93 lines
1.9 KiB
C#
93 lines
1.9 KiB
C#
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using UnityEngine;
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using System;
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using System.Collections;
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using Games.GlobeDefine;
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public class TeamInfo
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{
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public TeamInfo()
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{
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CleanUp();
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}
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public void CleanUp()
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{
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TeamID = GlobeVar.INVALID_ID;
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m_Guid = GlobeVar.INVALID_GUID;
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m_szName = "";
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m_nLevel = 0;
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m_nProfession = 0;
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m_nCombatNum = 0;
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}
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public bool IsValid()
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{
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return (m_Guid != GlobeVar.INVALID_GUID && m_TeamID != GlobeVar.INVALID_ID);
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}
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private int m_TeamID; //队伍ID
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public int TeamID
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{
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get { return m_TeamID; }
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set { m_TeamID = value; }
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}
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private UInt64 m_Guid; //队长GUID
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public UInt64 Guid
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{
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get { return m_Guid; }
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set { m_Guid = value; }
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}
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private string m_szName; //队长名字
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public string Name
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{
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get { return m_szName; }
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set { m_szName = value; }
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}
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private int m_nLevel; //队长等级
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public int Level
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{
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get { return m_nLevel; }
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set { m_nLevel = value; }
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}
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private int m_nProfession; //队长职业
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public int Profession
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{
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get { return m_nProfession; }
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set { m_nProfession = value; }
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}
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private int m_nCombatNum; //队长战斗力
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public int CombatNum
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{
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get { return m_nCombatNum; }
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set { m_nCombatNum = value; }
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}
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private int m_nDesID; //队伍目标
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public int DesID
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{
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get { return m_nDesID; }
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set { m_nDesID = value; }
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}
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private int m_nLevelMin; //队伍最低等级
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public int LevelMin
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{
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get { return m_nLevelMin; }
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set { m_nLevelMin = value; }
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}
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private int m_nLevelMax; //队伍最高等级
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public int LevelMax
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{
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get { return m_nLevelMax; }
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set { m_nLevelMax = value; }
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}
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public int MemberNum;
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}
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