Files
JJBB/Assets/Res_newMS/Moxing/NPC/NPC05/NPC05_skin.FBX.meta
2024-08-23 15:49:34 +08:00

324 lines
8.6 KiB
Plaintext

fileFormatVersion: 2
guid: 492db7852973b5549a54b2cbff08939f
ModelImporter:
serializedVersion: 22
fileIDToRecycleName:
100000: //RootNode
100002: Bip001
100004: Bip001 Footsteps
100006: Bip001 Head
100008: Bip001 HeadNub
100010: Bip001 L Calf
100012: Bip001 L Clavicle
100014: Bip001 L Finger0
100016: Bip001 L Finger01
100018: Bip001 L Finger0Nub
100020: Bip001 L Finger1
100022: Bip001 L Finger11
100024: Bip001 L Finger1Nub
100026: Bip001 L Foot
100028: Bip001 L Forearm
100030: Bip001 L Hand
100032: Bip001 L Thigh
100034: Bip001 L Toe0
100036: Bip001 L Toe0Nub
100038: Bip001 L UpperArm
100040: Bip001 Neck
100042: Bip001 Pelvis
100044: Bip001 R Calf
100046: Bip001 R Clavicle
100048: Bip001 R Finger0
100050: Bip001 R Finger01
100052: Bip001 R Finger0Nub
100054: Bip001 R Finger1
100056: Bip001 R Finger11
100058: Bip001 R Finger1Nub
100060: Bip001 R Foot
100062: Bip001 R Forearm
100064: Bip001 R Hand
100066: Bip001 R Thigh
100068: Bip001 R Toe0
100070: Bip001 R Toe0Nub
100072: Bip001 R UpperArm
100074: Bip001 Spine
100076: Bip001 Spine1
100078: Bone001
100080: Bone002
100082: Bone003
100084: Bone004
100086: Bone005
100088: Bone006
100090: Bone007
100092: Bone008
100094: Bone009
100096: Bone010
100098: Bone010(mirrored)
100100: Bone010(mirrored)001
100102: Bone010(mirrored)001(mirrored)
100104: Bone010(mirrored)002
100106: Bone011
100108: Bone011(mirrored)
100110: Bone011(mirrored)001
100112: Bone011(mirrored)001(mirrored)
100114: Bone011(mirrored)002
100116: Bone012
100118: Bone012(mirrored)
100120: Bone012(mirrored)001
100122: Bone012(mirrored)001(mirrored)
100124: Bone012(mirrored)002
100126: Bone013
100128: Bone013(mirrored)
100130: Bone013(mirrored)001
100132: Bone013(mirrored)001(mirrored)
100134: Bone013(mirrored)002
100136: Bone013(mirrored)002(mirrored)
100138: Bone014
100140: Bone014(mirrored)
100142: Bone014(mirrored)001
100144: Bone014(mirrored)001(mirrored)
100146: Bone014(mirrored)002
100148: Bone014(mirrored)002(mirrored)
100150: Bone015
100152: Bone015(mirrored)
100154: Bone015(mirrored)001
100156: Bone015(mirrored)001(mirrored)
100158: Bone015(mirrored)002
100160: Bone015(mirrored)002(mirrored)
100162: Bone016
100164: Bone016(mirrored)
100166: Bone016(mirrored)001
100168: Bone016(mirrored)001(mirrored)
100170: Bone016(mirrored)002
100172: Bone016(mirrored)002(mirrored)
100174: Bone017
100176: Bone017(mirrored)
100178: Bone018
100180: Bone019
100182: Bone020
100184: Bone020(mirrored)
100186: Bone021
100188: Bone021(mirrored)
100190: Bone022
100192: Bone022(mirrored)
100194: Bone023
100196: Bone023(mirrored)
100198: Bone024
100200: Bone024(mirrored)
100202: Bone025
100204: Bone026
100206: Bone027
100208: Bone028
100210: Bone029
100212: Bone029(mirrored)
100214: Bone030
100216: Bone030(mirrored)
100218: Bone031
100220: Bone031(mirrored)
100222: Bone032
100224: Bone032(mirrored)
100226: NPC_model_05
400000: //RootNode
400002: Bip001
400004: Bip001 Footsteps
400006: Bip001 Head
400008: Bip001 HeadNub
400010: Bip001 L Calf
400012: Bip001 L Clavicle
400014: Bip001 L Finger0
400016: Bip001 L Finger01
400018: Bip001 L Finger0Nub
400020: Bip001 L Finger1
400022: Bip001 L Finger11
