Files
JJBB/Assets/Project/Script/LuaScripts/UI/zijinCS/ZiJinCopyOtherPlayerHeadInfoControl.cs
2024-08-23 15:49:34 +08:00

55 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ZiJinCopyOtherPlayerHeadInfoControl : MonoBehaviour {
// Use this for initialization
void Start () {
}
public List<GameObject> _AllPlayerHeadInfoList = new List<GameObject>();
List<GameObject> _ShowPlayerHeadInfoList = new List<GameObject>();
public GameObject newName;
// Update is called once per frame
void Update () {
//在紫禁之巅中无效
for (int i = 0; i < _AllPlayerHeadInfoList.Count; i++)
{
if (GameManager.gameManager.m_RunningScene == 658)
{
if (_AllPlayerHeadInfoList[i].activeInHierarchy == true)
{
_ShowPlayerHeadInfoList.Add(_AllPlayerHeadInfoList[i]);
for (int j = 0; j < _ShowPlayerHeadInfoList.Count; j++)
{
_ShowPlayerHeadInfoList[j].SetActive(false);
}
}
if (newName.activeInHierarchy == false)
{
newName.SetActive(true);
}
}
else
{
//for (int j = 0; j < _ShowPlayerHeadInfoList.Count; j++)
//{
// if (_ShowPlayerHeadInfoList[j].activeInHierarchy == false)
// {
// _ShowPlayerHeadInfoList[j].SetActive(true);
// }
//}
if (newName.activeInHierarchy == true)
{
newName.SetActive(false);
}
}
}
}
}