529 lines
20 KiB
C#
529 lines
20 KiB
C#
using UnityEngine;
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using System.Collections;
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using Module.Log;
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using System.Collections.Generic;
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namespace Games.UserCommonData
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{
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enum USER_COMMONDATA
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{
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CD_COPYSCENE_QUITTIME = 3,
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CD_COPYSCENE_NUMBER3 = 5,
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CD_COPYSCENE_NUMBER4 = 6,
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CD_CONSIGNSALE = 7,
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CD_COPYSCENE_CANGJINGGE_TIER = 9,
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CD_COPYSCENE_CANGJINGGE_SWEEP = 10,
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CD_STAMINA_BUYNUM = 13,
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CD_RESTAURANT_FINISHFOOD_NUM = 14,
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CD_DAILYLUCKYDRAW_CDTIME = 15,
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CD_NOTICE_DATA = 16,
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CD_ORIGINAL_NUMBER = 17,
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CD_CJG_SWEEP_CD = 18,
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CD_SNS_REWARD_NUMBER = 19,
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CD_SHARE_NANGUA_CODE_REWARD_COUNT = 32,
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CD_VIPCP_JXZ = 34,
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CD_VIPCP_YZW = 36,
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CD_VIPCP_ZLQJ = 37,
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CD_VIPCP_YWGM = 38,
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CD_VIPCP_NHCJ = 39,
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CD_VIPCP_SSS = 40,
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CD_WISHINGWELL_TOTAL = 48,
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CD_WISHINGWELL_FETCH = 49,
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CD_WISHINGWELL_RIGHT = 51,
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CD_PAOSHANG_GOTTEN_NUM = 52,
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CD_VIPCP_MONEYTREE = 56,
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CD_MAX_NUM_DATA = 128, // 存储边界 上面添加
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}
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enum USER_COMMONFLAG
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{
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CF_GUILDACTIVITY_FLAG = 2, // 帮会日常活动标记
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CF_FELLOWFUNCTION_OPENFLAG = 10, // 伙伴开启
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CF_BELLEFUNCTION_OPENFLAG = 11, // 美人开启
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CF_ACTIVITYFUNCTION_OPENFLAG = 12, // 活动开启
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CF_STRENGTHENFUNCTION_OPENFLAG = 13, // 强化开启
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CF_RESTAURANTFUNCTION_OPENFLAG = 14, // 酒楼开启
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CF_GUILDFUNCTION_OPENFLAG = 15, // 帮会功能开启标记
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CF_XIAKEFUNCTION_OPENFLAG = 16, // 侠客功能开启标记
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CF_MISSION_DAILYMISSION_FLAG = 19, //每日任务 完成标记
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CF_ACTIVITY_SINGLEDAY_FLAG = 22, //光棍节活动标记
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CF_ACTIVITY_THANKSGIVINGDAYFLAG = 23, //感恩节活动标记
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CF_ACTIVITY_THANKSMISSIONERYDAYFLAG = 24,//感恩节活动任务标记
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CF_ACTIVITY_SINGLEDAYMISSION_FLAG = 25, //光棍节活动任务标记
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CF_ACTIVITY_HALLOWEEN_FLAG = 27, //万圣节活动任务标记
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CF_CYFANS_AWARD_FLAG = 28, //畅游老玩家反馈
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CF_ISOPENKILLNPCEXP = 29, // 是否提示杀怪经验
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CF_SNS_DAILY_REWARD = 30, //SNS每日奖励
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CF_REFUSE_ADD_FRIEND = 34, //拒绝被添加好友
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CF_FRIEND_NOTICE = 38, // 好友消息推送
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CF_MAX_NUM_FLAG = 160, // 存储边界 上面添加
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}
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public class UserCommonData
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{
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public const int MAX_CHAR_COMMON_DATA_NUM = 128;
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public const int MAX_CHAR_COMMON_FLAG_NUM = 5;
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public const int MAX_COPY_DAY_NUMBER_NUM = 16;
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private int[] m_CommonData;
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private int[] m_CommonFlag;
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struct CopySceneDayNumber
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{
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public int m_nDayCount;
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public int m_ndayTeamCount;
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public int m_nTotalCount1;
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public int m_nTotalCount2;
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public int m_nTotalCount3;
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public int m_nTeamTotalCount1;
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public int m_nTeamTotalCount2;
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public int m_nTeamTotalCount3;
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public int m_nMultiple;
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public int m_nResetCount;
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public int m_nResetTeamCount;
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public int m_nExtraDayCount;
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public int m_nExtradayTeamCount;
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};
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private Dictionary<int, CopySceneDayNumber> m_CopySceneDayNumber;
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public UserCommonData()
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{
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m_CommonData = new int[MAX_CHAR_COMMON_DATA_NUM];
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m_CommonFlag = new int[MAX_CHAR_COMMON_FLAG_NUM];
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m_CopySceneDayNumber = new Dictionary<int, CopySceneDayNumber>();
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}
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public void ClearData()
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{
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if (m_CommonData != null)
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{
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for (int i = 0; i < MAX_CHAR_COMMON_DATA_NUM; i++)
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{
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m_CommonData[i] = 0;
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}
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}
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if (m_CommonFlag != null)
