20 lines
625 B
C#
20 lines
625 B
C#
using UnityEngine;
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using UnityEngine.Events;
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public class AnimationStateEvent : StateMachineBehaviour
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{
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public event UnityAction<AnimatorStateInfo> OnAnimStateExit;
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public event UnityAction<AnimatorStateInfo> OnAnimStateEnter;
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public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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if (OnAnimStateEnter != null)
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OnAnimStateEnter(stateInfo);
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}
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public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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if (OnAnimStateExit != null)
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OnAnimStateExit(stateInfo);
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}
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} |