400024: Bip001 L Finger1Nub
400026: Bip001 L Foot
400028: Bip001 L Forearm
400030: Bip001 L Hand
400032: Bip001 L Thigh
400034: Bip001 L Toe0
400036: Bip001 L Toe0Nub
400038: Bip001 L UpperArm
400040: Bip001 Neck
400042: Bip001 Pelvis
400044: Bip001 R Calf
400046: Bip001 R Clavicle
400048: Bip001 R Finger0
400050: Bip001 R Finger01
400052: Bip001 R Finger0Nub
400054: Bip001 R Finger1
400056: Bip001 R Finger11
400058: Bip001 R Finger1Nub
400060: Bip001 R Foot
400062: Bip001 R Forearm
400064: Bip001 R Hand
400066: Bip001 R Thigh
400068: Bip001 R Toe0
400070: Bip001 R Toe0Nub
400072: Bip001 R UpperArm
400074: Bip001 Spine
400076: Bip001 Spine1
400078: Bone001
400080: Bone002
400082: Bone003
400084: Bone004
400086: Bone005
400088: Bone006
400090: Bone007
400092: Bone008
400094: Bone009
400096: Bone010
400098: Bone010(mirrored)
400100: Bone010(mirrored)001
400102: Bone010(mirrored)001(mirrored)
400104: Bone010(mirrored)002
400106: Bone011
400108: Bone011(mirrored)
400110: Bone011(mirrored)001
400112: Bone011(mirrored)001(mirrored)
400114: Bone011(mirrored)002
400116: Bone012
400118: Bone012(mirrored)
400120: Bone012(mirrored)001
400122: Bone012(mirrored)001(mirrored)
400124: Bone012(mirrored)002
400126: Bone013
400128: Bone013(mirrored)
400130: Bone013(mirrored)001
400132: Bone013(mirrored)001(mirrored)
400134: Bone013(mirrored)002
400136: Bone013(mirrored)002(mirrored)
400138: Bone014
400140: Bone014(mirrored)
400142: Bone014(mirrored)001
400144: Bone014(mirrored)001(mirrored)
400146: Bone014(mirrored)002
400148: Bone014(mirrored)002(mirrored)
400150: Bone015
400152: Bone015(mirrored)
400154: Bone015(mirrored)001
400156: Bone015(mirrored)001(mirrored)
400158: Bone015(mirrored)002
400160: Bone015(mirrored)002(mirrored)
400162: Bone016
400164: Bone016(mirrored)
400166: Bone016(mirrored)001
400168: Bone016(mirrored)001(mirrored)
400170: Bone016(mirrored)002
400172: Bone016(mirrored)002(mirrored)
400174: Bone017
400176: Bone017(mirrored)
400178: Bone018
400180: Bone019
400182: Bone020
400184: Bone020(mirrored)
400186: Bone021
400188: Bone021(mirrored)
400190: Bone022
400192: Bone022(mirrored)
400194: Bone023
400196: Bone023(mirrored)
400198: Bone024
400200: Bone024(mirrored)
400202: Bone025
400204: Bone026
400206: Bone027
400208: Bone028
400210: Bone029
400212: Bone029(mirrored)
400214: Bone030
400216: Bone030(mirrored)
400218: Bone031
400220: Bone031(mirrored)
400222: Bone032
400224: Bone032(mirrored)
400226: NPC_model_05
2100000: 'Material #27'
4300000: NPC_model_05
7400000: Take 001
9500000: //RootNode
13700000: NPC_model_05
externalObjects:
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: 'Material #27'
second: {fileID: 2100000, guid: 672b37dd7dcf8264b8e9210bd8a9eaba, type: 2}
materials:
importMaterials: 1
materialName: 0
materialSearch: 0
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
preserveHierarchy: 0
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
importAnimation: 1
copyAvatar: 0
humanDescription:
serializedVersion: 2
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
rootMotionBoneName:
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 2
humanoidOversampling: 1
additionalBone: 0
userData:
assetBundleName: depend/2/2222974711
assetBundleVariant: common