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{
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for (int i = 0; i < MAX_CHAR_COMMON_FLAG_NUM; i++)
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{
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m_CommonFlag[i] = 0;
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}
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}
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if (m_CopySceneDayNumber != null)
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{
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m_CopySceneDayNumber.Clear();
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}
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}
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void SetCommonData(int nIndex, int nValue)
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{
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if (nIndex < 0 || nIndex >= MAX_CHAR_COMMON_DATA_NUM)
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{
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LogModule.DebugLog("SetCommonData: Index out of Range!!!");
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return;
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}
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int nData = m_CommonData[nIndex];
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m_CommonData[nIndex] = nValue;
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// 特殊添加 其他 更改 加在 OnCommonDataChange()中
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if (nIndex == (int)Games.UserCommonData.USER_COMMONDATA.CD_COPYSCENE_CANGJINGGE_SWEEP)
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{
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if (ActivityController.Instance() != null)
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{
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//ActivityController.Instance().UpdateTabTips();
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}
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if (FunctionButtonLogic.Instance())
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{
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FunctionButtonLogic.Instance().UpdateActionButtonTip();
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}
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}
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// 更新 操作
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OnCommonDataChange(nIndex, nValue);
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}
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public int GetCommonData(int nIndex)
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{
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if (nIndex < 0 || nIndex >= MAX_CHAR_COMMON_DATA_NUM)
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{
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LogModule.DebugLog("GetCommonData: Index out of Range!!!");
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return -1;
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}
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return m_CommonData[nIndex];
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}
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void OnCommonDataChange(int nIndex, int nValue)
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{
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}
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void SetCommonFlag(int nBits, bool bFlag)
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{
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if (nBits < 0 || nBits >= MAX_CHAR_COMMON_FLAG_NUM*8)
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{
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LogModule.DebugLog("SetCommonFlag: Index out of Range!!!");
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return;
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}
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int nIndex = nBits / (sizeof(int) * 8);
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if (nIndex >= 0 && nIndex < MAX_CHAR_COMMON_FLAG_NUM)
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{
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//int nOldBits = nBits;
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nBits = nBits % (sizeof(int) * 8);// 0-31
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if (nBits >= 0 && nBits <= 31)
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{
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int nDataValue = m_CommonFlag[nIndex];
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if (bFlag != false)
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{
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nDataValue |= (1 << nBits);
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}
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else
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{
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nDataValue &= ~(1 << nBits);
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}
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m_CommonFlag[nIndex] = nDataValue;
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}
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}
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// 更新后操作
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OnCommonFlagChange(nBits);
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}
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public bool GetCommondFlag(int nBits)
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{
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if (nBits < 0 || nBits >= sizeof(int)*MAX_CHAR_COMMON_FLAG_NUM*8)
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{
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LogModule.DebugLog("GetCommondFlag: Index out of Range!!!");
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return false;
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}
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int nIndex = nBits / (sizeof(int) * 8);
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if (nIndex >=0 && nIndex < MAX_CHAR_COMMON_FLAG_NUM)
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{
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nBits = nBits % (sizeof(int) * 8);
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if (nBits >= 0 && nBits <= 31)
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{
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int nDataValue = m_CommonFlag[nIndex];
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uint nRet = (uint)(nDataValue & (1 << nBits));
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return ((nRet > 0) ? true : false);
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}
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}
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return false;
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}
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void OnCommonFlagChange(int nBit)
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{
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if (nBit == (int)USER_COMMONFLAG.CF_GUILDACTIVITY_FLAG)
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{
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// 更新界面
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if (FunctionButtonLogic.Instance())
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{
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FunctionButtonLogic.Instance().UpdateActionButtonTip();
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}
