36 lines
786 B
C#
36 lines
786 B
C#
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using Games.ChatHistory;
|
|
using GCGame.Table;
|
|
using Games.GlobeDefine;
|
|
using GCGame;
|
|
using Module.Log;
|
|
using Games.Item;
|
|
|
|
public class ChatInfoLogItemTime : ChatInfoLogItem
|
|
{
|
|
private string _TimeStr;
|
|
|
|
public override float GetItemHeight()
|
|
{
|
|
return _ChatInfo.preferredHeight + 5;
|
|
}
|
|
|
|
public void SetTime(string timeStr)
|
|
{
|
|
var time = DateTime.Parse(timeStr);
|
|
_TimeStr = string.Format("{0}/{1}/{2} ", time.Year, time.Month, time.Day) + time.TimeOfDay.ToString();
|
|
_ChatInfo.text = _TimeStr;
|
|
}
|
|
|
|
protected override bool SetDetailLog()
|
|
{
|
|
return true;
|
|
//_ChatInfo.text = _TimeStr;
|
|
}
|
|
|
|
}
|