45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using GCGame.Table;
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public class FactionAdvanceCopyItem : UIItemBase {
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public Image _ItemIcon;
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public Text _ItemName;
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public GameObject _MarkIcon;
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public int tabId = -1;
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public override void Show(Hashtable hash)
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{
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base.Show(hash);
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tabId = (int)hash["InitObj"];
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var factionAdvanceCopyTab = TableManager.GetFactionAdvanceCopyByID(tabId, 0);
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if(factionAdvanceCopyTab == null)
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{
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gameObject.SetActive(false);
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return;
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}
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LoadAssetBundle.Instance.SetImageSprite(_ItemIcon, factionAdvanceCopyTab.MenuItemIconPath);
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_ItemName.text = factionAdvanceCopyTab.MenuItemName;
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}
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public override void OnItemClick()
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{
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base.OnItemClick();
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if (FactionAdvancePanelCtr.Instance)
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FactionAdvancePanelCtr.Instance.OnFactionAdvanceCopyItemClick(tabId);
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}
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public void ShowMarkIcon(bool isShow)
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{
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_MarkIcon.SetActive(isShow);
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}
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}
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