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if (ActivityController.Instance())
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{
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//ActivityController.Instance().UpdateGuildActivityWindow();
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}
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}
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}
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public void AskSetCommonFlag(int nBits, bool bFlag)
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{
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int nFlag = (bFlag == true ? 1 : 0);
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CG_ASK_SETCOMMONFLAG askPacket = (CG_ASK_SETCOMMONFLAG)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASK_SETCOMMONFLAG);
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askPacket.SetNBits(nBits);
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askPacket.SetNFlag(nFlag);
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askPacket.SendPacket();
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}
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void SetCopySceneNumber(int nSceneClassID, CopySceneDayNumber copyInfo/* int nDayCount, int nDayTeamCount, int nTotalCount1, int nTotalCount2, int nTotalCount3, int nTeamTotalCount1, int nTeamTotalCount2, int nTeamTotalCount3, int nMultiple*/)
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{
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CopySceneDayNumber info;
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info = copyInfo;
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// info.m_nDayCount = copyInfo.nDayCount;
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// info.m_ndayTeamCount = nDayTeamCount;
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// info.m_nTotalCount1 = nTotalCount1;
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// info.m_nTotalCount2 = nTotalCount2;
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// info.m_nTotalCount3 = nTotalCount3;
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// info.m_nTeamTotalCount1 = nTeamTotalCount1;
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// info.m_nTeamTotalCount2 = nTeamTotalCount2;
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// info.m_nTeamTotalCount3 = nTeamTotalCount3;
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// info.m_nMultiple = nMultiple;
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if (m_CopySceneDayNumber.ContainsKey(nSceneClassID))
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{
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info.m_nExtraDayCount = m_CopySceneDayNumber[nSceneClassID].m_nExtraDayCount;
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info.m_nExtradayTeamCount = m_CopySceneDayNumber[nSceneClassID].m_nExtradayTeamCount;
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m_CopySceneDayNumber[nSceneClassID] = info;
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}
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else
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{
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m_CopySceneDayNumber.Add(nSceneClassID, info);
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}
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if (ActivityController.Instance() != null )
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{
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//ActivityController.Instance().UpdateTabTips();
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}
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if (FunctionButtonLogic.Instance())
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{
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FunctionButtonLogic.Instance().UpdateActionButtonTip();
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}
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}
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void SetCopySceneMultiple(int nSceneClassID,int nMultiple)
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{
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if (m_CopySceneDayNumber.ContainsKey(nSceneClassID))
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{
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CopySceneDayNumber info;
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info.m_nDayCount = m_CopySceneDayNumber[nSceneClassID].m_nDayCount;
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info.m_ndayTeamCount =m_CopySceneDayNumber[nSceneClassID].m_ndayTeamCount;
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info.m_nTotalCount1 = m_CopySceneDayNumber[nSceneClassID].m_nTotalCount1;
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info.m_nTotalCount2 = m_CopySceneDayNumber[nSceneClassID].m_nTotalCount2;
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info.m_nTotalCount3 = m_CopySceneDayNumber[nSceneClassID].m_nTotalCount3;
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info.m_nTeamTotalCount1 = m_CopySceneDayNumber[nSceneClassID].m_nTeamTotalCount1;
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info.m_nTeamTotalCount2 = m_CopySceneDayNumber[nSceneClassID].m_nTeamTotalCount2;
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info.m_nTeamTotalCount3 = m_CopySceneDayNumber[nSceneClassID].m_nTeamTotalCount3;
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info.m_nResetCount = m_CopySceneDayNumber[nSceneClassID].m_nResetCount;
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info.m_nResetTeamCount = m_CopySceneDayNumber[nSceneClassID].m_nResetTeamCount;
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info.m_nMultiple = nMultiple;
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info.m_nExtraDayCount = m_CopySceneDayNumber[nSceneClassID].m_nExtraDayCount;
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info.m_nExtradayTeamCount = m_CopySceneDayNumber[nSceneClassID].m_nExtradayTeamCount;
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m_CopySceneDayNumber[nSceneClassID] = info;
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}
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else
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{
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CopySceneDayNumber info;
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info.m_nDayCount = 0;
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info.m_ndayTeamCount = 0;
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info.m_nTotalCount1 = 0;
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info.m_nTotalCount2 = 0;
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info.m_nTotalCount3 = 0;
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info.m_nTeamTotalCount1 = 0;
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info.m_nTeamTotalCount2 = 0;
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info.m_nTeamTotalCount3 = 0;
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info.m_nResetCount = 0;
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info.m_nResetTeamCount = 0;
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info.m_nExtraDayCount = 0;
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info.m_nExtradayTeamCount = 0;
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info.m_nMultiple = nMultiple;
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m_CopySceneDayNumber.Add(nSceneClassID, info);
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}
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if (ActivityController.Instance() != null)
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{
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//ActivityController.Instance().UpdateTabTips();
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}
