48 lines
857 B
C#
48 lines
857 B
C#
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using UnityEngine;
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using System;
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using System.Collections;
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using Games.GlobeDefine;
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public class MountTeam
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{
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public MountTeam()
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{
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CleanUp();
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}
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public void CleanUp()
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{
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m_Guid = GlobeVar.INVALID_GUID;
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m_szName = "";
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m_nProfession = 0;
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}
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public bool IsValid()
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{
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return (m_Guid != GlobeVar.INVALID_GUID);
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}
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private UInt64 m_Guid; //GUID
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public UInt64 Guid
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{
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get { return m_Guid; }
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set { m_Guid = value; }
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}
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private string m_szName; //名字
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public string Name
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{
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get { return m_szName; }
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set { m_szName = value; }
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}
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private int m_nProfession; //职业
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public int Profession
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{
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get { return m_nProfession; }
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set { m_nProfession = value; }
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}
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}
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