, WorldLightDirStr, "0" );
|
||
|
dataCollector.AddLocalVariable( uniqueId, "#else //aseld" );
|
||
|
dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3, WorldLightDirStr, ( dataCollector.SafeNormalizeLightDir ? "Unity_SafeNormalize" : "normalize" ) + "( UnityWorldSpaceLightDir( " + worldPos + " ) )" );
|
||
|
dataCollector.AddLocalVariable( uniqueId, "#endif //aseld" );
|
||
|
return WorldLightDirStr;
|
||
|
}
|
||
|
|
||
|
private static readonly string[] SafeNormalize =
|
||
|
{
|
||
|
"float{0} ASESafeNormalize(float{0} inVec)\n",
|
||
|
"{\n",
|
||
|
"\tfloat dp3 = max(1.175494351e-38, dot(inVec, inVec));\n",
|
||
|
"\treturn inVec* rsqrt(dp3);\n",
|
||
|
"}\n",
|
||
|
};
|
||
|
|
||
|
private static readonly string ASEUnpackNormalRGBCall = "ASEUnpackNormalRGB({0},{1})";
|
||
|
private static readonly string[] ASEUnpackNormalRGB =
|
||
|
{
|
||
|
"float3 ASEUnpackNormalRGB(float4 PackedNormal, float Scale = 1.0 )\n",
|
||
|
"{\n",
|
||
|
"\tfloat3 normal;\n",
|
||
|
"\tnormal.xyz = PackedNormal.rgb * 2.0 - 1.0;\n",
|
||
|
"\tnormal.xy *= Scale;\n",
|
||
|
"\treturn normal;\n",
|
||
|
"}\n"
|
||
|
};
|
||
|
|
||
|
static public string NormalizeValue( ref MasterNodeDataCollector dataCollector , bool safeNormalize , WirePortDataType dataType, string value )
|
||
|
{
|
||
|
string normalizeInstruction = string.Empty;
|
||
|
if( safeNormalize )
|
||
|
{
|
||
|
string[] finalFunction = null;
|
||
|
string[] funcVersion = SafeNormalize;
|
||
|
|
||
|
finalFunction = new string[ funcVersion.Length ];
|
||
|
|
||
|
switch( dataType )
|
||
|
{
|
||
|
case WirePortDataType.FLOAT:
|
||
|
finalFunction[0] = string.Format( funcVersion[ 0 ] , string.Empty );
|
||
|
break;
|
||
|
case WirePortDataType.FLOAT2:
|
||
|
finalFunction[ 0 ] = string.Format( funcVersion[ 0 ] , "2" );
|
||
|
break;
|
||
|
case WirePortDataType.FLOAT3:
|
||
|
finalFunction[ 0 ] = string.Format( funcVersion[ 0 ] , "3" );
|
||
|
break;
|
||
|
case WirePortDataType.FLOAT4:
|
||
|
case WirePortDataType.COLOR:
|
||
|
finalFunction[ 0 ] = string.Format( funcVersion[ 0 ] , "4" );
|
||
|
break;
|
||
|
default:
|
||
|
case WirePortDataType.FLOAT3x3:
|
||
|
case WirePortDataType.FLOAT4x4:
|
||
|
case WirePortDataType.INT:
|
||
|
case WirePortDataType.OBJECT:
|
||
|
case WirePortDataType.SAMPLER1D:
|
||
|
case WirePortDataType.SAMPLER2D:
|
||
|
case WirePortDataType.SAMPLER3D:
|
||
|
case WirePortDataType.SAMPLERCUBE:
|
||
|
case WirePortDataType.UINT:
|
||
|
case WirePortDataType.UINT4:
|
||
|
case WirePortDataType.SAMPLER2DARRAY:
|
||
|
case WirePortDataType.SAMPLERSTATE:return value;
|
||
|
}
|
||
|
|
||
|
for( int i = 1 ; i < funcVersion.Length ; i++ )
|
||
|
{
|
||
|
finalFunction[ i ] = funcVersion[ i ];
|
||
|
}
|
||
|
dataCollector.AddFunction( finalFunction[ 0 ] , finalFunction , false );
|
||
|
normalizeInstruction = "ASESafeNormalize";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
normalizeInstruction = "normalize";
