47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using SPacket.SocketInstance;
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using GCGame.Table;
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public class RankingListRoleInfoItem : MonoBehaviour {
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public Text AnswerText;
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public Text NameText;
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public Text ScoreText;
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public void SetRankingListItem(QuestionRankInfoList roleInfo)
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{
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string m_Answer = null;
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switch (roleInfo.answer)
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{
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case 1:
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m_Answer = "A";
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break;
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case 2:
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m_Answer = "B";
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break;
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case 3:
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m_Answer = "C";
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break;
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case 4:
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m_Answer = "D";
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break;
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default:
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m_Answer = "";
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break;
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}
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if(roleInfo.isRight)
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{
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AnswerText.text = StrDictionary.GetClientDictionaryString("#{5536}") + m_Answer + "</color>";
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}else if(!roleInfo.isRight)
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{
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AnswerText.text = StrDictionary.GetClientDictionaryString("#{5537}") + m_Answer + "</color>";
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}
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NameText.text = roleInfo.name;
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ScoreText.text = roleInfo.score.ToString();
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}
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}
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