50 lines
1012 B
C#
50 lines
1012 B
C#
using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using Games.Item;
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using GCGame.Table;
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public class EquipStarProcess : UIItemBase
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{
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public GameObject[] _HalfStars;
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public GameObject[] _Stars;
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private int _StarCount;
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public int Value
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{
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get
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{
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return _StarCount;
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}
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set
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{
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_StarCount = value;
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SetStar();
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}
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}
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private void SetStar()
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{
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int starCount = (int)(_StarCount * 0.5f);
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for (int i = 0; i < _Stars.Length; ++i)
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{
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if (i < starCount)
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{
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_Stars[i].SetActive(true);
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}
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else
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{
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_Stars[i].SetActive(false);
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}
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_HalfStars[i].SetActive(false);
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}
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if (_StarCount > starCount * 2)
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{
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if(starCount <= _HalfStars.Length && starCount >= 0)
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_HalfStars[starCount].SetActive(true);
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}
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}
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}
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