19 lines
411 B
C#
19 lines
411 B
C#
using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.UI;
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public class UIBGImageRadom : UIBGImageChange
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{
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public List<string> _RandomPathes;
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protected override void InitImg()
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{
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if (_RandomPathes.Count == 0)
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return;
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int randomIdx = Random.Range(0, _RandomPathes.Count);
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ChangeRes(_RandomPathes[randomIdx]);
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}
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}
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