|
||
|
}
|
||
|
|
||
|
return normalizeInstruction = normalizeInstruction + "( " + value + " )";
|
||
|
|
||
|
}
|
||
|
// LIGHT DIRECTION Object
|
||
|
static public string GenerateObjectLightDirection( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision, string vertexPos )
|
||
|
{
|
||
|
dataCollector.AddToIncludes( uniqueId, Constants.UnityCgLibFuncs );
|
||
|
dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3, ObjectLightDirStr, "normalize( ObjSpaceLightDir( " + vertexPos + " ) )" );
|
||
|
return ObjectLightDirStr;
|
||
|
}
|
||
|
|
||
|
// UNPACK NORMALS
|
||
|
public static string GenerateUnpackNormalStr( ref MasterNodeDataCollector dataCollector, PrecisionType precision, int uniqueId, string outputId, string src, bool applyScale, string scale, UnpackInputMode inputMode )
|
||
|
{
|
||
|
string funcName;
|
||
|
|
||
|
if( inputMode == UnpackInputMode.Object )
|
||
|
{
|
||
|
dataCollector.AddFunction( ASEUnpackNormalRGB[ 0 ] , ASEUnpackNormalRGB , false );
|
||
|
return string.Format( ASEUnpackNormalRGBCall, src , scale );
|
||
|
}
|
||
|
|
||
|
if( dataCollector.IsTemplate && dataCollector.IsSRP )
|
||
|
{
|
||
|
if( applyScale )
|
||
|
{
|
||
|
dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3, "unpack" + outputId, "UnpackNormalScale( " + src + ", " + scale + " )" );
|
||
|
dataCollector.AddLocalVariable( uniqueId, "unpack" + outputId + ".z = lerp( 1, unpack" + outputId + ".z, saturate(" + scale + ") );" );
|
||
|
funcName = "unpack" + outputId;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
funcName = "UnpackNormalScale( " + src + ", " + scale + " )";
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
funcName = applyScale ? "UnpackScaleNormal( " + src + ", " + scale + " )" : "UnpackNormal( " + src + " )";
|
||
|
}
|
||
|
return funcName;
|
||
|
}
|
||
|
|
||
|
//MATRIX INVERSE
|
||
|
// 3x3
|
||
|
public static string Inverse3x3Header = "Inverse3x3( {0} )";
|
||
|
public static string[] Inverse3x3Function =
|
||
|
{
|
||
|
"{0}3x3 Inverse3x3({0}3x3 input)\n",
|
||
|
"{\n",
|
||
|
"\t{0}3 a = input._11_21_31;\n",
|
||
|
"\t{0}3 b = input._12_22_32;\n",
|
||
|
"\t{0}3 c = input._13_23_33;\n",
|
||
|
"\treturn {0}3x3(cross(b,c), cross(c,a), cross(a,b)) * (1.0 / dot(a,cross(b,c)));\n",
|
||
|
"}\n"
|
||
|
};
|
||
|
|
||
|
public static bool[] Inverse3x3FunctionFlags =
|
||
|
{
|
||
|
true,
|
||
|
false,
|
||
|
true,
|
||
|
true,
|
||
|
true,
|
||
|
true,
|
||
|
false
|
||
|
};
|
||
|
|
||
|
public static void Add3x3InverseFunction( ref MasterNodeDataCollector dataCollector, string precisionString )
|
||
|
{
|
||
|
if( !dataCollector.HasFunction( Inverse3x3Header ) )
|
||
|
{
|
||
|
//Hack to be used util indent is properly used
|
||
|
int currIndent = UIUtils.ShaderIndentLevel;
|
||
|
if( dataCollector.IsTemplate )
|
||
|
{
|
||
|
UIUtils.ShaderIndentLevel = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
UIUtils.ShaderIndentLevel = 1;
|
||
|
