Files
JJBB/Assets/Project/Script/Player/Team/NearbyTeam.cs
2024-08-23 15:49:34 +08:00

93 lines
1.9 KiB
C#

using UnityEngine;
using System;
using System.Collections;
using Games.GlobeDefine;
public class TeamInfo
{
public TeamInfo()
{
CleanUp();
}
public void CleanUp()
{
TeamID = GlobeVar.INVALID_ID;
m_Guid = GlobeVar.INVALID_GUID;
m_szName = "";
m_nLevel = 0;
m_nProfession = 0;
m_nCombatNum = 0;
}
public bool IsValid()
{
return (m_Guid != GlobeVar.INVALID_GUID && m_TeamID != GlobeVar.INVALID_ID);
}
private int m_TeamID; //队伍ID
public int TeamID
{
get { return m_TeamID; }
set { m_TeamID = value; }
}
private UInt64 m_Guid; //队长GUID
public UInt64 Guid
{
get { return m_Guid; }
set { m_Guid = value; }
}
private string m_szName; //队长名字
public string Name
{
get { return m_szName; }
set { m_szName = value; }
}
private int m_nLevel; //队长等级
public int Level
{
get { return m_nLevel; }
set { m_nLevel = value; }
}
private int m_nProfession; //队长职业
public int Profession
{
get { return m_nProfession; }
set { m_nProfession = value; }
}
private int m_nCombatNum; //队长战斗力
public int CombatNum
{
get { return m_nCombatNum; }
set { m_nCombatNum = value; }
}
private int m_nDesID; //队伍目标
public int DesID
{
get { return m_nDesID; }
set { m_nDesID = value; }
}
private int m_nLevelMin; //队伍最低等级
public int LevelMin
{
get { return m_nLevelMin; }
set { m_nLevelMin = value; }
}
private int m_nLevelMax; //队伍最高等级
public int LevelMax
{
get { return m_nLevelMax; }
set { m_nLevelMax = value; }
}
public int MemberNum;
}