Files
JJBB/Assets/Project/Script/GUI/Pet/FellowSkillTooltip.cs
2024-08-23 15:49:34 +08:00

103 lines
2.6 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using GCGame.Table;
public class FellowSkillTooltip : MonoBehaviour {
public Text Name;
public Text currDesText;
public GameObject NextPanle;
public Text nextDesText;
private static FellowSkillTooltip m_Instance;
public static FellowSkillTooltip Instance()
{
return m_Instance;
}
public void Awake()
{
m_Instance = this;
}
public void OnDestory()
{
m_Instance = null;
}
public static void ShowSkillToolTips(int skillExID, Vector3 showPos)
{
Hashtable hash = new Hashtable();
hash.Add("SkillID", skillExID);
hash.Add("ShowPos", showPos);
UIManager.ShowUI(UIInfo.FellowSkillTooltipPath, FellowSkillTooltip.OnShowItemTip, hash);
}
private static void OnShowItemTip(bool bSuccess, object param)
{
if (!bSuccess)
{
return;
}
Hashtable hash = param as Hashtable;
if (hash == null)
return;
FellowSkillTooltip.Instance().ShowTooltips((int)hash["SkillID"], (Vector3)hash["ShowPos"]);
}
private void ShowTooltips(int fellowSkillId, Vector3 showPos)
{
Tab_FellowSkill fellowskill = TableManager.GetFellowSkillByID(fellowSkillId, 0);
if (fellowskill == null)
{
Close();
return;
}
Tab_SkillEx skillEx = TableManager.GetSkillExByID(fellowSkillId, 0);
Tab_SkillEx skillExNext = TableManager.GetSkillExByID(fellowskill.NextSkillId, 0);
if(skillEx!=null)
{
Tab_SkillBase skillCurBase = TableManager.GetSkillBaseByID(skillEx.BaseId, 0);
if(skillCurBase!=null)
{
Name.text = string.Format("<color=#ffffff>{0}</color><color=#46ff42ff>{1}Lv</color>", skillCurBase.Name, fellowskill.Level);
currDesText.text = skillEx.SkillDesc;
}
}
if (skillExNext!=null)
{
NextPanle.SetActive(true);
nextDesText.gameObject.SetActive(true);
nextDesText.text = skillExNext.SkillDesc;
}
else
{
NextPanle.SetActive(false);
nextDesText.gameObject.SetActive(false);
}
//transform.position = showPos;
}
// Use this for initialization
void OnEnable () {
InputOutView inputOutView = GetComponentInChildren<InputOutView>();
if (inputOutView != null)
{
inputOutView.Add(1, false, Close);
}
}
public void Close()
{
UIManager.CloseUI(UIInfo.FellowSkillTooltipPath);
}
}