UIUtils.ShaderIndentLevel++;
|
||
|
}
|
||
|
string finalFunction = string.Empty;
|
||
|
for( int i = 0; i < Inverse3x3Function.Length; i++ )
|
||
|
{
|
||
|
finalFunction += UIUtils.ShaderIndentTabs + ( Inverse3x3FunctionFlags[ i ] ? string.Format( Inverse3x3Function[ i ], precisionString ) : Inverse3x3Function[ i ] );
|
||
|
}
|
||
|
|
||
|
|
||
|
UIUtils.ShaderIndentLevel = currIndent;
|
||
|
|
||
|
dataCollector.AddFunction( Inverse3x3Header, finalFunction );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static string GenerateValueInVertex( ref MasterNodeDataCollector dataCollector, int uniqueId, WirePortDataType dataType, PrecisionType currentPrecisionType, string dataValue, string dataName, bool createInterpolator )
|
||
|
{
|
||
|
if( !dataCollector.IsFragmentCategory )
|
||
|
return dataValue;
|
||
|
|
||
|
//TEMPLATES
|
||
|
if( dataCollector.IsTemplate )
|
||
|
{
|
||
|
if( createInterpolator && dataCollector.TemplateDataCollectorInstance.HasCustomInterpolatedData( dataName ) )
|
||
|
return dataName;
|
||
|
|
||
|
MasterNodePortCategory category = dataCollector.PortCategory;
|
||
|
dataCollector.PortCategory = MasterNodePortCategory.Vertex;
|
||
|
|
||
|
dataCollector.PortCategory = category;
|
||
|
|
||
|
if( createInterpolator )
|
||
|
{
|
||
|
dataCollector.TemplateDataCollectorInstance.RegisterCustomInterpolatedData( dataName, dataType, currentPrecisionType, dataValue );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dataCollector.AddToVertexLocalVariables( -1, currentPrecisionType, dataType, dataName, dataValue );
|
||
|
}
|
||
|
|
||
|
return dataName;
|
||
|
}
|
||
|
|
||
|
//SURFACE
|
||
|
{
|
||
|
if( dataCollector.TesselationActive )
|
||
|
{
|
||
|
UIUtils.ShowMessage( "Unable to use Vertex to Frag when Tessellation is active" );
|
||
|
switch( dataType )
|
||
|
{
|
||
|
case WirePortDataType.FLOAT2:
|
||
|
{
|
||
|
return "(0).xx";
|
||
|
}
|
||
|
case WirePortDataType.FLOAT3:
|
||
|
{
|
||
|
return "(0).xxx";
|
||
|
}
|
||
|
case WirePortDataType.FLOAT4:
|
||
|
case WirePortDataType.COLOR:
|
||
|
{
|
||
|
return "(0).xxxx";
|
||
|
}
|
||
|
}
|
||
|
return "0";
|
||
|
}
|
||
|
|
||
|
if( createInterpolator )
|
||
|
dataCollector.AddToInput( uniqueId, dataName, dataType, currentPrecisionType );
|
||
|
|
||
|
MasterNodePortCategory portCategory = dataCollector.PortCategory;
|
||
|
dataCollector.PortCategory = MasterNodePortCategory.Vertex;
|
||
|
if( createInterpolator )
|
||
|
{
|
||
|
dataCollector.AddLocalVariable( uniqueId, Constants.VertexShaderOutputStr + "." + dataName, dataValue + ";" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dataCollector.AddLocalVariable( uniqueId, currentPrecisionType, dataType, dataName, dataValue );
|
||
|
}
|
||
|
dataCollector.PortCategory = portCategory;
|
||
|
return createInterpolator ? Constants.InputVarStr + "." + dataName : dataName;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static void AddCustomStandardSamplingMacros( ref MasterNodeDataCollector dataCollector, TextureType type, MipType mip )
