78 lines
2.1 KiB
C#
78 lines
2.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using GCGame.Table;
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using UnityEngine.Events;
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using System;
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using UnityEngine.EventSystems;
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public class ChildSkillDescItem : MonoBehaviour, IPointerDownHandler{
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[Serializable]
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public class ChildSkillItemClick : UnityEvent<int>
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{
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public ChildSkillItemClick() { }
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}
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[SerializeField]
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public ChildSkillItemClick _ClickEvent;
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public Image _SkillIcon;
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public Text _SkillLevel;
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public GameObject _Mark;
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[HideInInspector]
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public static int _CurSkillExId;
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[HideInInspector]
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public int m_CurSkillType; //当前技能类型\
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[HideInInspector]
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public int _CurSkillType
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{
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get { return m_CurSkillType; }
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private set { m_CurSkillType = value; }
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}
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public void InitSkillDescItem(int skillId, int level = 0)
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{
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_CurSkillExId = skillId;
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_SkillLevel.text = level + "";
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var childrenSkillParamTab = TableManager.GetChildrenSkillParamByID(skillId, 0);
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if(childrenSkillParamTab == null)
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{
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Debug.LogError("ChildrenSkillParamTab is null : " + skillId);
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return;
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}
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_CurSkillType = childrenSkillParamTab.Type;
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var skillExTab = TableManager.GetSkillExByID(skillId, 0);
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if(skillExTab == null)
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{
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Debug.LogError("skillExTab is null : " + _CurSkillExId);
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return;
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}
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var skillBaseTab = TableManager.GetSkillBaseByID(skillExTab.BaseId, 0);
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if(skillBaseTab == null)
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{
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Debug.LogError("SkillBaseTab is null : " + skillExTab.BaseId);
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return;
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}
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LoadAssetBundle.Instance.SetImageSprite(_SkillIcon, skillBaseTab.Icon);
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}
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public void ShowMark(bool isShow)
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{
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if(_Mark)
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_Mark.SetActive(isShow);
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else
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_Mark.SetActive(false);
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}
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public void OnPointerDown(PointerEventData eventData)
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{
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if (_ClickEvent != null)
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_ClickEvent.Invoke(_CurSkillType);
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}
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}
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