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if (FunctionButtonLogic.Instance())
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{
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FunctionButtonLogic.Instance().UpdateActionButtonTip();
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}
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}
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void SetCopySceneExtra(int nSceneClassID, int nExtraDayCount, int nExtradayTeamCount)
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{
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if (m_CopySceneDayNumber.ContainsKey(nSceneClassID))
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{
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CopySceneDayNumber info;
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info.m_nDayCount = m_CopySceneDayNumber[nSceneClassID].m_nDayCount;
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info.m_ndayTeamCount =m_CopySceneDayNumber[nSceneClassID].m_ndayTeamCount;
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info.m_nTotalCount1 = m_CopySceneDayNumber[nSceneClassID].m_nTotalCount1;
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info.m_nTotalCount2 = m_CopySceneDayNumber[nSceneClassID].m_nTotalCount2;
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info.m_nTotalCount3 = m_CopySceneDayNumber[nSceneClassID].m_nTotalCount3;
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info.m_nTeamTotalCount1 = m_CopySceneDayNumber[nSceneClassID].m_nTeamTotalCount1;
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info.m_nTeamTotalCount2 = m_CopySceneDayNumber[nSceneClassID].m_nTeamTotalCount2;
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info.m_nTeamTotalCount3 = m_CopySceneDayNumber[nSceneClassID].m_nTeamTotalCount3;
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info.m_nResetCount = m_CopySceneDayNumber[nSceneClassID].m_nResetCount;
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info.m_nResetTeamCount = m_CopySceneDayNumber[nSceneClassID].m_nResetTeamCount;
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info.m_nMultiple = m_CopySceneDayNumber[nSceneClassID].m_nMultiple;
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info.m_nExtraDayCount = nExtraDayCount;
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info.m_nExtradayTeamCount = nExtradayTeamCount;
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m_CopySceneDayNumber[nSceneClassID] = info;
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}
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else
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{
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CopySceneDayNumber info;
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info.m_nDayCount = 0;
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info.m_ndayTeamCount = 0;
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info.m_nTotalCount1 = 0;
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info.m_nTotalCount2 = 0;
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info.m_nTotalCount3 = 0;
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info.m_nTeamTotalCount1 = 0;
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info.m_nTeamTotalCount2 = 0;
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info.m_nTeamTotalCount3 = 0;
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info.m_nResetCount = 0;
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info.m_nResetTeamCount = 0;
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info.m_nExtraDayCount = nExtraDayCount;
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info.m_nExtradayTeamCount = nExtradayTeamCount;
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info.m_nMultiple = 0;
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m_CopySceneDayNumber.Add(nSceneClassID, info);
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}
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if (ActivityController.Instance() != null)
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{
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//ActivityController.Instance().UpdateTabTips();
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}
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if (FunctionButtonLogic.Instance())
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{
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FunctionButtonLogic.Instance().UpdateActionButtonTip();
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}
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}
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public int GetCopySceneNumber(int nSceneClassID, int nSingle) //当天次数
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{
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if (m_CopySceneDayNumber.ContainsKey(nSceneClassID))
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{
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if (nSingle == 1)
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{
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return m_CopySceneDayNumber[nSceneClassID].m_nDayCount;
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}
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else
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{
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return m_CopySceneDayNumber[nSceneClassID].m_ndayTeamCount;
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}
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}
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return 0;
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}
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public int GetCopySceneTotalNumber(int nSceneClassID, int nDiffcult, int nSingle) //总次数
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{
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if (m_CopySceneDayNumber.ContainsKey(nSceneClassID))
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{
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if (nSingle == 1)
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{
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if (nDiffcult == 1)
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{
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return m_CopySceneDayNumber[nSceneClassID].m_nTotalCount1;
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}
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else if (nDiffcult == 2)
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{
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return m_CopySceneDayNumber[nSceneClassID].m_nTotalCount2;
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}
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else if ( nDiffcult == 3)
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{
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return m_CopySceneDayNumber[nSceneClassID].m_nTotalCount3;
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}
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}
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else
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{
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if (nDiffcult == 1)
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{
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return m_CopySceneDayNumber[nSceneClassID].m_nTeamTotalCount1;
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}
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else if (nDiffcult == 2)
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{
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return m_CopySceneDayNumber[nSceneClassID].m_nTeamTotalCount2;
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}
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else if (nDiffcult == 3)