|
||
|
{
|
||
|
AddCustomStandardSamplingMacros( ref dataCollector, Constants.TextureToWire[ type ], mip );
|
||
|
}
|
||
|
|
||
|
public static void AddCustomStandardSamplingMacros( ref MasterNodeDataCollector dataCollector, WirePortDataType type, MipType mip )
|
||
|
{
|
||
|
MacrosMask result = MacrosMask.NONE;
|
||
|
switch( mip )
|
||
|
{
|
||
|
default:
|
||
|
case MipType.Auto:
|
||
|
result |= MacrosMask.AUTO;
|
||
|
break;
|
||
|
case MipType.MipLevel:
|
||
|
result |= MacrosMask.LOD;
|
||
|
break;
|
||
|
case MipType.MipBias:
|
||
|
result |= MacrosMask.BIAS;
|
||
|
break;
|
||
|
case MipType.Derivative:
|
||
|
result |= MacrosMask.GRAD;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
switch( type )
|
||
|
{
|
||
|
default:
|
||
|
case WirePortDataType.SAMPLER2D:
|
||
|
dataCollector.Using2DMacrosMask |= result;
|
||
|
break;
|
||
|
case WirePortDataType.SAMPLER3D:
|
||
|
dataCollector.Using3DMacrosMask |= result;
|
||
|
break;
|
||
|
case WirePortDataType.SAMPLERCUBE:
|
||
|
dataCollector.UsingCUBEMacrosMask |= result;
|
||
|
break;
|
||
|
case WirePortDataType.SAMPLER2DARRAY:
|
||
|
dataCollector.Using2DArrayMacrosMask |= result;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static void AddCustom3DSRPMacros( ref MasterNodeDataCollector dataCollector )
|
||
|
{
|
||
|
// add just once
|
||
|
if( dataCollector.UsingExtra3DSRPMacros )
|
||
|
return;
|
||
|
|
||
|
dataCollector.UsingExtra3DSRPMacros = true;
|
||
|
for( int i = 0; i < Constants.CustomSRPSamplingMacros.Length; i++ )
|
||
|
dataCollector.AddToDirectives( Constants.CustomSRPSamplingMacros[ i ] );
|
||
|
}
|
||
|
|
||
|
public static void AddCustomArraySamplingMacros( ref MasterNodeDataCollector dataCollector )
|
||
|
{
|
||
|
// add just once
|
||
|
if( dataCollector.UsingArrayDerivatives )
|
||
|
return;
|
||
|
|
||
|
dataCollector.UsingArrayDerivatives = true;
|
||
|
for( int i = 0; i < Constants.CustomArraySamplingMacros.Length; i++ )
|
||
|
dataCollector.AddToDirectives( Constants.CustomArraySamplingMacros[ i ] );
|
||
|
}
|
||
|
|
||
|
/*public static void AddCustomASEMacros( ref MasterNodeDataCollector dataCollector )
|
||
|
{
|
||
|
string varPrefix = dataCollector.IsSRP ? varPrefix = "TEXTURE" : "UNITY_DECLARE_TEX";
|
||
|
|
||
|
if( dataCollector.IsSRP )
|
||
|
{
|
||
|
for( int i = 0; i < Constants.CustomASESRPArgsMacros.Length; i++ )
|
||
|
{
|
||
|
dataCollector.AddToDirectives( Constants.CustomASESRPArgsMacros[ i ] );
|
||
|
}
|
||
|
|
||
|
for( int i = 0; i < Constants.CustomSRPSamplingMacros.Length; i++ )
|
||
|
{
|
||
|
dataCollector.AddToDirectives( Constants.CustomSRPSamplingMacros[ i ] );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
|
||
|
for( int i = 0; i < Constants.CustomASEStandardArgsMacros.Length; i++ )
|
||
|
{
|
||
|
dataCollector.AddToDirectives( Constants.CustomASEStandardArgsMacros[ i ] );
|
||
