24 lines
642 B
C#
24 lines
642 B
C#
using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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public class UGuiEmptyImage : MaskableGraphic
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{
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protected override void OnPopulateMesh(VertexHelper vh)
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{
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vh.Clear();
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}
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private void OnDrawGizmos()
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{
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Gizmos.color = Color.grey;
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Vector3[] worldCorners = new Vector3[4];
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rectTransform.GetWorldCorners(worldCorners);
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for (int i = 0; i < worldCorners.Length; i++)
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{
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var target = i + 1;
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if (target >= worldCorners.Length)
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target = 0;
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Gizmos.DrawLine(worldCorners[i], worldCorners[target]);
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}
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}
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} |