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{
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return m_CopySceneDayNumber[nSceneClassID].m_nTeamTotalCount3;
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}
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}
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}
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return 0;
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}
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public int GetCopySceneMultiple(int nSceneClassID)
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{
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if (m_CopySceneDayNumber.ContainsKey(nSceneClassID))
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{
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return m_CopySceneDayNumber[nSceneClassID].m_nMultiple;
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}
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return 1;
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}
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public int GetCopySceneReset(int nSceneClassID,int nSingle)
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{
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if (m_CopySceneDayNumber.ContainsKey(nSceneClassID))
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{
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if ( nSingle == 1)
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{
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return m_CopySceneDayNumber[nSceneClassID].m_nResetCount;
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}
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else
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{
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return m_CopySceneDayNumber[nSceneClassID].m_nResetTeamCount;
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}
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}
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return 0;
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}
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public int GetCopySceneExtraNumber(int nSceneClassID, int nSingle) //当天次数
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{
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if (m_CopySceneDayNumber.ContainsKey(nSceneClassID))
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{
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if (nSingle == 1)
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{
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return m_CopySceneDayNumber[nSceneClassID].m_nExtraDayCount;
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}
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else
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{
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return m_CopySceneDayNumber[nSceneClassID].m_nExtradayTeamCount;
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}
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}
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return 0;
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}
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public void HandlePacket(GC_SYNC_COMMONDATA packet)
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{
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for (int i = 0; i < packet.nIndexCount; i++ )
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{
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SetCommonData(packet.GetNIndex(i), packet.GetNValue(i));
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}
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}
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public void HandlePacket(GC_SYNC_COMMONFLAG packet)
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{
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for (int i = 0; i < packet.nIndexCount; i++)
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{
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m_CommonFlag[i] = packet.GetNValue(i);
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}
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}
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public void HandlePacket(GC_ASK_COMMONFLAG_RET packet)
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{
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bool bFlag = (packet.NFlag == 1? true:false);
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SetCommonFlag(packet.NBits, bFlag);
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}
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public void HandlePacket(GC_SYNC_COPYSCENENUMBER packet)
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{
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for (int i = 0; i < packet.nSceneClassIDCount; i++)
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{
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if (packet.nDayCountCount <= 0)
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{
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SetCopySceneMultiple(packet.GetNSceneClassID(i), packet.GetNMultiple(i));
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}
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else
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{
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CopySceneDayNumber info;
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info.m_nDayCount = packet.GetNDayCount(i);
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info.m_ndayTeamCount = packet.GetNTeamDayCount(i);
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info.m_nTotalCount1 = packet.GetNTotalCount1(i);
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info.m_nTotalCount2 = packet.GetNTotalCount2(i);
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info.m_nTotalCount3 = packet.GetNTotalCount3(i);
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info.m_nTeamTotalCount1 = packet.GetNTeamTotalCount1(i);
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info.m_nTeamTotalCount2 = packet.GetNTeamTotalCount2(i);
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info.m_nTeamTotalCount3 = packet.GetNTeamTotalCount3(i);
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info.m_nMultiple = packet.GetNMultiple(i);
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info.m_nResetCount = packet.GetNDayResetCount(i);
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info.m_nResetTeamCount = packet.GetNTeamDayResetCount(i);
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info.m_nExtraDayCount = 0;
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info.m_nExtradayTeamCount = 0;
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SetCopySceneNumber(packet.GetNSceneClassID(i), info);
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}
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}
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}
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public void HandlePacket(GC_SYNC_COPYSCENEEXTRANUMBER packet)
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{
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for (int i = 0; i < packet.nSceneClassIDCount; i++)
|
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{
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SetCopySceneExtra(packet.GetNSceneClassID(i), packet.GetNDayExtraCount(i), packet.GetNTeamDayExtraCount(i));
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}
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}
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}
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}
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