|
}
|
||
|
|
||
|
for( int i = 0; i < Constants.CustomStandardSamplingMacros.Length; i++ )
|
||
|
{
|
||
|
dataCollector.AddToDirectives( Constants.CustomStandardSamplingMacros[ i ] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for( int i = 0; i < Constants.CustomASEDeclararionMacros.Length; i++ )
|
||
|
{
|
||
|
string value = string.Format( Constants.CustomASEDeclararionMacros[ i ], varPrefix );
|
||
|
dataCollector.AddToDirectives( value );
|
||
|
}
|
||
|
|
||
|
string samplePrefix = string.Empty;
|
||
|
string samplerArgs = string.Empty;
|
||
|
string samplerDecl = string.Empty;
|
||
|
|
||
|
if( dataCollector.IsSRP )
|
||
|
{
|
||
|
samplePrefix = "SAMPLE_TEXTURE";
|
||
|
samplerArgs = "samplerName,";
|
||
|
|
||
|
for( int i = 0; i < Constants.CustomASESamplingMacros.Length; i++ )
|
||
|
{
|
||
|
string value = string.Format( Constants.CustomASESamplingMacros[ i ], samplerArgs, samplePrefix, samplerDecl );
|
||
|
dataCollector.AddToDirectives( value );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
samplePrefix = "UNITY_SAMPLE_TEX";
|
||
|
samplerArgs = "samplerName,";
|
||
|
samplerDecl = "_SAMPLER";
|
||
|
dataCollector.AddToDirectives( Constants.CustomASEStandarSamplingMacrosHelper[ 0 ] );
|
||
|
for( int i = 0; i < Constants.CustomASESamplingMacros.Length; i++ )
|
||
|
{
|
||
|
string value = string.Format( Constants.CustomASESamplingMacros[ i ], samplerArgs, samplePrefix, samplerDecl );
|
||
|
dataCollector.AddToDirectives( value );
|
||
|
}
|
||
|
dataCollector.AddToDirectives( Constants.CustomASEStandarSamplingMacrosHelper[ 1 ] );
|
||
|
samplerArgs = string.Empty;
|
||
|
samplerDecl = string.Empty;
|
||
|
for( int i = 0; i < Constants.CustomASESamplingMacros.Length; i++ )
|
||
|
{
|
||
|
string value = string.Format( Constants.CustomASESamplingMacros[ i ], samplerArgs, samplePrefix, samplerDecl );
|
||
|
dataCollector.AddToDirectives( value );
|
||
|
}
|
||
|
dataCollector.AddToDirectives( Constants.CustomASEStandarSamplingMacrosHelper[ 2 ] );
|
||
|
}
|
||
|
}*/
|
||
|
|
||
|
public static void RegisterUnity2019MatrixDefines( ref MasterNodeDataCollector dataCollector )
|
||
|
{
|
||
|
if( dataCollector.IsSRP && dataCollector.TemplateDataCollectorInstance.IsHDRP )
|
||
|
{
|
||
|
//dataCollector.AddToDefines( -1, "unity_CameraProjection UNITY_MATRIX_P" );
|
||
|
//dataCollector.AddToDefines( -1, "unity_CameraInvProjection UNITY_MATRIX_I_P" );
|
||
|
//dataCollector.AddToDefines( -1, "unity_WorldToCamera UNITY_MATRIX_V" );
|
||
|
//dataCollector.AddToDefines( -1, "unity_CameraToWorld UNITY_MATRIX_I_V" );
|
||
|
|
||
|
dataCollector.AddToUniforms( -1, "float4x4 unity_CameraProjection;" );
|
||
|
dataCollector.AddToUniforms( -1, "float4x4 unity_CameraInvProjection;" );
|
||
|
dataCollector.AddToUniforms( -1, "float4x4 unity_WorldToCamera;" );
|
||
|
dataCollector.AddToUniforms( -1, "float4x4 unity_CameraToWorld;" );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|