Files
JJBB/Assets/Project/Script/LuaScripts/UI/MarketingWinImgMenuItemCS.cs
2024-08-23 15:49:34 +08:00

30 lines
702 B
C#

using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using Games.GlobeDefine;
using GCGame.Table;
using GCGame;
using System;
public class MarketingWinImgMenuItemCS : MarketingWinMenuItemCS
{
public Image _BtnBg;
protected override void ShowActState(MarketingActState actState)
{
_ActId = actState.actID;
var actInfo = TableManager.GetActInfoClientByID(actState.actID, 0);
if(_MenuText != null)
_MenuText.text = actInfo.Name;
if(_BtnBg != null)
{
LoadAssetBundle.Instance.SetImageSprite(_BtnBg, actInfo.Icon);
}
RefreshActState(actState.state);
}
}