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2025-04-03 02:30:16 +08:00
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[System.Serializable]
public class InlineProperty
{
[SerializeField]
private float m_value = 0;
[SerializeField]
private bool m_active = false;
[SerializeField]
private int m_nodeId = -1;
[SerializeField]
private string m_nodePropertyName = string.Empty;
[SerializeField]
private bool m_inlineButtonVisible = true;
public InlineProperty()
{
InlinePropertyTable.Register( this );
}
public InlineProperty( float val ) : base()
{
m_value = val;
}
public InlineProperty( int val ) : base()
{
m_value = val;
}
public void ResetProperty()
{
m_nodeId = -1;
m_active = false;
}
public void CopyFrom( InlineProperty other )
{
m_value = other.m_value;
m_active = other.m_active;
m_nodeId = other.m_nodeId;
}
public void SetInlineByName( string propertyName )
{
m_nodeId = UIUtils.GetFloatIntNodeIdByName( propertyName );
m_nodePropertyName = propertyName;
m_active = !string.IsNullOrEmpty( propertyName );
}
public void CheckInlineButton()
{
if( m_inlineButtonVisible )
{
if( GUILayout.Button( UIUtils.FloatIntIconON , UIUtils.FloatIntPickerONOFF , GUILayout.Width( 15 ) , GUILayout.Height( 15 ) ) )
m_active = !m_active;
}
}
public void IntField( ref UndoParentNode owner , string content )
{
if( !m_active )
{
EditorGUILayout.BeginHorizontal();
m_value = owner.EditorGUILayoutIntField( content , (int)m_value );
CheckInlineButton();
EditorGUILayout.EndHorizontal();
}
else
{
DrawPicker( ref owner , content );
}
}
public void IntSlider( ref UndoParentNode owner , GUIContent content , int min , int max )
{
if( !m_active )
{
EditorGUILayout.BeginHorizontal();
m_value = owner.EditorGUILayoutIntSlider( content , (int)m_value , min , max );
CheckInlineButton();
EditorGUILayout.EndHorizontal();
}
else
{
DrawPicker( ref owner , content );
}
}
public void IntSlider( ref UndoParentNode owner , string content , int min , int max )
{
if( !m_active )
{
EditorGUILayout.BeginHorizontal();
m_value = owner.EditorGUILayoutIntSlider( content , (int)m_value , min , max );
CheckInlineButton();
EditorGUILayout.EndHorizontal();
}
else
{
DrawPicker( ref owner , content );
}
}
public void EnumTypePopup( ref UndoParentNode owner , string content , string[] displayOptions )
{
if( !m_active )
{
EditorGUILayout.BeginHorizontal();
m_value = owner.EditorGUILayoutPopup( content , (int)m_value , displayOptions );
CheckInlineButton();
EditorGUILayout.EndHorizontal();
}
else
{
DrawPicker( ref owner , content );
}
}
public void FloatField( ref UndoParentNode owner , string content )
{
if( !m_active )
{
EditorGUILayout.BeginHorizontal();
m_value = owner.EditorGUILayoutFloatField( content , m_value );
CheckInlineButton();
EditorGUILayout.EndHorizontal();
}
else
{
DrawPicker( ref owner , content );
}
}
public void SliderField( ref UndoParentNode owner , string content , float min , float max )
{
if( !m_active )
{
EditorGUILayout.BeginHorizontal();
m_value = owner.EditorGUILayoutSlider( content , m_value , min , max );
CheckInlineButton();
EditorGUILayout.EndHorizontal();
}
else
{
DrawPicker( ref owner , content );
}
}
public void RangedFloatField( ref UndoParentNode owner , string content , float min , float max )
{
if( !m_active )
{
EditorGUILayout.BeginHorizontal();
m_value = owner.EditorGUILayoutRangedFloatField( content , m_value , min , max );
CheckInlineButton();
EditorGUILayout.EndHorizontal();
}
else
{
DrawPicker( ref owner , content );
}
}
public void CustomDrawer( ref UndoParentNode owner , DrawPropertySection Drawer , string content )
{
if( !m_active )
{
EditorGUILayout.BeginHorizontal();
Drawer( owner );
CheckInlineButton();
EditorGUILayout.EndHorizontal();
}
else
{
DrawPicker( ref owner , content );
}
}
public delegate void DrawPropertySection( UndoParentNode owner );
private void DrawPicker( ref UndoParentNode owner , GUIContent content )
{
DrawPicker( ref owner , content.text );
}
private void DrawPicker( ref UndoParentNode owner , string content )
{
EditorGUILayout.BeginHorizontal();
string[] intArraysNames = owner.ContainerGraph.ParentWindow.CurrentGraph.FloatIntNodes.NodesArr;
int[] intIds = owner.ContainerGraph.ParentWindow.CurrentGraph.FloatIntNodes.NodeIds;
int prevNodeId = m_nodeId;
m_nodeId = owner.EditorGUILayoutIntPopup( content , m_nodeId , intArraysNames , intIds );
