46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using System.Collections.Generic;
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using Games.GlobeDefine;
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using GCGame.Table;
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using GCGame;
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using System;
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public class MarketingUIBaseLua : LuaUIBehaviour, IMarketingActRetDel
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{
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private int actID;
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public int ActID
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{
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get { return actID; }
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set
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{
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actID = value;
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base.CallScriptFuncAtPath(luaScript + ".SetValue", "ActID", value);
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//刷新ID之后重新请求
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base.CallScriptFuncAtPath(luaScript + ".AskForInfo");
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}
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}
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public void MarketingActRetDel(MarketingActsRet marketActsRet)
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{
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base.CallScriptFuncAtPath(luaScript + ".MarketingActRetDel", marketActsRet);
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}
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public void MarketingActRetDel_temp(System.Object marketActsRet)
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{
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base.CallScriptFuncAtPath(luaScript + ".MarketingActRetDel", marketActsRet);
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}
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public void MarketingActPageAwardRetDel(object packet)
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{
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base.CallScriptFuncAtPath(luaScript + ".MarketingActPageAwardRetDel", packet);
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}
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public void MarketingActPageGetAwardRet(object packet)
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{
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base.CallScriptFuncAtPath(luaScript + ".MarketingActPageGetAwardRet", packet);
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}
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}
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