Files
JJBB/Assets/Project/Script/LuaScripts/UI/OpenServiceCS/TestOpenService.cs
2024-08-23 15:49:34 +08:00

53 lines
1.6 KiB
C#

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using GCGame.Table;
using Module.Log;
// For test
public class TestActService : MonoBehaviour {
private Button btn;
private void Awake()
{
btn = transform.GetComponent<Button>();
btn.onClick.AddListener(OnBtnClick);
}
public void OnBtnClick()
{
// 开服活动测试
//MarketingActState actState = new MarketingActState();
//actState.actID = 5;
//Tab_ActInfoClient tab = TableManager.GetActInfoClientByID(actState.actID, 0);
//Hashtable hash = new Hashtable();
//hash.Add("ActState", actState);
//if(MarketingActsRoot.Instance() != null)
//{
// LuaUIManager.Instance.ShowLuaUI(tab.UIPath, MarketingActsRoot.Instance().LoadUICallBack, hash, true);
//}
//else
//{
// LogModule.ErrorLog("Null");
//}
/////////////////////////////////////////////////////////////////////
// 每日首冲测试
MarketingActState actState = new MarketingActState();
actState.actID = 110;
Tab_ActInfoClient tab = TableManager.GetActInfoClientByID(actState.actID, 0);
Hashtable hash = new Hashtable();
hash.Add("ActState", actState);
if (MarketingActsRoot.Instance() != null)
{
LuaUIManager.Instance.ShowLuaUI(tab.UIPath, MarketingActsRoot.Instance().LoadUICallBack, hash, true);
}
else
{
LogModule.ErrorLog("Null");
}
/////////////////////////////////////////////////////////////////////
}
}