29 lines
1.2 KiB
C#
29 lines
1.2 KiB
C#
using UnityEngine;
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using System.Collections;
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public class UserBehaviorDefine
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{
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//public static string ServerChoose_Choose = "ServerChoose_Choose:{0}";
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//public static string RoleCreate_Back = "RoleCreate_Back";
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//public static string RoleCreate_RandomName = "RoleCreate_RandomName";
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//public static string RoleChoose_Enter = "RoleChoose_Enter";
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//public static string RoleChoose_Back = "RoleChoose_Back";
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//public static string RoleChoose_Select = "RoleChoose_Select:{0}";
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public static string AppStart = "start app";
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public static string RequestServerList = "StartLoadRes";
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public static string BeginLoadingRes = "LoadResFinished";
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public static string ServerChoose_Show = "ShowServerList";
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public static string ServerChoose_Enter = "ClickEnterGame";
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public static string LoginGetToken = "GetToken";
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public static string LoginGetTokenSuccess = "StartVerifyToken";
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public static string LoginVarifyTokenFinish = "VerifyTokenFinished";
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public static string RoleCreateShow = "ShowUICreateRole";
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public static string RoleCreate_Enter = "ClickCreateRole";
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public static string EnterFirstScene = "EnterScene";
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}
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