8 lines
353 B
HLSL
8 lines
353 B
HLSL
// 主要CG代码逻辑,SubShader只负责组装这些逻辑
|
||
#ifndef ClipSpaceClipping_INCLUDE
|
||
#define ClipSpaceClipping_INCLUDE
|
||
|
||
#define COMPUTECLIPPOSITION(o, vertex) o.clipPos = vertex.xy / vertex.w;
|
||
|
||
#define CHECKCLIPPING(i) i.clipPos.x < _ClipArea.x || i.clipPos.x > _ClipArea.z || i.clipPos.y < _ClipArea.y || i.clipPos.y > _ClipArea.w
|
||
#endif |