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2025-04-03 02:30:16 +08:00
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Object Position", "Object", "Object Position extracted directly from its transform matrix" )]
public class ObjectPositionNode : ParentNode
{
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
AddOutputVectorPorts( WirePortDataType.FLOAT3, "XYZ" );
m_drawPreviewAsSphere = true;
m_previewShaderGUID = "e95171394c12a0646b8e9ec9c3f87d56";
m_textLabelWidth = 180;
}
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
string objectPosition = GeneratorUtils.GenerateObjectPosition( ref dataCollector, UniqueId );
return GetOutputVectorItem( 0, outputId, objectPosition );
}
}
}