if ( m_nodeId != prevNodeId )
{
m_nodePropertyName = UIUtils.GetFloatIntNameByNodeId( m_nodeId, m_nodePropertyName );
}
if ( GUILayout.Button( UIUtils.FloatIntIconOFF , UIUtils.FloatIntPickerONOFF , GUILayout.Width( 15 ) , GUILayout.Height( 15 ) ) )
m_active = !m_active;
EditorGUILayout.EndHorizontal();
}
public string GetValueOrProperty( bool parentesis = true )
{
if( m_active )
{
PropertyNode node = GetPropertyNode();
if( node != null )
{
return parentesis ? "[" + node.PropertyName + "]" : node.PropertyName;
}
else if ( !string.IsNullOrEmpty( m_nodePropertyName ) )
{
return parentesis ? "[" + m_nodePropertyName + "]" : m_nodePropertyName;
}
else
{
m_active = false;
m_nodeId = -1;
return m_value.ToString();
}
}
else
{
return m_value.ToString();
}
}
public string GetValueOrProperty( string defaultValue , bool parentesis = true )
{
if( m_active )
{
PropertyNode node = GetPropertyNode();
if( node != null )
{
return parentesis ? "[" + node.PropertyName + "]" : node.PropertyName;
}
else if ( !string.IsNullOrEmpty( m_nodePropertyName ) )
{
return parentesis ? "[" + m_nodePropertyName + "]" : m_nodePropertyName;
}
else if( !string.IsNullOrEmpty( defaultValue ) )
{
m_active = false;
m_nodeId = -1;
return defaultValue;
}
else
{
m_active = false;
m_nodeId = -1;
return m_value.ToString();
}
}
else
{
return defaultValue;
}
}
public void TryResolveDependency()
{
if ( m_active && !string.IsNullOrEmpty( m_nodePropertyName ) )
{
m_nodeId = UIUtils.GetFloatIntNodeIdByName( m_nodePropertyName );
}
}
private void TryReadUniqueId( string param )
{
if ( Preferences.User.ForceTemplateInlineProperties && !string.IsNullOrEmpty( m_nodePropertyName ) )
{
// @diogo: exception path => ignore param and revert to template default
m_nodeId = UIUtils.GetFloatIntNodeIdByName( m_nodePropertyName );
// @diogo: by defaulting to template we are signaling the inline property is active
m_active = true;
}
else
{
// @diogo: normal path
if ( int.TryParse( param, out int nodeId ) )
{
m_nodeId = Convert.ToInt32( param );
m_nodePropertyName = UIUtils.GetFloatIntNameByNodeId( m_nodeId, m_nodePropertyName );
}
else
{
m_nodePropertyName = param;
m_nodeId = UIUtils.GetFloatIntNodeIdByName( m_nodePropertyName );
}
}
}
public void ReadFromString( ref uint index , ref string[] nodeParams , bool isInt = true )
{
m_value = isInt ? Convert.ToInt32( nodeParams[ index++ ] ) : Convert.ToSingle( nodeParams[ index++ ] );
m_active = Convert.ToBoolean( nodeParams[ index++ ] );
TryReadUniqueId( nodeParams[ index++ ] );
}
public void ReadFromSingle( string singleLine )
{
string[] data = singleLine.Split( IOUtils.VECTOR_SEPARATOR );
m_value = Convert.ToSingle( data[ 0 ] , System.Globalization.CultureInfo.InvariantCulture );
m_active = Convert.ToBoolean( data[ 1 ] );
TryReadUniqueId( data[ 2 ] );
}
public void WriteToString( ref string nodeInfo )
{
IOUtils.AddFieldValueToString( ref nodeInfo , m_value );
IOUtils.AddFieldValueToString( ref nodeInfo , m_active );
IOUtils.AddFieldValueToString( ref nodeInfo, m_nodePropertyName );
}
public string WriteToSingle()
{
return m_value.ToString( System.Globalization.CultureInfo.InvariantCulture ) + IOUtils.VECTOR_SEPARATOR + m_active + IOUtils.VECTOR_SEPARATOR + m_nodePropertyName;
}
public void SetInlineNodeValue()
{
if( IsValid )
{
RangedFloatNode fnode = UIUtils.GetNode( m_nodeId ) as RangedFloatNode;
if( fnode != null )
{
fnode.Value = m_value;
fnode.SetMaterialValueFromInline( m_value );
}
else
{
IntNode inode = UIUtils.GetNode( m_nodeId ) as IntNode;
inode.Value = (int)m_value;
inode.SetMaterialValueFromInline( (int)m_value );
}
}
}
public bool IsValid { get { return m_active; } }
public PropertyNode GetPropertyNode()
{
if( m_nodeId >= 0 )
return UIUtils.GetNode( m_nodeId ) as PropertyNode;
if( m_nodeId < -1 )
{
if( !string.IsNullOrEmpty( m_nodePropertyName ) )
return UIUtils.GetInternalTemplateNode( m_nodePropertyName );
return UIUtils.GetInternalTemplateNode( m_nodeId );
}
return null;
}
public void HideInlineButton()
{
m_inlineButtonVisible = false;
}
public int IntValue { get { return (int)m_value; } set { m_value = value; } }
public float FloatValue { get { return m_value; } set { m_value = value; } }
public bool Active { get { return m_active; } set { m_active = value; } }
public int NodeId { get { return m_nodeId; } set { m_nodeId = value; } }
}
}