Files
KopMap/Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/CotangentFrame.asset

55 lines
2.9 KiB
Plaintext
Raw Normal View History

2025-04-03 02:30:16 +08:00
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3}
m_Name: CotangentFrame
m_EditorClassIdentifier:
m_functionInfo: "// Made with Amplify Shader Editor v1.9.1\n// Available at the
Unity Asset Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=19100\nNode;AmplifyShaderEditor.FunctionInput;2;-613.4943,-271.5543;Inherit;False;View
Dir;3;1;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionInput;1;-608.4943,-157.5543;Inherit;False;UV;2;2;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0\nNode;AmplifyShaderEditor.FunctionInput;4;-592.4943,-397.5543;Inherit;False;World
Normal;3;0;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.CustomExpressionNode;3;-421.4942,-290.5543;Float;False;float3
dp1 = ddx ( position )@$float3 dp2 = ddy ( position )@$float2 duv1 = ddx ( uv
)@$float2 duv2 = ddy ( uv )@$float3 dp2perp = cross ( dp2, normal )@$float3 dp1perp
= cross ( normal, dp1 )@$float3 tangent = dp2perp * duv1.x + dp1perp * duv2.x@$float3
bitangent = dp2perp * duv1.y + dp1perp * duv2.y@$float invmax = rsqrt ( max (
dot ( tangent, tangent ), dot ( bitangent, bitangent ) ) )@$tangent *= invmax@$bitangent
*= invmax@$return float3x3 (\ttangent.x, bitangent.x, normal.x,$\t\t\t\t\ttangent.y,
bitangent.y, normal.y,$\t\t\t\t\ttangent.z, bitangent.z, normal.z )@;5;Create;3;True;normal;FLOAT3;0,0,0;In;;Float;False;True;position;FLOAT3;0,0,0;In;;Float;False;True;uv;FLOAT2;0,0;In;;Float;False;CotangentFrame;False;False;0;;False;3;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT2;0,0;False;1;FLOAT3x3;0\nNode;AmplifyShaderEditor.FunctionOutput;5;-204.4942,-327.5543;Inherit;False;True;-1;TBN;0;False;1;0;FLOAT3x3;0,0,0,0,1,0,0,0,1;False;1;FLOAT3x3;0\nWireConnection;3;0;4;0\nWireConnection;3;1;2;0\nWireConnection;3;2;1;0\nWireConnection;5;0;3;0\nASEEND*/\n//CHKSM=5EE0BA25B2053DE91C0A959056A63C7A46710D01"
m_functionName:
m_description: 'Calculating Cotangent frame without precomputed data
http://www.thetenthplanet.de/archives/1180'
m_additionalIncludes:
m_additionalIncludes: []
m_outsideIncludes: []
m_additionalPragmas:
m_additionalPragmas: []
m_outsidePragmas: []
m_additionalDirectives:
m_validData: 0
m_isDirty: 0
m_moduleName: ' Additional Directives'
m_independentModule: 1
m_customEdited: 0
m_additionalDirectives: []
m_shaderFunctionDirectives: []
m_nativeDirectives: []
m_nativeDirectivesIndex: -1
m_nativeDirectivesFoldout: 0
m_directivesSaveItems: []
m_nodeCategory: 3
m_headerStyle: 1
m_headerColor: {r: 1, g: 0.4, b: 0, a: 1}
m_customNodeCategory:
m_previewPosition: 0
m_hidden: 0
m_url: